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Posted by Nero - May 20 2015 07:11 PM

I wanted to post this reminder to Server owner/operators. The current Lite and Mainline sub-packs, here after referred to as Old Lite and Old Mainline, will no longer be available when we release public version 3.2.6.4 at this time we will drop the "new" from New Lite and New Mainline making them the go to sandbox packs in RR. They are lighter and faster then the old versions, which is good for all of us.

 

If you still want to use Old Lite or Old Mainline I would suggest using a ATL share code to allow your users to continue playing on the same server setup, we will link to share codes on the site after we phase them out.

 

-Nero





Posted by Nero - May 13 2015 06:14 PM

This is a Release Candidate of Resonant Rise 3, there may still be some issues please let us know.
 
For some more detail on the Mode system, the Eras, and Modifiers go here
 
RR 3.2.6.3-RC
 
==Modes==
 
  • Sandbox:
    • Lite (New and Original)
    • Mainline (New and Original)
  • Eras: Currently offline
    • (Secret)
    • (Secret)
    • (Secret)
  • Specials:
    • Project Flux
    • Absque Sole
==New/Updated Non-Optional (Eternity) Mods/Libraries==
 
  • AOBD [2.6.2]
  • AsieLib [0.4.0]
  • BDLib [1.7.2.81]
  • Guide-API [1.0.0-16]
  • NEI Addons [1.12.8.30]
  • sprinkles_for_vanillia [1.2.2]
==New/Updated Optional Mods/Libraries==
  • Client Only:
    • n/a
  • Server Only:
    • n/a
  • Universal:
    • Advanced Generators [0.9.13.68]
    • AE2Stuff [0.3.0.27]
    • AuraCascade [369]
    • Botania [r1.6-189]
    • Buildcraft [6.4.15]
    • Computronics [1.5.0]
    • Draconic-Evolution [1.0.1c]
    • Ender IO [2.2.8.381]
    • Extra TiC [1.4.3]
    • Fluxed Crystals [1.0.1]
    • Forestry [3.5.6.15]
    • Funky Locomotion [Beta-5b]
    • GardenStuff [1.6.2]
    • Gendustry [1.4.11.85]
    • HungerOverhaul [1.0.0]
    • IguanaTinkerTweaks [2.1.5]
    • Industrialcraft 2 [2.2.720-experimental]
    • Industrialcraft 2 [2.2.720-experimental-api]
    • k4lib [0.1.35]
    • Logistics Pipes [0.8.3.119]
    • OpenBlocks [1.4.3]
    • OpenModsLib [0.7.3]
    • OpenPeripheralAddons [0.3.1]
    • OpenPeripheralCore [1.1.1]
    • OpenPeripheralIntegration [0.2.2]
    • PneumaticCraft [1.6.9-73]
    • Pressure Pipes [1.1.2.96]
    • Tinkers' Construct [1.8.5]
    • Technomancy [0.10.i]
==Removed Mods/Libraries==
  • Growthcraft - Forge updates have rended this mod unusable till the mod developer it to work with the new fluid registry
  • Brewcraft - Forge updates have rended this mod unusable till the mod developer it to work with the new fluid registry
  • RedGearCore - Dependancy of Brewcraft.
==Configs==
  • Railcraft: Blocks.cfg - Turned off Residual Heat
  • Forge Multi-Part: added mod support (Thanks to @Lanse505)
    • Forestry
    • Witchery
    • ZTones
  • Added More Support To Inpure Core (Thanks to @EmberQuill)
  • Adjusted Copper Berry bushes to appear at the same level as Tin Berry bushes this should reduce bushes spawning above ground, finally <_< .
==Misc.==
  • Fluxed Crystals has returned to the pack, with the Developer telling us that it is fixed for use with servers again.
==Known Issues==
  • Vanilla Biome Generation - If you have Biomes o' Plenty installed and then you decide to use Vanilla world generation instead of Biomes o' Plenty world generation, it will almost with out fail give you a lot of large inland Mushroom biomes, we have a pseudo fix for this, but if we enable this fix it will remove various biomes from BoP and potentially ruin the Era setup that Velotican has so wonderfully crafted for us. Instead I will list the fix here:
    • In 'biomegen.cfg' edit the following line:
    • ​B:Ocean=true
    • to this:
    • B:Ocean=false
    • Thank You to the many many members who have stepped forward with this fix.
  • Chat Spam - You will likely see some amount of Mine Tweaker spam when you first load your instance, this should only appear ONCE on the creation of your first world, but it has appeared every time you log into a world on some clients, (mine included). This is a known issue and we are waiting on a fix from the developer of Mine Tweaker to allow us the creation of dynamic configs that check for mods and THEN activate the tweaks. There is a way I can fix this but it will make the already cluttered mod selection list even worse as you will need to select the fixes manually. So this is the lesser of two evils as you will always have the fixes needed, even if you don't actually need them.
    • The Spam you will likely see, here.
  • Veinminer - Not all ore/tools have been added to the needed lists please continue to let us know which ones have not been added and we will continue to add them when we can.
  • Twilight Forest - Tuberous Soil is causing crashes when it is used in conjunction with ANY plant, please do not use this block. It can cause a crash at random during Twilight Forest generation.
  • HQM - The Quests in most eras are place holders at current, and the ones that are in the pack are incomplete at best. We are working on this along with other issues but it is far down our list, so please be patient with us when it comes to HQM.
  • Mekanisim - Walkie Talkies are still bug riddled. This was also the case in RR2, PLEASE use them with caution... or better yet not at all.
  • Steve's Factory Manager (SFM) - You will on occasion crash when using the factory manager block, this is due to the interface attempting to render an item/entity/block/fluid that is not supposed to render, Usually a fluid... and more to the point usually a potion. This crash only seems to affect clients, and is NOT SFM's fault. The fault actually lies more with the mod the fluid belongs to, please use the block with caution and report any crashes you get to us WITH a log. So we can attempt to find all the fluids that it is crashing with.
  • Fastcraft - We are now redistributing Fastcraft in the pack, this is a mod made by player, it is NOT on by default. If you use Fastcraft and come across a bug PLEASE disable Fastcraft and test for the bug again. If you still have the issue let us know and we will see what can be done. Also note that Fastcraft CAN be used independently of the server and client, this means you do not need it on both to join a server.





