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    Topic: Guess that Mod!

    It was thaumcraft :-) Gesendet...

    Posted by: AgentJava



Posted by Nero - Mar 21 2015 11:09 PM

A quick Hot Fix coming your way, so I will skip all the fancy formatting.

 

Updated mods:

  • Buildcraft [6.4.4]
  • Buildcraft Compat [6.4.1]
  • JABBA [1.2.1a]

Fixed Botania, it now downloads properly when selected, sorry about that everyone.

 

-Nero





Posted by Nero - Mar 20 2015 06:47 PM

This is a Release Candidate of Resonant Rise 3, there may still be some issues please let us know.
 
For some more detail on the Mode system, the Eras, and Modifiers go here
 
RR 3.2.4.2-RC-MAIN
 
This is more of a Hotfix for AE with some extra updates.
 
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
  • Eras:
    • Primordial
    • Antiquity
    • Medieval
    • Discovery
    • Mechanized
    • Information
  • Yogifier:
    • Project Flux
  • Modifiers:
    • ​Hardcore Hunger
==New/Updated Non-Optional (Eternity) Mods/Libraries==
 
  • EnderCompass [1.1]
  • ModTweaker 2 [0.7.5]
  • Waila [1.5.10]
==New/Updated Optional Mods/Libraries==
  • Client Only:
    • n/a
  • Server Only:
    • n/a
  • Universal:
    • Applied Energistics 2 [rv2-beta-14]
    • BluePower [0.2.918]
    • Botania [r1.5-170]
    • IguanaTinkerTweaks [2.1.4]
    • Minechem [5.0.5.394]
    • rftools [2.64]
    • Technomancy [0.10.d]
    • QmunityLib [0.1.104]
==Removed Mods/Libraries==
  • n/a
==Configs==
  • n/a
 
==Misc.==
  • Fastcraft Now properly added to the optional list.
==Known Issues==
  • Vanilla Biome Generation - If you have Biomes o' Plenty installed and then you decide to use Vanilla world generation instead of Biomes o' Plenty world generation, it will almost with out fail give you a lot of large inland Mushroom biomes, we have a pseudo fix for this, but if we enable this fix it will remove various biomes from BoP and potentially ruin the Era setup that Velotican has so wonderfully crafted for us. Instead I will list the fix here:
    • In 'biomegen.cfg' edit the following line:
    • ​B:Ocean=true
    • to this:
    • B:Ocean=false
    • Thank You to the many many members who have stepped forward with this fix.
  • Chat Spam - You will likely see some amount of Mine Tweaker spam when you first load your instance, this should only appear ONCE on the creation of your first world, but it has appeared every time you log into a world on some clients, (mine included). This is a known issue and we are waiting on a fix from the developer of Mine Tweaker to allow us the creation of dynamic configs that check for mods and THEN activate the tweaks. There is a way I can fix this but it will make the already cluttered mod selection list even worse as you will need to select the fixes manually. So this is the lesser of two evils as you will always have the fixes needed, even if you don't actually need them.
    • The Spam you will likely see, here.
  • Veinminer - Not all ore/tools have been added to the needed lists please continue to let us know which ones have not been added and we will continue to add them when we can.
  • Twilight Forest - Tuberous Soil is causing crashes when it is used in conjunction with ANY plant, please do not use this block. It can cause a crash at random during Twilight Forest generation.
  • HQM - The Quests in most eras are place holders at current, and the ones that are in the pack are incomplete at best. We are working on this along with other issues but it is far down our list, so please be patient with us when it comes to HQM.
  • Mekanisim - Walkie Talkies are still bug riddled. This was also the case in RR2, PLEASE use them with caution... or better yet not at all.
  • Steve's Factory Manager (SFM) - You will on occasion crash when using the factory manager block, this is due to the interface attempting to render an item/entity/block/fluid that is not supposed to render, Usually a fluid... and more to the point usually a potion. This crash only seems to affect clients, and is NOT SFM's fault. The fault actually lies more with the mod the fluid belongs to, please use the block with caution and report any crashes you get to us WITH a log. So we can attempt to find all the fluids that it is crashing with.
  • Fastcraft - We are now redistributing Fastcraft in the pack, this is a mod made by player, it is NOT on by default. If you use Fastcraft and come across a bug PLEASE disable Fastcraft and test for the bug again. If you still have the issue let us know and we will see what can be done. Also note that Fastcraft CAN be used independently of the server and client, this means you do not need it on both to join a server.





Posted by Nero - Mar 18 2015 10:37 PM

TL;DR - Many updates, Config changes
 
This is a Release Candidate of Resonant Rise 3, there may still be some issues please let us know.
 
Mainline has changed and will be changing over the next few versions.
 
For some more detail on the Mode system, the Eras, and Modifiers go here
 
RR 3.2.4.1-RC-MAIN
 
Mod Updates and Bug Fixes.
 
