Jump to content

  • Log In with Steam Log In with Google Sign In
  • Create Account
Welcome to Resonant Rise Forums
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account

Search Articles


Latest Topics

  • Topic: hello

    hello man I would like t...

    Started by: vincenzo88

  • Topic: Adding mods

    Does anyone know how to p...

    Started by: sheepeez

Latest Posts

  • thundershot899%s's Photo

    Topic: Resoant Rise Wiki

    I am interested in rejoining the...

    Posted by: thundershot899



Posted by Nero - Apr 11 2015 07:06 AM

Eureka API Hotfix!!!

 

This should fix server crashes caused by the Eureka API, by replacing the outdated Eureka API with version 3.0.1

 

-Nero





Posted by Nero - Apr 10 2015 09:05 PM

Resonant Rise 3.2.5.2-RC-MAIN

Another quick fix to RR, so again no fancy formatting.

 

  • Updated:
    • Buildcraft Additions [2.1.1]
    • Draconic Evolution [1.0.1-RC4]
    • Steve's Addons [0.10.1]
  • Added:
    • Steve's Workshop to Absque Sole
  • Removed :
    • Version checking from Buildcraft Additions and Draconic Evolution. 
    • The bulk of chat spam on start up from Absque Sole

-Nero





Posted by Nero - Apr 09 2015 10:57 PM

This is a quick config fix/update so no fancy post.

 

3.2.5.1 fixes

  • Fixed ttCore crop handlers by setting them to default.
  • Sangumancys April Fools function is now disabled.
  • Limited QuiverMob Mobs to low tech weapons for the time being (This is subject to change.) 
  • Reworked recipes and dictionaries in Absque Sole, thanks to @Lanse505
  • HQM quests were removed intentionally, it has been causing issues when we attempt to update so for the time being we have done this, we may remove the mod completely later we are not certain though.

-Nero





Posted by Nero - Apr 06 2015 07:03 AM

This is a Release Candidate of Resonant Rise 3, there may still be some issues please let us know.
 
For some more detail on the Mode system, the Eras, and Modifiers go here
 
RR 3.2.5.0-RC-MAIN
 
Eras have been removed until we transition to the new system. (no ETA at this time)
 
This update is a full sweep type, meaning we went though and updated all the mods we could without breaking things too much.
 
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
    • Excessive
  • Eras: Currently offline
    • Primordial
    • Antiquity
    • Medieval
    • Discovery
    • Mechanized
    • Information
  • Yogifier:
    • Project Flux
  • Modifiers:
    • ​Hardcore Hunger
==New/Updated Non-Optional (Eternity) Mods/Libraries==
 
  • Another One Bites the Dust (AOBD) [2.5.0]
  • AsieLib [0.3.10]
  • bspkrs Core [6.16]
  • Chicken Chunks [1.3.4.19]
  • CoFHCore [3.0.0RC7-211]
  • CoFHLib [1.0.0RC7-127]
  • Guide-API [1.0-8]
  • Industrialcraft 2 API [2.2.708-experimental]
  • INpure Core [1.0.0B9-54]
  • NEI Integration [1.0.7]
  • Not Enough Items [1.0.4.95]
  • Recurrent Complex [0.9.6]
  • IvToolkit [1.1]
  • sprinkles_for_vanilla [1.1.1]
  • WAILA Plugins [0.0.1-14]
 