Posted by Nero - May 10 2015 08:44 PM

Resonant Rise 3.2.6.2-RC Hotfix - no fancy formatting on this one.

 

Updated:

Thermal Recycling [0.3.4.1]

 

Misc:

Added Deletion code to the XML to remove non standard files and folders added by RR, e.g. scripts, configs that are not in the config folder, etc. What this shouldn't affect is save games, files added by the user after install, and Minecraft settings. We have set this things to be deleted from the instances to facilitate working, or at least more consistently working, upgrades/re-installs. This was only added a few hours ago but seems to be working as intended in test environments, please report any weirdness. (Thanks to @RyanTheAllmighty and Blazedd of NodeCraft.)

 

-Nero

 

 

 





Posted by Nero - May 09 2015 11:33 PM

This is a Release Candidate of Resonant Rise 3, there may still be some issues please let us know.
 
For some more detail on the Mode system, the Eras, and Modifiers go here
 
RR 3.2.6.1-RC
 
==Modes==
 
  • Sandbox:
    • Lite (New and Original)
    • Mainline (New and Original)
  • Eras: Currently offline
    • (Secret)
    • (Secret)
    • (Secret)
  • Specials:
    • Project Flux
    • Absque Sole
==New/Updated Non-Optional (Eternity) Mods/Libraries==
 