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
  • Eras:
    • Primordial
    • Antiquity
    • Medieval
    • Discovery
    • Mechanized
    • Information
  • Yogifier:
    • Project Flux
  • Modifiers:
    • ​Hardcore Hunger
==New/Updated Non-Optional (Eternity) Mods/Libraries==
 
  • bdlib [1.6.5.52]
  • CodeChikenLib [1.1.3.127]
  • CoFHCore [3.0.0RC7-211]
  • CoFHLib [1.0.0RC7-127]
  • ForgeMultipart [1.1.1.323]
  • Enchiridion 2 [2.0D]
  • Industrialcraft 2 [2.2.692-experimental-api]
  • Iv Toolkit [1.0.4]
  • Jabba-1.2.1_1.7.10
  • ModTweaker 2 [0.7.1]
  • RecurrentComplex [0.9.5]
  • ThermalFoundation [1.0.0RCRC7-62]
  • ttCore-MC1.7.10-0.1.1-71
 
==New/Updated Optional Mods/Libraries==
  • Client Only:
    • Voxel Map [1.5.4]
  • Server Only:
    • n/a
  • Universal:
    • Applied Energistics [RV2-Beta-11]
    • Artifice [1.1.4-338]
    • Automagy [0.21]
    • Bibliocraft [1.10.2]
    • Binnie's Mods [2.0-pre8]
    • BloodMagic [1.3.1-7]
    • Botania [r1.5-169]
    • buildcraft [6.4.2]
    • BuildcraftAdditions [2.0.2]
    • Calculator [1.6.4]
    • Decocraft [1.12b]
    • Ex-Astris [1.16-21]
    • Ex-Nihilo [1.38-18]
    • Fastcraft [1.19]
    • Flaxbeard's SteamPower [0.28.4]
    • Fluxed Crystals [0.0.5e]
    • Garden Stuff [1.5.2]
    • Gendustry [1.4.8.hotfix1]
    • Generators [0.9.11.hotfix1]
    • Iguana Tinker Tweaks [2.1.2RC1]
    • Immibis Core [59.0.8]
    • Industrialcraft-2 [2.2.692-experimental]
    • Mekanism [7.1.2.185]
    • MekanismGenerators [7.1.2.185]
    • MekanismTools [7.1.2.185]
    • Mine Factory Reloaded [2.8.0RC8-86]
    • ModTweaker 2 [0.7.3]
    • MoreChisels [1.0-19]
    • ProjectE [PE1.3.0]
    • QuiverBow [b96]
    • QuiverMob [b12]
    • RedstoneArsenal [1.1.0RC7-65]
    • TC Nodetracker [1.0.4]
    • TConstruct [1.8.3RC1]
    • ThermalDynamics [1.0.0RC7-98]
    • ThermalExpansion [4.0.0RC7-141]
    • TMechworks [0.2.14.100]
    • Twilight Forest [2.3.4]
    • Voxel Map [1.5.4]
    • Witchery [0.23.2]
==Removed Mods/Libraries==
  • n/a
==Configs==
  • Removed configs to mods no longer in the pack.
  • Big Reactors - Now using harder recipes.
  • Chococraft - Gyshal Greens spawn has been decreased to 100 (was 160).
  • EnderIO - Balanced Crafter RF requirment and lowered the chance of damage taken by the tools in farms blocks.
  • Galacticraft - Machines should now display in RF, Ztones blocks were added to the sealable materials list.
  • Iguana Tinker Tweaks - Vanilla and TCon tweaks are disabiled, If you switch a tool head to another material there is now no XP loss
  • Power Converters - disabled vanilla recipes
  • Microblocks - added Ztones to list
  • Minefactory Reloaded - Conveyers no longer affect Players and TC Golems, MFR now offers EnderIO and Thermal
  • xpansion based recipes, Vanilla Recipes are disabled.
  • SSR - Made all Tiers respond to redstone
  • Infernal Mobs - Disabled Anti Mob farming, Removed some of the friendly/passive mobs from the list, and decreased
  • nfernal chance.
  • Magical Crops - Max essence per Vein increased, You now get two seeds per recipe, Disabled secondary seed drops and
  • all grass seed drops.
  • MineChem - Disabled Fluid in world interactions and Weapon Effects.
  • OpenBlocks - Enabled the (mostly) safe option of FlimFlam
  • Recurrent Complex - Structure generation chance was lowered to .3
  • Redstone Paste - Recipe return was doubled, now you get 8 per craft.
 