==New/Updated Optional Mods/Libraries==
  • Client Only:
    • EiraIRC [2.8.128]
    • Fastcraft [1.21]
    • In Game Info XML [2.8.1.80]
    • Inventory Tweaks [1.59-176]
    • Morpheus  [1.6.4]
    • MobiusCore [1.2.5]
    • Opis [1.2.5]
    • TC Node Tracker [1.0.4]
  • Server Only:
    • n/a
  • Universal:
    • Artifice [1.1.4-342]
    • Applied Energistics [RV2-BETA-28]
    • Aura Cascade [310]
    • Automagy [0.22.1]
    • BigReactors [0.4.2A2]
    • Botania [r1.6-174]
    • buildcraft [6.4.7]
    • Buildcraft Additions [2.1.0]
    • buildcraft Compat [6.4.2]
    • Calculator [1.6.6]
    • Carpenter's Blocks [v3.3.5]
    • Chisel 2 [2.3.9.36]
    • Computronics [1.4.3]
    • Dark Menagerie [beta-2.0]
    • Draconic-Evolution [v1.0.1-RC-4]
    • Extra Utilities [1.2.3]
    • Flaxbeard's Steam Power [0.28.7]
    • Fluxed Crystals [0.0.5g]
    • Forbidden Magic [0.562]
    • Funky Locomotion [beta-5a]
    • Galacticraft Core [3.0.11.306]
    • Galacticraft Planets [3.0.11.306]
    • Ganys Surface [1.9.6]
    • GardenStuff [1.5.6]
    • HardcoreEnderExpansion [v1.8]
    • industrialcraft 2 [2.2.708-experimental]
    • logisticspipes [0.8.3.115]
    • Malisis Core [0.11.3]
    • Malisis Doors [1.5.1]
    • Technomancy [0.10.f]
    • Pistronics 2 [0.5.7]
    • Mekanism [8.1.0.215]
    • Mekanism Generators [8.1.0.215]
    • Mekanism Tools [8.1.0.215]
    • Micdoodle Core [3.0.11.306]
    • Mine Factory Reloaded [2.8.0RC8-86]
    • More Chisels [1.0-20]
    • Open Computers [1.5.5.501-dev]
    • Pneumatic Craft [1.6.4-66]
    • Project E [PE1.4.2]
    • Project: Red - Base [4.5.15.75]
    • Project: Red - Compat [4.5.15.75]
    • Project: Red - Integration [4.5.15.75]
    • Project: Red - Lighting [4.5.15.75]
    • Project: Red - Mechanical_beta [4.5.15.75]
    • Project: Red - World [4.5.15.75]
    • Quiver Bow [b97]
    • Redstone Arsenal [1.1.0RC7-65]
    • Refined Relocation [1.0.8]
    • RF Tools [2.74]
    • Sanguimancy [1.1.9-1]
    • Simply Jetpacks [1.4.1]
    • Steves Addons [0.9.13]
    • Super Crafting Frame [1.7.10.3]
    • TConstruct [1.8.3b]
    • Thaumic Energistics [0.8.9.3a-rv2]
    • Thermal Dynamics [1.0.0RC8-105]
    • Thermal Expansion [4.0.0RC7-141]
    • Thermal Foundation [1.0.0RC7-62]
    • Thermal Smeltery [1.1.2]
    • twilightforest [2.3.5]
    • witchery [0.23.2]
    • WR-CBE [1.4.1.9]
==Removed Mods/Libraries==
  • Current Era system, we will offer share codes for easy access to the mod lists, but we will not be supporting them as we transition into the new system (pending 
==Configs==
  • Added Absque Sole config sub-pack: This pack is set to be harder, and is based of @KirinDave's Sunless play though on youtube.
  • Changed MouseTweaks: Turns off mouse wheel support for MouseTweaks, Thanks to @iarspider for pointing this out.
  • Changed Pam's tweak script: Removed unessary mod calls to reduce spam, Thanks to @iarspider for pointing this out.
 