  • Minecraft Forge [10.13.3.1401-1710ls]
  • Another One Bites the Dust [2.6.1]
  • CoFHLib [1.0.2-160]
  • EnderStorage [1.4.7.36]
  • Forge [10.13.3.1401-1710ls]
  • ForgeMultipart [1.1.2.334]
  • Industrialcraft 2 [2.2.719-experimental-api]
  • MrTJPCore [1.0.6.13]
  • NotEnoughItems [1.0.4.106]
  • WAILA Plugins [0.0.1-15]
==New/Updated Optional Mods/Libraries==
  • Client Only:
    • Eirairc [2.8.214]
    • Voxel Map [1.5.13]
  • Server Only:
    • n/a
  • Universal:
    • AE2stuff [0.2.1.22]
    • Applied Energistics 2 [rv2-stable-1]
    • AuraCascade [362]
    • Botania [r1.6-187]
    • Draconic Evolution [1.0.1a]
    • EnderZoo [1.0.11.28]
    • Gany's End [1.9.0]
    • Gany's Nether [1.8.0]
    • Industrialcraft 2 [2.2.719-experimental]
    • K4Lib [0.1.33]
    • Mekanisim [8.1.2.229]
    • Mekanisim Generators [8.1.2.229]
    • Mekanisim Tools [8.1.2.229]
    • OpenComputers [1.5.9.21]
    • Pistronics 2 [0.5.8]
    • PneumaticCraft [1.6.8-72]
    • Project E [1.4.6]
    • Project: Red [4.6.0.79-Base]
    • Project: Red [4.6.0.79-Compat]
    • Project: Red [4.6.0.79-Integration]
    • Project: Red [4.6.0.79-Lighting]
    • Project: Red [4.6.0.79-Mechanical_beta]
    • Project: Red [4.6.0.79-World]
    • RFTools [2.83]
    • Steves Addons [0.10.8]
    • Technomancy [0.10.h]
    • ThermalRecycling [0.3.2ALPHA]
==Removed Mods/Libraries==
  • Hopper Ducts - This mod is just bloat, we have many alterneatives that work just as well or better.
  • Fluxed Crystals -This has been temporarily been removed at the Mod Authors request. Developer has noticed and issue with the mod as a whole, and would like us to discontinue distributing all versions of the mod untill these issues are fixed.
==Configs==
  • Headcrumbs Entity ID set to 101 as to not overlap with pre-exsisting ID settings
  • Turned off Gany's End/Nether/Surface version checkers.
 
==Misc.==
  • SetThe Erebus and Twilight Forest to be selected as either or to limit Block ID overages.
  • Fixed Nether Diomnds over spawning (Thanks to @EmberQuill)
  • Fixed Servers not downloading the required Forge library files. (Thanks to @dgelessus)
==Known Issues==
  • Vanilla Biome Generation - If you have Biomes o' Plenty installed and then you decide to use Vanilla world generation instead of Biomes o' Plenty world generation, it will almost with out fail give you a lot of large inland Mushroom biomes, we have a pseudo fix for this, but if we enable this fix it will remove various biomes from BoP and potentially ruin the Era setup that Velotican has so wonderfully crafted for us. Instead I will list the fix here:
    • In 'biomegen.cfg' edit the following line:
    • ​B:Ocean=true
    • to this:
    • B:Ocean=false
    • Thank You to the many many members who have stepped forward with this fix.
  • Chat Spam - You will likely see some amount of Mine Tweaker spam when you first load your instance, this should only appear ONCE on the creation of your first world, but it has appeared every time you log into a world on some clients, (mine included). This is a known issue and we are waiting on a fix from the developer of Mine Tweaker to allow us the creation of dynamic configs that check for mods and THEN activate the tweaks. There is a way I can fix this but it will make the already cluttered mod selection list even worse as you will need to select the fixes manually. So this is the lesser of two evils as you will always have the fixes needed, even if you don't actually need them.
    • The Spam you will likely see, here.
  • Veinminer - Not all ore/tools have been added to the needed lists please continue to let us know which ones have not been added and we will continue to add them when we can.
  • Twilight Forest - Tuberous Soil is causing crashes when it is used in conjunction with ANY plant, please do not use this block. It can cause a crash at random during Twilight Forest generation.
  • HQM - The Quests in most eras are place holders at current, and the ones that are in the pack are incomplete at best. We are working on this along with other issues but it is far down our list, so please be patient with us when it comes to HQM.
  • Mekanisim - Walkie Talkies are still bug riddled. This was also the case in RR2, PLEASE use them with caution... or better yet not at all.
  • Steve's Factory Manager (SFM) - You will on occasion crash when using the factory manager block, this is due to the interface attempting to render an item/entity/block/fluid that is not supposed to render, Usually a fluid... and more to the point usually a potion. This crash only seems to affect clients, and is NOT SFM's fault. The fault actually lies more with the mod the fluid belongs to, please use the block with caution and report any crashes you get to us WITH a log. So we can attempt to find all the fluids that it is crashing with.
  • Fastcraft - We are now redistributing Fastcraft in the pack, this is a mod made by player, it is NOT on by default. If you use Fastcraft and come across a bug PLEASE disable Fastcraft and test for the bug again. If you still have the issue let us know and we will see what can be done. Also note that Fastcraft CAN be used independently of the server and client, this means you do not need it on both to join a server.
  •  





Posted by Nero - May 04 2015 06:45 PM

Mod Pack Update: Resonant Rise 3.2.6.0-RC - original change log can be found here.