==Misc.==
  • Minechem has been removed from most mod sets (e.g. mainline, information etc.) - This mod alone has been added too many mod IDs and causing the bulk of our ID issues. As such we will be phasing it out in the next few versions.
==Known Issues==
  • Vanilla Biome Generation - If you have Biomes o' Plenty installed and then you decide to use Vanilla world generation instead of Biomes o' Plenty world generation, it will almost with out fail give you a lot of large inland Mushroom biomes, we have a pseudo fix for this, but if we enable this fix it will remove various biomes from BoP and potentially ruin the Era setup that Velotican has so wonderfully crafted for us. Instead I will list the fix here:
    • In 'biomegen.cfg' edit the following line:
    • ​B:Ocean=true
    • to this:
    • B:Ocean=false
    • Thank You to the many many members who have stepped forward with this fix.
  • Chat Spam - You will likely see some amount of Mine Tweaker spam when you first load your instance, this should only appear ONCE on the creation of your first world, but it has appeared every time you log into a world on some clients, (mine included). This is a known issue and we are waiting on a fix from the developer of Mine Tweaker to allow us the creation of dynamic configs that check for mods and THEN activate the tweaks. There is a way I can fix this but it will make the already cluttered mod selection list even worse as you will need to select the fixes manually. So this is the lesser of two evils as you will always have the fixes needed, even if you don't actually need them.
    • The Spam you will likely see, here.
  • Veinminer - Not all ore/tools have been added to the needed lists please continue to let us know which ones have not been added and we will continue to add them when we can.
  • Twilight Forest - Tuberous Soil is causing crashes when it is used in conjunction with ANY plant, please do not use this block. It can cause a crash at random during Twilight Forest generation.
  • HQM - The Quests in most eras are place holders at current, and the ones that are in the pack are incomplete at best. We are working on this along with other issues but it is far down our list, so please be patient with us when it comes to HQM.
  • Mekanisim - Walkie Talkies are still bug riddled. This was also the case in RR2, PLEASE use them with caution... or better yet not at all.
  • Steve's Factory Manager (SFM) - You will on occasion crash when using the factory manager block, this is due to the interface attempting to render an item/entity/block/fluid that is not supposed to render, Usually a fluid... and more to the point usually a potion. This crash only seems to affect clients, and is NOT SFM's fault. The fault actually lies more with the mod the fluid belongs to, please use the block with caution and report any crashes you get to us WITH a log. So we can attempt to find all the fluids that it is crashing with.





Posted by Nero - Mar 01 2015 10:08 PM

So we have finally pushed a public release, 3.2.4.0-RC-MAIN, and with it comes many changes. Some of you know what these changes are as you helped us with voting on these changes, others may not as you are just having fun along the ride. Now first I will dispel you fears RR is not going anywhere or anything like that, however we finally have the opportunity to use the mods we wanted to run with in the beginning.

 

Well now you might be thinking "Okay, new mods why then are you posting this topic about it?" That just seems silly. Normally you would be correct, however we have recently come across the issue that we have run out of IDs when attempting to add more mods.

 

So how do we combat this problem?

 

Simple! We go back through the mod list and start removing mods that are redundant. Like FlatSigns, this mod has been a staple since the early FTB days, but since mods like Bibliocraft and DecoCraft offer nicer and more creative signage options it's need is next to useless. So by going through and noting what mods we have and how many of theses mods function the same way we can limit the amount of these mod types. This also means that we have to be three times more strict with our mod selection methods, so from here on you will likely see a sharp decline in new mods being added to the pack.

 

We have made a lot of updates to the pack found here, this should help with a lot of the bugs you have been experiencing. Please note that this is still partially experimental so world resets will still be recommended, but as always we are still striving for as much stability between updates as we can.

 

Some of you will note that Excessive is gone. Yes I removed it on purpose, with the ID limitations of MC/Forge we have I wan't the you (the user) to be more aware of the pack as a whole and what your adding to it. Lite and Mainline still work out of the box as well as all of our Era sub-packs and modifiers. However Excessive now requires you to push 4 GB of RAM as well as another 512 MB to permgen its way to even start (unless your using java 1.8 as the permgen switch is no longer valid) and has the chance of running out of valid ID slots, taking all of that into consideration it will be removed till we have the ID count back down to a manageable level.

 

Another thing that is going on, is that we are completely reworking the Era's in an attempt to make the more fun and enjoyable, OH and making sure to give them some proper quests this time around ;). I will not give you any more information then that till we are getting ready to release them to you. So those who like the eras we hope you will look forward to the Era 2.0 system.

 

We hope you continue to have fun and enjoy the pack we have built for you and as always we love to hear you comments and feed back

-Nero

 

tl;dr - Many mods have been moved, removed, and more will have this happen. Eras are getting rewritten to be more fun, and Excessive is gone, period.





Posted by Nero - Feb 13 2015 10:20 PM

This is a Release Candidate of Resonant Rise 3, there may still be some issues please let us know.
 
Mainline has changed and will be changing over the next few versions.
 
For some more detail on the Mode system, the Eras, and Modifiers go here
 
RR 3.2.4.0-RC-MAIN
 
Mod Updates and Bug Fixes.
 