==Misc.==
  • Share Codes for the old Eras, these will be posted here.
==Known Issues==
  • Vanilla Biome Generation - If you have Biomes o' Plenty installed and then you decide to use Vanilla world generation instead of Biomes o' Plenty world generation, it will almost with out fail give you a lot of large inland Mushroom biomes, we have a pseudo fix for this, but if we enable this fix it will remove various biomes from BoP and potentially ruin the Era setup that Velotican has so wonderfully crafted for us. Instead I will list the fix here:
    • In 'biomegen.cfg' edit the following line:
    • ​B:Ocean=true
    • to this:
    • B:Ocean=false
    • Thank You to the many many members who have stepped forward with this fix.
  • Chat Spam - You will likely see some amount of Mine Tweaker spam when you first load your instance, this should only appear ONCE on the creation of your first world, but it has appeared every time you log into a world on some clients, (mine included). This is a known issue and we are waiting on a fix from the developer of Mine Tweaker to allow us the creation of dynamic configs that check for mods and THEN activate the tweaks. There is a way I can fix this but it will make the already cluttered mod selection list even worse as you will need to select the fixes manually. So this is the lesser of two evils as you will always have the fixes needed, even if you don't actually need them.
    • The Spam you will likely see, here.
  • Veinminer - Not all ore/tools have been added to the needed lists please continue to let us know which ones have not been added and we will continue to add them when we can.
  • Twilight Forest - Tuberous Soil is causing crashes when it is used in conjunction with ANY plant, please do not use this block. It can cause a crash at random during Twilight Forest generation.
  • HQM - The Quests in most eras are place holders at current, and the ones that are in the pack are incomplete at best. We are working on this along with other issues but it is far down our list, so please be patient with us when it comes to HQM.
  • Mekanisim - Walkie Talkies are still bug riddled. This was also the case in RR2, PLEASE use them with caution... or better yet not at all.
  • Steve's Factory Manager (SFM) - You will on occasion crash when using the factory manager block, this is due to the interface attempting to render an item/entity/block/fluid that is not supposed to render, Usually a fluid... and more to the point usually a potion. This crash only seems to affect clients, and is NOT SFM's fault. The fault actually lies more with the mod the fluid belongs to, please use the block with caution and report any crashes you get to us WITH a log. So we can attempt to find all the fluids that it is crashing with.
  • Fastcraft - We are now redistributing Fastcraft in the pack, this is a mod made by player, it is NOT on by default. If you use Fastcraft and come across a bug PLEASE disable Fastcraft and test for the bug again. If you still have the issue let us know and we will see what can be done. Also note that Fastcraft CAN be used independently of the server and client, this means you do not need it on both to join a server.





Posted by Nero - Mar 21 2015 11:09 PM

A quick Hot Fix coming your way, so I will skip all the fancy formatting.

 

Updated mods:

  • Buildcraft [6.4.4]
  • Buildcraft Compat [6.4.1]
  • JABBA [1.2.1a]

Fixed Botania, it now downloads properly when selected, sorry about that everyone.

 

-Nero





Posted by Nero - Mar 20 2015 06:47 PM

This is a Release Candidate of Resonant Rise 3, there may still be some issues please let us know.
 
For some more detail on the Mode system, the Eras, and Modifiers go here
 
RR 3.2.4.2-RC-MAIN
 
This is more of a Hotfix for AE with some extra updates.
 
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
  • Eras:
    • Primordial
    • Antiquity
    • Medieval
    • Discovery
    • Mechanized
    • Information
  • Yogifier:
    • Project Flux
  • Modifiers:
    • ​Hardcore Hunger
==New/Updated Non-Optional (Eternity) Mods/Libraries==
 
  • EnderCompass [1.1]
  • ModTweaker 2 [0.7.5]
  • Waila [1.5.10]
==New/Updated Optional Mods/Libraries==
  • Client Only:
    • n/a
  • Server Only:
    • n/a
  • Universal:
    • Applied Energistics 2 [rv2-beta-14]
    • BluePower [0.2.918]
    • Botania [r1.5-170]
    • IguanaTinkerTweaks [2.1.4]
    • Minechem [5.0.5.394]
    • rftools [2.64]
    • Technomancy [0.10.d]
    • QmunityLib [0.1.104]
==Removed Mods/Libraries==
  • n/a
==Configs==
  • n/a
 