 

  • Another large update:
  • this time something around 105 mods have been updated
  • we change the versioning scheme a little (only a little)
  • modified the sandbox sub-pack layouts
  • added a few new mods (some of which are still in dev testing)
  • removed Excessive again as well as three larger troublesome mods
  • made some minor configs tweaks that should help improve performance while using NEI
  • made some major tweaks to IDs to fix overlapping issues that forge did not catch, thanks to @EmberQuill for handing us the config files with hte changes.
  • Added a few mods to spice up Absque Sole.
  • New Mods like Railcraft!

There is VERY important information in the changelog about this pack that you need to now, if you want your game to run.

We are changing The sand-box packs are changing we are going to be phasing out Mainline and Lite. So there is NewLite and NewMainline these sub-packs will be taking the place of the old ones, these in particular are smaller and lighter then the original. In three public updates (including this one) they WILL be completely phased out, server owners please take note of this.





Posted by Nero - Apr 21 2015 07:37 PM

This is a Release Candidate of Resonant Rise 3, there may still be some issues please let us know.
 
For some more detail on the Mode system, the Eras, and Modifiers go here
 
RR 3.2.6.0-RC
 
TL;DR - If you can' be bothered to read anything else, then read the MISC section. There is extremely important information in there for Servers and Clients in there that will explain why your instances might not start. If you don't read it that is your fault.
 
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
  • Eras: Currently offline
    • (Secret)
    • (Secret)
    • (Secret)
  • Yogifier:
    • Project Flux
    • Absque Sole
  • Modifiers:
    • ​Hardcore Hunger
==New/Updated Non-Optional (Eternity) Mods/Libraries==
 
  • Minecraft Forge [10.13.3.1395-1710ls]
  • Another Ore Bites the Dust [2.6.0]
  • Asielib [0.3.13]
  • Bdlib [1.7.1.71]
  • CodeChickenCore [1.0.6.43]
  • CoFHCore [3.0.2-262]
  • CoFHLib [1.0.1-151]
  • Enchiridion 2 [2.0.1]
  • Ender Storage [1.4.7.33]
  • Eureka [3.0.2]
  • Guide-API [1.0-15]
  • Industrialcraft 2 [2.2.717-experimental-api]
  • INpure Core [1.0.0B9-60]
  • IvToolkit [1.2]
  • Mod Tweaker 2 [0.8.0]
  • Not Enough Items [1.0.4.105]
  • NEI Addons [1.12.7.21]
  • NEI Integration [1.0.9]
  • Scotts Tweaks [1.3.0]
  • sprinkles-for-vanilla [1.2.0beta]
  • Thermal Foundation [1.0.0-81]
  • ttCore [0.1.1-76]
  • Wawla [1.2.1]
 