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
    • Excessive (Removed)
  • Eras:
    • Primordial
    • Antiquity
    • Medieval
    • Discovery
    • Mechanized
    • Information
    • Project Flux
  • Modifiers:
    • ​Hardcore Hunger
==New/Updated Non-Optional (Eternity) Mods/Libraries==
 
  • AsieLib [0.3.9]
  • Bdlib [1.6.5.52]
  • CodeChickenLib [1.1.1.110]
  • CoFHCore [3.0.0RC2-195]
  • CoFHLib [1.0.0B9-112]
  • ForgeMultipart [1.1.1.320]
  • Enchiridion 2 [1.7.10-2.0b]
  • IndustrialCraft 2 [2.2.677-experimental-api]
  • LibSandstone [1.0.0]
  • MrTJPCore  [1.0.5.11]
  • NEI Addons [1.12.3.13]
  • NEI Integration [1.0.6]
  • Not Enough Resources [0.1.0.95]
  • ttCore [0.1.0-65]
  • Waila [1.5.9]
  • Waila Harvestability [1.1.2]
 
==New/Updated Optional Mods/Libraries==
  • Client Only:
    • [1.7.10]DamageIndicatorsMod-3.2.3
    • Voxel Map [1.5.1]
  • Server Only:
    • n/a
  • Universal:
    • Advanced Generators [0.9.11.48]
    • AE2 Stuff [0.1.6.14]
    • Another One Bites the Dust (AOBD) [2.4.0]
    • Artifice [1.1.4-327]
    • Automagy [0.20.1]
    • Binnie-Mods [2.0-pre7]
    • BiomesOPlenty [2.1.0.1062]
    • BluePower [0.2.892]
    • Botania [r1.5-165]
    • Buildcraft [6.4.0]
    • BuildcraftAdditions [2.0.2]
    • Calculator [1.5.99]
    • Chisel 2 [DEV-2.3.7.312a323]
    • Chisel Tones [1.0-1]
    • ChocoCraft [4.1.5]
    • CodeChickenCore [1.0.4.35]
    • Computer Craft [1.73]
    • Computronics [1.4.0]
    • Decocraft [1.11_1.7.10]
    • ElectricalAge [BETA-1.9_r46]
    • EnderIO [2.2.8.349]
    • Extra Cells [2.2.53b82]
    • Flaxbeards Steam Powered [0.27.5]
    • Fluxed Crystals [0.0.5c]
    • Forestry [3.4.0.7]
    • Fun World Generation [1.0.3]
    • Galacticraft Core [1.7-3.0.8.264]
    • Galacticraft Planets [1.7-3.0.8.264]
    • GardenStuff [1.3.2]
    • Gendustry [1.4.8.65]
    • HardcoreEnderExpansion [1.7]
    • Industrialcraft 2 [2.2.677-experimental]
    • Logistics Pipes [0.8.3.105]
    • Mekanism [7.1.2.164]
    • MekanismGenerators [7.1.2.164]
    • MekanismTools [7.1.2.164]
    • Metallurgy [4.0.8.97]
    • Minechem-1.7.10-5.0.5.387
    • MineFactoryReloaded [2.8.0RC7-71]
    • ModTweaker 2 [0.7.1]
    • More Chisels [1.0-12]
    • MicdoodleCore [1.7-3.0.8.264]
    • MoreChisels [1.0-12]
    • NetherOres [2.3.0RC4-4]
    • Old World Generation [1.0.3]
    • OpenComputers  [1.5.2.9]
    • OreDictionaryConverter [1.6.1]
    • Pam's Harvestcraft [1.7.10g]
    • Pistronics 2 [0.5.1]
    • PneumaticCraft [1.6.3-65]
    • Pressure Pipes [1.0.7.62]
    • Project E [PE1.1.0]
    • ProjectRed Base [4.5.12.64]
    • ProjectRed Compat [4.5.12.64]
    • ProjectRed Integration [4.5.12.64]
    • ProjectRed Lighting [4.5.12.64]
    • ProjectRed Mechanical_beta [4.5.12.64]
    • ProjectRed World [4.5.12.64]
    • QmunityLib [0.1.92]
    • QuiverBow [93b]
    • QuiverMob [b10]
    • Realistic World Generation [1.3.01]
    • Redstone Armory [1.1-22]
    • Redstone Arsenal [1.1.0RC2-43]
    • Redstonic [v1]
    • Refined Relocation [1.0.7f]
    • Redstone Armory [1.1-21]
    • RF Tools [2.53]
    • Sanguimancy [1.1.9Pre-21]
    • Steves Addons [0.8.3]
    • Technomancy [0.9.0]
    • Thaumcraft [4.2.3.5]
    • TheErebus [0.2a]
    • ThermalDynamics [1.0.0RC2-77]
    • ThermalExpansion [4.0.0RC2-129]
    • ThermalFoundation [1.0.0RC2-53]
    • ThermalSmeltery [1.1.1]
    • Transport Terminals [1.0c]
    • Twilight Forest [2.3.3]
    • VeinMiner [0.23.0.50]
    • Veinminer Mod Integration [0.4.2.unknown]
    • Xeno's Reliquary [1.2]
==Removed Mods/Libraries==
  • AntiqueAtlas - No real need of this with Mini-Map mods
  • Atum - in general too buggy to use
  • Flat Signs - Bibliocraft and Decocraft add more and better labeling systems
  • Flowing Flux - Other mods that just do this better
  • Finndus Fillies - in general not used often
  • ICBM - Still to early dev for public use
  • Volt Engine - ICBM is still too early to use
  • Iron Chests Minecart - Removed due to little need of it.
  • MPS - Community voted for removal
  • Numina - MPS lib file
  • Slick-Utils - MPS lib file
  • ObsidiPlates - deprecated with other mods like EnderIO
  • Progressive Automation - other mods offer everything this does, and more.
  • Small Boats - still moderately buggy and in general not used
  • Spice Of Life - community out cry for removal
  • Ruins - again not needed
==Configs==
  • Minor Clean-Up
 