==Misc.==
  • Fastcraft Now properly added to the optional list.
==Known Issues==
  • Vanilla Biome Generation - If you have Biomes o' Plenty installed and then you decide to use Vanilla world generation instead of Biomes o' Plenty world generation, it will almost with out fail give you a lot of large inland Mushroom biomes, we have a pseudo fix for this, but if we enable this fix it will remove various biomes from BoP and potentially ruin the Era setup that Velotican has so wonderfully crafted for us. Instead I will list the fix here:
    • In 'biomegen.cfg' edit the following line:
    • ​B:Ocean=true
    • to this:
    • B:Ocean=false
    • Thank You to the many many members who have stepped forward with this fix.
  • Chat Spam - You will likely see some amount of Mine Tweaker spam when you first load your instance, this should only appear ONCE on the creation of your first world, but it has appeared every time you log into a world on some clients, (mine included). This is a known issue and we are waiting on a fix from the developer of Mine Tweaker to allow us the creation of dynamic configs that check for mods and THEN activate the tweaks. There is a way I can fix this but it will make the already cluttered mod selection list even worse as you will need to select the fixes manually. So this is the lesser of two evils as you will always have the fixes needed, even if you don't actually need them.
    • The Spam you will likely see, here.
  • Veinminer - Not all ore/tools have been added to the needed lists please continue to let us know which ones have not been added and we will continue to add them when we can.
  • Twilight Forest - Tuberous Soil is causing crashes when it is used in conjunction with ANY plant, please do not use this block. It can cause a crash at random during Twilight Forest generation.
  • HQM - The Quests in most eras are place holders at current, and the ones that are in the pack are incomplete at best. We are working on this along with other issues but it is far down our list, so please be patient with us when it comes to HQM.
  • Mekanisim - Walkie Talkies are still bug riddled. This was also the case in RR2, PLEASE use them with caution... or better yet not at all.
  • Steve's Factory Manager (SFM) - You will on occasion crash when using the factory manager block, this is due to the interface attempting to render an item/entity/block/fluid that is not supposed to render, Usually a fluid... and more to the point usually a potion. This crash only seems to affect clients, and is NOT SFM's fault. The fault actually lies more with the mod the fluid belongs to, please use the block with caution and report any crashes you get to us WITH a log. So we can attempt to find all the fluids that it is crashing with.
  • Fastcraft - We are now redistributing Fastcraft in the pack, this is a mod made by player, it is NOT on by default. If you use Fastcraft and come across a bug PLEASE disable Fastcraft and test for the bug again. If you still have the issue let us know and we will see what can be done. Also note that Fastcraft CAN be used independently of the server and client, this means you do not need it on both to join a server.





Posted by Nero - Mar 18 2015 10:37 PM

TL;DR - Many updates, Config changes
 
This is a Release Candidate of Resonant Rise 3, there may still be some issues please let us know.
 
Mainline has changed and will be changing over the next few versions.
 
For some more detail on the Mode system, the Eras, and Modifiers go here
 
RR 3.2.4.1-RC-MAIN
 
Mod Updates and Bug Fixes.
 
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
  • Eras:
    • Primordial
    • Antiquity
    • Medieval
    • Discovery
    • Mechanized
    • Information
  • Yogifier:
    • Project Flux
  • Modifiers:
    • ​Hardcore Hunger
==New/Updated Non-Optional (Eternity) Mods/Libraries==
 
  • bdlib [1.6.5.52]
  • CodeChikenLib [1.1.3.127]
  • CoFHCore [3.0.0RC7-211]
  • CoFHLib [1.0.0RC7-127]
  • ForgeMultipart [1.1.1.323]
  • Enchiridion 2 [2.0D]
  • Industrialcraft 2 [2.2.692-experimental-api]
  • Iv Toolkit [1.0.4]
  • Jabba-1.2.1_1.7.10
  • ModTweaker 2 [0.7.1]
  • RecurrentComplex [0.9.5]
  • ThermalFoundation [1.0.0RCRC7-62]
  • ttCore-MC1.7.10-0.1.1-71
 