==New/Updated Optional Mods/Libraries==
  • Client Only:
    • Eirairc [2.8.161]
    • TC Node Tracker [1.1.0]
    • TiC Tooltips [1.2.4]
    • Voxel Map [1.5.12]
  • Server Only:
    • n/a
  • Universal:
    • AE2stuff [0.1.7.17]
    • Ancient Warfare 2 [2.4.96]
    • Applied Energistics 2 [rv2-beta-31]
    • Artifice [1.1.5R-396]
    • AuraCascade [358]
    • Automagy [0.22.2]
    • BiblioCraft [v1.10.4]
    • Big Reactors [0.4.3A]
    • Biomes O' Plenty [2.1.0.1237]
    • BloodMagic [1.3.2-1]
    • Botania [r1.6-187]
    • Buildcraft [6.4.14]
    • BuildcraftAdditions [2.1.2]
    • Calculator [1.6.8]
    • Carpenter's Blocks [v3.3.6]
    • Chisel 2 [2.3.10.37]
    • compactmachines [1.19]
    • ConflictHelper [1.0.0]
    • CosmeticArmor [1.0.5.B8]
    • Denseores [1.6.2]
    • Draconic-Evolution [v1.0.1]
    • EnderIO [2.3.0.375]
    • EnderZoo [1.0.11.27]
    • Ex-Astris [1.16-32]
    • Ex-Nihilo [1.38-35]
    • ExtraTiC [1.4.1]
    • Extra Utilities [1.2.4b]
    • Flood Lights [0.4.3-62]
    • Fluxed Crystals [0.0.5k]
    • Forestry [3.5.4.13]
    • Fossils Archeology Revival [Build-7.1]
    • Gany's Surface [1.11.0]
    • GardenStuff [1.6.1]
    • Gendustry [1.4.10.77]
    • Generators [0.9.12.64]
    • Hunger Overhaul [beta.6]
    • Immibis Core [59.1.0]
    • Industrialcraft 2 [2.2.717-experimental]
    • KoreSample [1.2.5]
    • Logistics Pipes [0.8.3.118]
    • Magicalcrops [4.0.0_PUBLIC_BETA_1]
    • Malisiscore [0.11.4]
    • Malisisdoors [1.7.1]
    • Mekanism [8.1.2.229]
    • Mekanism Generators [8.1.2.229]
    • Mekanism Tools [8.1.2.229]
    • MineFactoryReloaded [2.8.0-104]
    • Nether Ores [2.3.0-12]
    • Open Computers [1.5.8.17]
    • Pam's HarvestCraft [1.7.10h]
    • PneumaticCraft [1.6.7-69]
    • Pressure [1.1.1.89]
    • ProjectE [PE1.4.5]
    • Project Red: Base [4.5.16.77]
    • Project Red: Compat [4.5.16.77]
    • Project Red: Integration [4.5.16.77]
    • Project Red: Lighting [4.5.16.77]
    • Project Red: Mechanical_beta [4.5.16.77]
    • Project Red: World [4.5.16.77]
    • QuiverBow [b100]
    • Railcraft [9.6.1.0]
    • Recurrent Complex [0.9.6.2]
    • Redstone Arsenal [1.1.0-80]
    • Refined Relocation [1.0.8b]
    • RFtools [2.80]
    • RWG-alpha [1.3.2]
    • Sanguimancy [1.1.9-29]
    • Steves Addons [0.10.7]
    • Tinkers' Construct [1.8.4a]
    • Technomancy  [0.10.g]
    • Territorial Dealings [1.7.10_b9]
    • Thaumic Energistics [0.8.9.1b-rv2]
    • Thaumic Tinkerer  [2.5-1.7.10-489]
    • Thermal Dynamics [1.0.0-122]
    • Thermal Expansion [4.0.1-182]
    • Thermal Smeltery [1.2.1]
    • VeinMiner [0.27.1]
    • witchery [0.24.1]
==Removed Mods/Libraries==
  • Blue Power
    • Qmunity Lib
  • Galacticraft
    • Core
    • Planets
    • Micdoodle8
  • Minechem
  • Excessive Sub-Pack
==Configs==
  • Updated all configs via simple binary comparisons, applied updated lines to configs that needed them.
  • Changed Potion and Enchantment ID configs that were not being caught by forge,please note this may upset some servers but but damage should be negligable. Affected mods are, Sanguimancy, AuraCascade, and Brewcraft. (Thanks to @EmberQuill)
  • Disabled the Progress bar from Lite Loader, allowing new forge Progress bar to display what is going on.
 