==Misc.==
  • Moved to Optional:
    • AutoPackager
    • Biomes o' Plenty
    • Metallurgy and Core
    • ALL of Project Red is now optional.
==Known Issues==
  • Vanilla Biome Generation - If you have Biomes o' Plenty installed and then you decide to use Vanilla world generation instead of Biomes o' Plenty world generation, it will almost with out fail give you a lot of large inland Mushroom biomes, we have a pseudo fix for this, but if we enable this fix it will remove various biomes from BoP and potentially ruin the Era setup that Velotican has so wonderfully crafted for us. Instead I will list the fix here:
    • In 'biomegen.cfg' edit the following line:
    • ​B:Ocean=true
    • to this:
    • B:Ocean=false
    • Thank You to the many many members who have stepped forward with this fix.
  • Chat Spam - You will likely see some amount of Mine Tweaker spam when you first load your instance, this should only appear ONCE on the creation of your first world, but it has appeared every time you log into a world on some clients, (mine included). This is a known issue and we are waiting on a fix from the developer of Mine Tweaker to allow us the creation of dynamic configs that check for mods and THEN activate the tweaks. There is a way I can fix this but it will make the already cluttered mod selection list even worse as you will need to select the fixes manually. So this is the lesser of two evils as you will always have the fixes needed, even if you don't actually need them.
    • The Spam you will likely see, here.
  • Veinminer - Not all ore/tools have been added to the needed lists please continue to let us know which ones have not been added and we will continue to add them when we can.
  • Twilight Forest - Tuberous Soil is causing crashes when it is used in conjunction with ANY plant, please do not use this block. It can cause a crash at random during Twilight Forest generation.
  • HQM - The Quests in most eras are place holders at current, and the ones that are in the pack are incomplete at best. We are working on this along with other issues but it is far down our list, so please be patient with us when it comes to HQM.
  • Mekanisim - Walkie Talkies are still bug riddled. This was also the case in RR2, PLEASE use them with caution... or better yet not at all.
  • Steve's Factory Manager (SFM) - You will on occasion crash when using the factory manager block, this is due to the interface attempting to render an item/entity/block/fluid that is not supposed to render, Usually a fluid... and more to the point usually a potion. This crash only seems to affect clients, and is NOT SFM's fault. The fault actually lies more with the mod the fluid belongs to, please use the block with caution and report any crashes you get to us WITH a log. So we can attempt to find all the fluids that it is crashing with.





Posted by Nero - Feb 09 2015 08:29 PM

This is a Release Candidate of Resonant Rise 3, there may still be some issues, so please let us know.
 
Resonant Rise 3.2.3.2-RC-MAIN 
 
This is a quick fix so I will skip the fancy formatting,
 
  • Forge [10.13.2.1291]
  • Chisel 2 [2.3.5.1e7d12f] This should fix render issues related to chisel
  • Project E [PE1.1.0] The Tablet is till quirky try not to use it, but this should fix the 
  • QuiverBow [B87] No more E.R.A. when you attempt to craft with Iron.
 
Config - Fixed Flax Beard's ores again.
 
New issue - Until I can update CodeChickenCore freely again I cannot update Project Red and in turn MrTJPCore, which will be spamming your chat with an out of date message. This can' be turned off yet as the config file doesn't exist TILL the updated core file is there. I will hopefully have a fix for this after i have sorted what mods I can and can't update without having to pull mods.
 
besides these things, the previous change log found here still applies.
 
-Nero





Posted by Nero - Feb 06 2015 06:10 AM

This is a Release Candidate of Resonant Rise 3, there may still be some issues, so please let us know.
 
Resonant Rise 3.2.3.1-RC-MAIN 
 
This is a hot fix so I will skip the fancy formatting,
 
  • Rolled back Artifice to 304, this should fix the issues people have been having with pressing "u" with NEI.
  • Made Buildcraft Addtions mainline.
 
besides these things, the previous change log found here still applies.
 
-Nero





Posted by Nero - Jan 23 2015 04:47 AM

tl;dr - if you didn't read this and are wondering why stuff broke I will not feel sorry for you. -Nero
 
This is a Release Candidate of Resonant Rise 3, there may still be some issues please let us know.
 