==New/Updated Optional Mods/Libraries==
  • Client Only:
    • Voxel Map [1.5.4]
  • Server Only:
    • n/a
  • Universal:
    • Applied Energistics [RV2-Beta-11]
    • Artifice [1.1.4-338]
    • Automagy [0.21]
    • Bibliocraft [1.10.2]
    • Binnie's Mods [2.0-pre8]
    • BloodMagic [1.3.1-7]
    • Botania [r1.5-169]
    • buildcraft [6.4.2]
    • BuildcraftAdditions [2.0.2]
    • Calculator [1.6.4]
    • Decocraft [1.12b]
    • Ex-Astris [1.16-21]
    • Ex-Nihilo [1.38-18]
    • Fastcraft [1.19]
    • Flaxbeard's SteamPower [0.28.4]
    • Fluxed Crystals [0.0.5e]
    • Garden Stuff [1.5.2]
    • Gendustry [1.4.8.hotfix1]
    • Generators [0.9.11.hotfix1]
    • Iguana Tinker Tweaks [2.1.2RC1]
    • Immibis Core [59.0.8]
    • Industrialcraft-2 [2.2.692-experimental]
    • Mekanism [7.1.2.185]
    • MekanismGenerators [7.1.2.185]
    • MekanismTools [7.1.2.185]
    • Mine Factory Reloaded [2.8.0RC8-86]
    • ModTweaker 2 [0.7.3]
    • MoreChisels [1.0-19]
    • ProjectE [PE1.3.0]
    • QuiverBow [b96]
    • QuiverMob [b12]
    • RedstoneArsenal [1.1.0RC7-65]
    • TC Nodetracker [1.0.4]
    • TConstruct [1.8.3RC1]
    • ThermalDynamics [1.0.0RC7-98]
    • ThermalExpansion [4.0.0RC7-141]
    • TMechworks [0.2.14.100]
    • Twilight Forest [2.3.4]
    • Voxel Map [1.5.4]
    • Witchery [0.23.2]
==Removed Mods/Libraries==
  • n/a
==Configs==
  • Removed configs to mods no longer in the pack.
  • Big Reactors - Now using harder recipes.
  • Chococraft - Gyshal Greens spawn has been decreased to 100 (was 160).
  • EnderIO - Balanced Crafter RF requirment and lowered the chance of damage taken by the tools in farms blocks.
  • Galacticraft - Machines should now display in RF, Ztones blocks were added to the sealable materials list.
  • Iguana Tinker Tweaks - Vanilla and TCon tweaks are disabiled, If you switch a tool head to another material there is now no XP loss
  • Power Converters - disabled vanilla recipes
  • Microblocks - added Ztones to list
  • Minefactory Reloaded - Conveyers no longer affect Players and TC Golems, MFR now offers EnderIO and Thermal
  • xpansion based recipes, Vanilla Recipes are disabled.
  • SSR - Made all Tiers respond to redstone
  • Infernal Mobs - Disabled Anti Mob farming, Removed some of the friendly/passive mobs from the list, and decreased
  • nfernal chance.
  • Magical Crops - Max essence per Vein increased, You now get two seeds per recipe, Disabled secondary seed drops and
  • all grass seed drops.
  • MineChem - Disabled Fluid in world interactions and Weapon Effects.
  • OpenBlocks - Enabled the (mostly) safe option of FlimFlam
  • Recurrent Complex - Structure generation chance was lowered to .3
  • Redstone Paste - Recipe return was doubled, now you get 8 per craft.
 
==Misc.==
  • Minechem has been removed from most mod sets (e.g. mainline, information etc.) - This mod alone has been added too many mod IDs and causing the bulk of our ID issues. As such we will be phasing it out in the next few versions.
==Known Issues==
  • Vanilla Biome Generation - If you have Biomes o' Plenty installed and then you decide to use Vanilla world generation instead of Biomes o' Plenty world generation, it will almost with out fail give you a lot of large inland Mushroom biomes, we have a pseudo fix for this, but if we enable this fix it will remove various biomes from BoP and potentially ruin the Era setup that Velotican has so wonderfully crafted for us. Instead I will list the fix here:
    • In 'biomegen.cfg' edit the following line:
    • ​B:Ocean=true
    • to this:
    • B:Ocean=false
    • Thank You to the many many members who have stepped forward with this fix.
  • Chat Spam - You will likely see some amount of Mine Tweaker spam when you first load your instance, this should only appear ONCE on the creation of your first world, but it has appeared every time you log into a world on some clients, (mine included). This is a known issue and we are waiting on a fix from the developer of Mine Tweaker to allow us the creation of dynamic configs that check for mods and THEN activate the tweaks. There is a way I can fix this but it will make the already cluttered mod selection list even worse as you will need to select the fixes manually. So this is the lesser of two evils as you will always have the fixes needed, even if you don't actually need them.
    • The Spam you will likely see, here.
  • Veinminer - Not all ore/tools have been added to the needed lists please continue to let us know which ones have not been added and we will continue to add them when we can.
  • Twilight Forest - Tuberous Soil is causing crashes when it is used in conjunction with ANY plant, please do not use this block. It can cause a crash at random during Twilight Forest generation.
  • HQM - The Quests in most eras are place holders at current, and the ones that are in the pack are incomplete at best. We are working on this along with other issues but it is far down our list, so please be patient with us when it comes to HQM.
  • Mekanisim - Walkie Talkies are still bug riddled. This was also the case in RR2, PLEASE use them with caution... or better yet not at all.
  • Steve's Factory Manager (SFM) - You will on occasion crash when using the factory manager block, this is due to the interface attempting to render an item/entity/block/fluid that is not supposed to render, Usually a fluid... and more to the point usually a potion. This crash only seems to affect clients, and is NOT SFM's fault. The fault actually lies more with the mod the fluid belongs to, please use the block with caution and report any crashes you get to us WITH a log. So we can attempt to find all the fluids that it is crashing with.