==Misc.==
  • We are working on removing as many uneeded recipes from NEI as possible to reduce FPS drag and load. This means using INpure Core to our advantage to nullify excess displayed items (e.g. BCA Canisters) and finding mods that have a config option to disable items like filled tanks (e.g. Mekanisim/Openblocks Tanks). These put a fair bit (or massive, in some cases) amount of strain on your rendering hardware, so if there is anything you can think of we have missed we will add it to the list of items to nullify/config out. (Thanks to @EmberQuill for pointing out the Mek tanks config twice to me.)
  • Removals - These mods were removed to help with the various issues we have been having:
    • Minechem - This was to facilitate more free IDs in an attempt to help us stop creeping on the 4095 max
    • Galacticraft - This mods use of fake players has been a known issue with many mods, along with the conflicting sub-biomes with The Erebus, we decided to remove it for overall stability.
    • Blue Power - We removed this as we decided we were being too selfish trying to throw this in to the pack when we already have Project: Red. I know some players/servers might have been happier with Blue Power, we would have been too. The problem is that we have other sub-packs that rely on Project: Red, it has been there since we started the Resonant Rise 3 project, and finally it has proven more reliable and complete even with it's known issue of problematic lava columns.
  • Version System Change: We are dropping the MAIN from the name of RR it had it's purpose in RR2, however now it is just extra keystrokes and does not serve a purpose. RR2 had MAIN, LITE, and YOGS to differentiate what version we were pushing to ATL, however since RR3 uses a more complex sub-pack system to put every thing in one place for various reasons, the MAIN tag on the version is just unneeded.
  • Forge: Updated to Forge 10.13.3.1395-1710ls
  • Eureka: Eureka has been going to the library folder, while this wasn't hurting anything it was still going to the incorrect location. I have fixed this so it now goes to the mods folder. So please ensure that there is not a Eureka mod in your Library folder when you update/re-install to this update please, other wise you will crash with a duplicate mod issue.
==Known Issues==
  • Vanilla Biome Generation - If you have Biomes o' Plenty installed and then you decide to use Vanilla world generation instead of Biomes o' Plenty world generation, it will almost with out fail give you a lot of large inland Mushroom biomes, we have a pseudo fix for this, but if we enable this fix it will remove various biomes from BoP and potentially ruin the Era setup that Velotican has so wonderfully crafted for us. Instead I will list the fix here:
    • In 'biomegen.cfg' edit the following line:
    • ​B:Ocean=true
    • to this:
    • B:Ocean=false
    • Thank You to the many many members who have stepped forward with this fix.
  • Chat Spam - You will likely see some amount of Mine Tweaker spam when you first load your instance, this should only appear ONCE on the creation of your first world, but it has appeared every time you log into a world on some clients, (mine included). This is a known issue and we are waiting on a fix from the developer of Mine Tweaker to allow us the creation of dynamic configs that check for mods and THEN activate the tweaks. There is a way I can fix this but it will make the already cluttered mod selection list even worse as you will need to select the fixes manually. So this is the lesser of two evils as you will always have the fixes needed, even if you don't actually need them.
    • The Spam you will likely see, here.
  • Veinminer - Not all ore/tools have been added to the needed lists please continue to let us know which ones have not been added and we will continue to add them when we can.
  • Twilight Forest - Tuberous Soil is causing crashes when it is used in conjunction with ANY plant, please do not use this block. It can cause a crash at random during Twilight Forest generation.
  • HQM - The Quests in most eras are place holders at current, and the ones that are in the pack are incomplete at best. We are working on this along with other issues but it is far down our list, so please be patient with us when it comes to HQM.
  • Mekanisim - Walkie Talkies are still bug riddled. This was also the case in RR2, PLEASE use them with caution... or better yet not at all.
  • Steve's Factory Manager (SFM) - You will on occasion crash when using the factory manager block, this is due to the interface attempting to render an item/entity/block/fluid that is not supposed to render, Usually a fluid... and more to the point usually a potion. This crash only seems to affect clients, and is NOT SFM's fault. The fault actually lies more with the mod the fluid belongs to, please use the block with caution and report any crashes you get to us WITH a log. So we can attempt to find all the fluids that it is crashing with.
  • Fastcraft - We are now redistributing Fastcraft in the pack, this is a mod made by player, it is NOT on by default. If you use Fastcraft and come across a bug PLEASE disable Fastcraft and test for the bug again. If you still have the issue let us know and we will see what can be done. Also note that Fastcraft CAN be used independently of the server and client, this means you do not need it on both to join a server.





Posted by Nero - Apr 11 2015 07:06 AM

Eureka API Hotfix!!!

 

This should fix server crashes caused by the Eureka API, by replacing the outdated Eureka API with version 3.0.1

 

-Nero





Posted by Nero - Apr 10 2015 09:05 PM

Resonant Rise 3.2.5.2-RC-MAIN

Another quick fix to RR, so again no fancy formatting.

 

  • Updated:
    • Buildcraft Additions [2.1.1]
    • Draconic Evolution [1.0.1-RC4]
    • Steve's Addons [0.10.1]
  • Added:
    • Steve's Workshop to Absque Sole
  • Removed :
    • Version checking from Buildcraft Additions and Draconic Evolution. 
    • The bulk of chat spam on start up from Absque Sole

-Nero





Posted by Nero - Apr 09 2015 10:57 PM

This is a quick config fix/update so no fancy post.