Mainline has changed and will be changing over the next few versions.
We are still planning to phase out Artifice so that it will also be optional.
 
Server Owners - I had to COMPLETELY wipe and rebuild the configs, back up your servers. I tried to rematch the IDs but I cannot guarantee that it stuck properly, or that I caught all the changes. Update with caution!!!
 
 
 
For some more detail on the Mode system, the Eras, and Modifiers go here
 
RR 3.2.3.0-RC-MAIN
 
Config Refresh, Mod Updates, and Bug Fixes.
 
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
    • Excessive
  • Eras:
    • Primordial
    • Antiquity
    • Medieval
    • Discovery
    • Mechanized
    • Information
    • Project Flux
  • Modifiers:
    • ​Hardcore Hunger
==New/Updated Non-Optional (Eternity) Mods/Libraries==
 
  • Apple Core [1.1.0]
  • Another One Bites the Dust [2.3.6]
  • Asie Tweaks [0.0.2]
  • Biomes o' Plenty [1057]
  • bspkrsCore [6.15]
  • Enchiridion 2 [2.0]
  • Eureka [2.2]
  • Industrialcraft 2 [2.2.667-experimental-api]
  • INpure Core [1.0.0B8-49]
  • LunatriusCore [1.1.2.21]
  • Mod Tweaker 2 [0.3.0]
  • NEI Integration [1.0.5]
  • OpenModsLib [0.6-snapshot-306]
  • ttCore [0.1.0-61]
  • Volts Engine [0.1.0b89]
  • WAILA Plugins [0.0.1-13]
  • WAWLA [1.1.1]
 
==New/Updated Optional Mods/Libraries==
  • Client Only:
    • Armor Status HUD [1.28]
    • InGameInfoXML [2.8.1.73]
    • Status Effect HUD [1.27]
  • Server Only:
    • Forge Tick Dymanic [10.13.2.1230-0.1.2]
    • Morpheus [1.5.26]
  • Universal:
    • Applied Energistics 2 [rv2-Beta-8]
    • Artifacts [1.1.1]
    • Artifice [1.1.4-310]
    • Automagy [0.18]
    • Binnie's Mods [2.0-pre5]
    • BigReactors [0.4.1A2]
    • Blood Magic [1.7.10-1.3.0b-3]
    • Botania [r1.4-155]
    • Buildcraft [6.3.4]
    • Buildcraft Additions [1.8.4]
    • Calculator [1.5.2]
    • Chisel 2 [2.3.5.31]
    • Chisel Facades [2.10-cricket]
    • ChocoCraft [4.1.5]
    • Compact Machines [1.17]
    • Eira IRC [1.7.56]
    • Electrical Age [1.9_r45]
    • Ender IO [2.2.7.331]
    • Enhanced Portals 3 [3.0.10]
    • Ex-Astris [1.15]
    • Extra Cells [2.2.48b74]
    • FlaxBeard's Steam Power [0.27.4]
    • Galacticraft Core [3.0.8.258]
    • Galacticraft Planets [3.0.8.258]
    • GardenStuff [1.2.2]
    • HQM-The Journey [4.2.2]
    • Hydraulicraft [2.0.87]
    • Industrialcraft 2 [2.2.667-experimental]
    • Inventory Tweaks [1.58]
    • Logistics Pipes [8.3.94]
    • Magistics [0.7.6]
    • Malisis Core [0.10.5]
    • Malisis Doors [1.4.3]
    • Meteors [2.14.1]
    • Micdoodle Core [3.0.8.258]
    • Open Computers [1.4.6.30]
    • Pneumaticraft [1.5.4-56]
    • Project E [0.2d-dev14]
    • Quiver Bow [b83]
    • Quiver Mob [b8]
    • Random Things [2.2.4]
    • Recurrecnt Complex [0.9.3.1]
    • RF Tools [2.21]
    • Steve's Factory Manager [A93]
    • Steve's Addons [0.7.0]
    • Super Crafting Frame [1.7.10.2]
    • Technomancy [0.9.0Beta-I]
    • Thaumcraft [4.2.3.4]
    • Thaumcraft NEI Plugin [1.7]
    • Thaumic Energistics [0.8.9.0b-rv2]
    • The Erebus [0.2pre12]
    • TiC Tooltips [1.2.3]
==Removed Mods/Libraries==
  • TechnoMagi
  • Special Mobs
==Configs==
  • Complete config refresh, this means we have brought all configs up to mach the most recent versions, Upside this may fix some lingering issues we have been having (Mods throwing hissy fits for example)... the downside however is that there may ID changes (mostly in the way of Enchantments and Biomes.) I have done what I can to minimize this as much as possible, but there may have been some that slipped through.
    • Game Sounds - Turned off Machine sounds for Thermal Expansion
    • Adding to Microblocks Registry:
      • Chisel (thanks to @GrumpyPirate)
      • More mods will be added later, like botania and BoP.
    • Veinminer - Minor Update
    • Biomes o' Plenty - removed Phantasms till they are fixed, this should stop some crashes players have been experiencing in the nether.
    • Waila - Now gives less information (e.g. minecraft:sand will not be listed any more)
    • HQM - configs were reset to default, they would cause a crash other wise. The quests are still there.
 