 

3.2.5.1 fixes

  • Fixed ttCore crop handlers by setting them to default.
  • Sangumancys April Fools function is now disabled.
  • Limited QuiverMob Mobs to low tech weapons for the time being (This is subject to change.) 
  • Reworked recipes and dictionaries in Absque Sole, thanks to @Lanse505
  • HQM quests were removed intentionally, it has been causing issues when we attempt to update so for the time being we have done this, we may remove the mod completely later we are not certain though.

-Nero





Posted by Nero - Apr 06 2015 07:03 AM

This is a Release Candidate of Resonant Rise 3, there may still be some issues please let us know.
 
For some more detail on the Mode system, the Eras, and Modifiers go here
 
RR 3.2.5.0-RC-MAIN
 
Eras have been removed until we transition to the new system. (no ETA at this time)
 
This update is a full sweep type, meaning we went though and updated all the mods we could without breaking things too much.
 
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
    • Excessive
  • Eras: Currently offline
    • Primordial
    • Antiquity
    • Medieval
    • Discovery
    • Mechanized
    • Information
  • Yogifier:
    • Project Flux
  • Modifiers:
    • ​Hardcore Hunger
==New/Updated Non-Optional (Eternity) Mods/Libraries==
 
  • Another One Bites the Dust (AOBD) [2.5.0]
  • AsieLib [0.3.10]
  • bspkrs Core [6.16]
  • Chicken Chunks [1.3.4.19]
  • CoFHCore [3.0.0RC7-211]
  • CoFHLib [1.0.0RC7-127]
  • Guide-API [1.0-8]
  • Industrialcraft 2 API [2.2.708-experimental]
  • INpure Core [1.0.0B9-54]
  • NEI Integration [1.0.7]
  • Not Enough Items [1.0.4.95]
  • Recurrent Complex [0.9.6]
  • IvToolkit [1.1]
  • sprinkles_for_vanilla [1.1.1]
  • WAILA Plugins [0.0.1-14]
 
==New/Updated Optional Mods/Libraries==
  • Client Only:
    • EiraIRC [2.8.128]
    • Fastcraft [1.21]
    • In Game Info XML [2.8.1.80]
    • Inventory Tweaks [1.59-176]
    • Morpheus  [1.6.4]
    • MobiusCore [1.2.5]
    • Opis [1.2.5]
    • TC Node Tracker [1.0.4]
  • Server Only:
    • n/a
  • Universal:
    • Artifice [1.1.4-342]
    • Applied Energistics [RV2-BETA-28]
    • Aura Cascade [310]
    • Automagy [0.22.1]
    • BigReactors [0.4.2A2]
    • Botania [r1.6-174]
    • buildcraft [6.4.7]
    • Buildcraft Additions [2.1.0]
    • buildcraft Compat [6.4.2]
    • Calculator [1.6.6]
    • Carpenter's Blocks [v3.3.5]
    • Chisel 2 [2.3.9.36]
    • Computronics [1.4.3]
    • Dark Menagerie [beta-2.0]
    • Draconic-Evolution [v1.0.1-RC-4]
    • Extra Utilities [1.2.3]
    • Flaxbeard's Steam Power [0.28.7]
    • Fluxed Crystals [0.0.5g]
    • Forbidden Magic [0.562]
    • Funky Locomotion [beta-5a]
    • Galacticraft Core [3.0.11.306]
    • Galacticraft Planets [3.0.11.306]
    • Ganys Surface [1.9.6]
    • GardenStuff [1.5.6]
    • HardcoreEnderExpansion [v1.8]
    • industrialcraft 2 [2.2.708-experimental]
    • logisticspipes [0.8.3.115]
    • Malisis Core [0.11.3]
    • Malisis Doors [1.5.1]
    • Technomancy [0.10.f]
    • Pistronics 2 [0.5.7]
    • Mekanism [8.1.0.215]
    • Mekanism Generators [8.1.0.215]
    • Mekanism Tools [8.1.0.215]
    • Micdoodle Core [3.0.11.306]
    • Mine Factory Reloaded [2.8.0RC8-86]
    • More Chisels [1.0-20]
    • Open Computers [1.5.5.501-dev]
    • Pneumatic Craft [1.6.4-66]
    • Project E [PE1.4.2]
    • Project: Red - Base [4.5.15.75]
    • Project: Red - Compat [4.5.15.75]
    • Project: Red - Integration [4.5.15.75]
    • Project: Red - Lighting [4.5.15.75]
    • Project: Red - Mechanical_beta [4.5.15.75]
    • Project: Red - World [4.5.15.75]
    • Quiver Bow [b97]
    • Redstone Arsenal [1.1.0RC7-65]
    • Refined Relocation [1.0.8]
    • RF Tools [2.74]
    • Sanguimancy [1.1.9-1]
    • Simply Jetpacks [1.4.1]
    • Steves Addons [0.9.13]
    • Super Crafting Frame [1.7.10.3]
    • TConstruct [1.8.3b]
    • Thaumic Energistics [0.8.9.3a-rv2]
    • Thermal Dynamics [1.0.0RC8-105]
    • Thermal Expansion [4.0.0RC7-141]
    • Thermal Foundation [1.0.0RC7-62]
    • Thermal Smeltery [1.1.2]
    • twilightforest [2.3.5]
    • witchery [0.23.2]
    • WR-CBE [1.4.1.9]
==Removed Mods/Libraries==
  • Current Era system, we will offer share codes for easy access to the mod lists, but we will not be supporting them as we transition into the new system (pending 
==Configs==
  • Added Absque Sole config sub-pack: This pack is set to be harder, and is based of @KirinDave's Sunless play though on youtube.
  • Changed MouseTweaks: Turns off mouse wheel support for MouseTweaks, Thanks to @iarspider for pointing this out.
  • Changed Pam's tweak script: Removed unessary mod calls to reduce spam, Thanks to @iarspider for pointing this out.
 