==Misc.==
  • Routers Reborn moved to mainline
==Known Issues==
  • Vanilla Biome Generation - If you decide to use Vanilla world generation instead of Biomes o' Plenty world generation, it will almost with out fail give you a lot of large inland Mushroom biomes, we have a pseudo fix for this, but if we enable this fix it will remove various biomes from BoP and potentially ruin the Era setup that Velotican has so wonderfully crafted for us. Instead I will list the fix here:
    • In 'biomegen.cfg' edit the following line:
    • ​B:Ocean=true
    • to this:
    • B:Ocean=false
    • Thank You to the many many members who have stepped forward with this fix.
  • Chat Spam - You will likely see some amount of Mine Tweaker spam when you first load your instance, this should only appear ONCE on the creation of your first world, but it has appeared every time you log into a world on some clients, (mine included). This is a known issue and we are waiting on a fix from the developer of Mine Tweaker to allow us the creation of dynamic configs that check for mods and THEN activate the tweaks. There is a way I can fix this but it will make the already cluttered mod selection list even worse as you will need to select the fixes manually. So this is the lesser of two evils as you will always have the fixes needed, even if you don't actually need them.
    • The Spam you will likely see, here.
  • Veinminer - Not all ore/tools have been added to the needed lists please continue to let us know which ones have not been added and we will continue to add them when we can.
  • Twilight Forest - Tuberous Soil is causing crashes when it is used in conjunction with ANY plant, please do not use this block. It can cause a crash at random during Twilight Forest generation.
  • HQM - The Quests in most eras are place holders at current, and the ones that are in the pack are incomplete at best. We are working on this along with other issues but it is far down our list, so please be patient with us when it comes to HQM.
  • Mekanisim - Walkie Talkies are still bug riddled. This was also the case in RR2, PLEASE use them with caution... or better yet not at all.
  • Steve's Factory Manager (SFM) - You will on occasion crash when using the factory manager block, this is due to the interface attempting to render an item/entity/block/fluid that is not supposed to render, Usually a fluid... and more to the point usually a potion. This crash only seems to affect clients, and is NOT SFM's fault. The fault actually lies more with the mod the fluid belongs to, please use the block with caution and report any crashes you get to us WITH a log. So we can attempt to find all the fluids that it is crashing with.





Posted by Nero - Jan 11 2015 07:17 PM

This is a Release Candidate of Resonant Rise 3, there may still be some issues please let us know.
 
Mainline has changed and will be changing over the next few versions. Technomagi is no longer auto selected by mainline and we plan to phase out Artifice so that it will also be optional.
 
For a detail description off the Mode system, the Eras, and Modifiers go here
 
RR 3.2.2.1-RC-MAIN
 
Just a basic bug fix and the addition of two mods.
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
    • Excessive
  • Eras:
    • Primordial
    • Antiquity
    • Medieval
    • Discovery
    • Mechanized
    • Information
  • Modifiers:
    • ​Hardcore Hunger
==New/Updated Non-Optional (Eternity) Mods/Libraries==
 
  • N/A
 
==New/Updated Optional Mods/Libraries==
  • Universal:
    • Eira IRC [1.7.56]
    • Ex-Astris [1.14.1]
    • Fluxed Crystals [0.0.4a]
    • ProjectE [0.2d-dev13]
    • Open Computers [1.4.4.24]
    • Sprinkles For Vanilla [1.0.5]
    • Technomancy [0.9.0 BETA-G]
    • Thaumic Energistics [0.8.8.0B-RV2]
    • Witchery [0.22.0]
==Removed Mods/Libraries==
  • N/A
==Configs==
  • Fixed Ex Nihilio mesh recipe
  • Mekanisim, Universal cables are now set to non-fancy.
 
==Misc.==
  • Ender IO was updated back to 317, sorry for the mess up there.
  • Witchery is adding new items and mechanics.
  • Technomagi is no longer automatically selected in mainline.
==Known Issues==
  • Vanilla Biome Generation - This will almost with out fail give you a lot of large inland Mushroom biomes, we have a fix for this, but if we enable this fix it will remove various biomes from BoP and potentially ruin the Era setup that Velotican has so wonderfully crafted for us. Instead I will list the fix here:
    • In 'biomegen.cfg' edit the following line:
    • B:Ocean=true
    • to this:
    • B:Ocean=false
    • Thank You to the many many members who have stepped forward with this fix.
  • Chat Spam - You will likely see some amount of Mine Tweaker spam when you first load your instance, this should only appear ONCE on the creation of your first world. This is a known issue and we are waiting on a fix from the Dev of Mine Tweaker to allow us the creation of dynamic configs that check for mods and THEN activate the tweaks.
    • The Spam you will likely see, here.
  • Veinminer - Not all ore/tools have been added to the needed lists please continue to let us know which ones have not been added and we will continue to add them when we can.
  • Twilight Forest - Tuberous Soil is causing crashes when it is used in conjunction with ANY plant, please do not use this block. It can cause a crash at random during Twilight Forest generation.





Posted by Nero - Jan 08 2015 09:53 PM

This is our first Release Candidate of Resonant Rise 3, there may still be some issues please let us know.
 
For a detail description off the Mode system, the Eras, and Modifiers go here
 
RR 3.2.2.0-RC-MAIN
 
Just a basic bug fix and the addition of two mods.
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
    • Excessive
  • Eras:
    • Primordial
    • Antiquity
    • Medieval
    • Discovery
    • Mechanized
    • Information
  • Modifiers:
    • ​Hardcore Hunger
==New/Updated Non-Optional (Eternity) Mods/Libraries==
 
  • AsieLib [0.3.8]
  • industrialcraft 2 [2.2.660-experimental-api]
  • ttCore [0.1.0-55]
  • Waila [1.5.8a]
 
==New/Updated Optional Mods/Libraries==
  • Universal:
    • AE2 stuff [0.1.1.5]
    • Ancient Warfare 2 [2.4.83-beta]
    • BiblioCraft [v1.9.2]
    • Binnie Mods [2.0-pre3]
    • Biomes O' Plenty [2.1.0.1036]
    • Blood Magic [1.3.0a-1]
    • Botania [r1.3-149]
    • Calculator [1.5.1]
    • Carpenter's Blocks [v3.3.4.2]
    • Compact Machines [1.14]
    • Computronics [1.3.4]
    • Ender Zoo [1.0.9.18]
    • Ex-Astris [1.13]
    • Extra Cells [2.2.25b45]
    • Funky-Locomotion [beta-4]
    • Galacticraft Core [3.0.6.250]
    • Galacticraft Planets [3.0.6.250]
    • Gendustry [1.4.3.47]
    • Hunger Overhaul [beta.5]
    • industrialcraft 2 [2.2.660-experimental]
    • Mekanism [7.1.1.145]
    • Mekanism Generators [7.1.1.145]
    • Mekanism Tools [7.1.1.145]
    • Micdoodle Core [3.0.6.250]
    • Mine Chem [5.0.5.358]
    • Mine Factory Reloaded-Compat Magical Crops [1.1.1]
    • Not Enough Items [1.0.4.83-universal]
    • Open Blocks [1.3-snapshot-539]
    • Open Computers [1.4.3.313-dev-universal]
    • Open Peripheral Core [0.5.0-snapshot-179]
    • Open Peripheral Integration [0.1.0-snapshot-25]
    • Pam's HarvestCraft [1.7.10f]
    • Pneumatic Craft [1.5.2-50-universal]
    • PowerConverters [3.0.4.46]
    • Quiver Bow [b78]
    • Random Things [2.2.3]
    • Refined Relocation [1.0.7d]
    • RF Tools [2.11]
    • Steves Addons [0.6.8]
    • Tinkers' Construct [1.8.2a]
    • Thaumcraft [4.2.3.0]
    • Thaumic Tinkerer [2.5-1.7.10-439]
    • TiC Tooltips [1.2.1]
    • Tweaks--RRino [0.0.1] (Custom Blacklist Mod for Torcherino, Thanks to jaredlll08)
    • Ztones [2.2.1]
==Removed Mods/Libraries==
  • n/a
==Configs==
  • Fixed HQM configs, Edit Mode should now be off by default.
  • Fixed the Advanced Generators and Brewcraft recipe Bug, properly this time.
 
==Misc.==
  • Torcherino has been moved to optional
  • Tweaks--RRino  is a mod-addon for Torcherino that allows players/server operators to blacklist items from working with Time Torches, Thanks to the Author of Fluxed Crystals, jaredlll08, for making this mod for us.
  • Veinminer was NOT updated this time.
==Known Issues==
  • Standing Issue - Vanilla Biome Generation- This will almost with out fail give you a lot of large inland Mushroom biomes, we have a fix for this, but if we enable this fix it will remove various biomes from BoP and potentially ruin the Era setup that Velotican has so wonderfully crafted for us. Instead I will list the fix here:
    • In 'biomegen.cfg' edit the following line:
    • ​B:Ocean=true
    • to this:
    • B:Ocean=false
    • Thank You to the many many members who have stepped forward with this fix.
  • Chat Spam - You will likely see some amount of Mine Tweaker spam when you first load your instance, this should only appear ONCE on the creation of your first world. This is a known issue and we are waiting on a fix from the Dev of Mine Tweaker to allow us the creation of dynamic configs that check for mods and THEN activate the tweaks.
    • The Spam you will likely see, here.