==Misc.==
  • Share Codes for the old Eras, these will be posted here.
==Known Issues==
  • Vanilla Biome Generation - If you have Biomes o' Plenty installed and then you decide to use Vanilla world generation instead of Biomes o' Plenty world generation, it will almost with out fail give you a lot of large inland Mushroom biomes, we have a pseudo fix for this, but if we enable this fix it will remove various biomes from BoP and potentially ruin the Era setup that Velotican has so wonderfully crafted for us. Instead I will list the fix here:
    • In 'biomegen.cfg' edit the following line:
    • ​B:Ocean=true
    • to this:
    • B:Ocean=false
    • Thank You to the many many members who have stepped forward with this fix.
  • Chat Spam - You will likely see some amount of Mine Tweaker spam when you first load your instance, this should only appear ONCE on the creation of your first world, but it has appeared every time you log into a world on some clients, (mine included). This is a known issue and we are waiting on a fix from the developer of Mine Tweaker to allow us the creation of dynamic configs that check for mods and THEN activate the tweaks. There is a way I can fix this but it will make the already cluttered mod selection list even worse as you will need to select the fixes manually. So this is the lesser of two evils as you will always have the fixes needed, even if you don't actually need them.
    • The Spam you will likely see, here.
  • Veinminer - Not all ore/tools have been added to the needed lists please continue to let us know which ones have not been added and we will continue to add them when we can.
  • Twilight Forest - Tuberous Soil is causing crashes when it is used in conjunction with ANY plant, please do not use this block. It can cause a crash at random during Twilight Forest generation.
  • HQM - The Quests in most eras are place holders at current, and the ones that are in the pack are incomplete at best. We are working on this along with other issues but it is far down our list, so please be patient with us when it comes to HQM.
  • Mekanisim - Walkie Talkies are still bug riddled. This was also the case in RR2, PLEASE use them with caution... or better yet not at all.
  • Steve's Factory Manager (SFM) - You will on occasion crash when using the factory manager block, this is due to the interface attempting to render an item/entity/block/fluid that is not supposed to render, Usually a fluid... and more to the point usually a potion. This crash only seems to affect clients, and is NOT SFM's fault. The fault actually lies more with the mod the fluid belongs to, please use the block with caution and report any crashes you get to us WITH a log. So we can attempt to find all the fluids that it is crashing with.
  • Fastcraft - We are now redistributing Fastcraft in the pack, this is a mod made by player, it is NOT on by default. If you use Fastcraft and come across a bug PLEASE disable Fastcraft and test for the bug again. If you still have the issue let us know and we will see what can be done. Also note that Fastcraft CAN be used independently of the server and client, this means you do not need it on both to join a server.