Posted by Nero - Mar 01 2015 10:08 PM

So we have finally pushed a public release, 3.2.4.0-RC-MAIN, and with it comes many changes. Some of you know what these changes are as you helped us with voting on these changes, others may not as you are just having fun along the ride. Now first I will dispel you fears RR is not going anywhere or anything like that, however we finally have the opportunity to use the mods we wanted to run with in the beginning.

 

Well now you might be thinking "Okay, new mods why then are you posting this topic about it?" That just seems silly. Normally you would be correct, however we have recently come across the issue that we have run out of IDs when attempting to add more mods.

 

So how do we combat this problem?

 

Simple! We go back through the mod list and start removing mods that are redundant. Like FlatSigns, this mod has been a staple since the early FTB days, but since mods like Bibliocraft and DecoCraft offer nicer and more creative signage options it's need is next to useless. So by going through and noting what mods we have and how many of theses mods function the same way we can limit the amount of these mod types. This also means that we have to be three times more strict with our mod selection methods, so from here on you will likely see a sharp decline in new mods being added to the pack.

 

We have made a lot of updates to the pack found here, this should help with a lot of the bugs you have been experiencing. Please note that this is still partially experimental so world resets will still be recommended, but as always we are still striving for as much stability between updates as we can.

 

Some of you will note that Excessive is gone. Yes I removed it on purpose, with the ID limitations of MC/Forge we have I wan't the you (the user) to be more aware of the pack as a whole and what your adding to it. Lite and Mainline still work out of the box as well as all of our Era sub-packs and modifiers. However Excessive now requires you to push 4 GB of RAM as well as another 512 MB to permgen its way to even start (unless your using java 1.8 as the permgen switch is no longer valid) and has the chance of running out of valid ID slots, taking all of that into consideration it will be removed till we have the ID count back down to a manageable level.

 

Another thing that is going on, is that we are completely reworking the Era's in an attempt to make the more fun and enjoyable, OH and making sure to give them some proper quests this time around ;). I will not give you any more information then that till we are getting ready to release them to you. So those who like the eras we hope you will look forward to the Era 2.0 system.

 

We hope you continue to have fun and enjoy the pack we have built for you and as always we love to hear you comments and feed back

-Nero

 

tl;dr - Many mods have been moved, removed, and more will have this happen. Eras are getting rewritten to be more fun, and Excessive is gone, period.





Posted by Nero - Feb 13 2015 10:20 PM

This is a Release Candidate of Resonant Rise 3, there may still be some issues please let us know.
 
Mainline has changed and will be changing over the next few versions.
 
For some more detail on the Mode system, the Eras, and Modifiers go here
 
RR 3.2.4.0-RC-MAIN
 
Mod Updates and Bug Fixes.
 
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
    • Excessive (Removed)
  • Eras:
    • Primordial
    • Antiquity
    • Medieval
    • Discovery
    • Mechanized
    • Information
    • Project Flux
  • Modifiers:
    • ​Hardcore Hunger
==New/Updated Non-Optional (Eternity) Mods/Libraries==
 
  • AsieLib [0.3.9]
  • Bdlib [1.6.5.52]
  • CodeChickenLib [1.1.1.110]
  • CoFHCore [3.0.0RC2-195]
  • CoFHLib [1.0.0B9-112]
  • ForgeMultipart [1.1.1.320]
  • Enchiridion 2 [1.7.10-2.0b]
  • IndustrialCraft 2 [2.2.677-experimental-api]
  • LibSandstone [1.0.0]
  • MrTJPCore  [1.0.5.11]
  • NEI Addons [1.12.3.13]
  • NEI Integration [1.0.6]
  • Not Enough Resources [0.1.0.95]
  • ttCore [0.1.0-65]
  • Waila [1.5.9]
  • Waila Harvestability [1.1.2]
 
==New/Updated Optional Mods/Libraries==
  • Client Only:
    • [1.7.10]DamageIndicatorsMod-3.2.3
    • Voxel Map [1.5.1]
  • Server Only:
    • n/a
  • Universal:
    • Advanced Generators [0.9.11.48]
    • AE2 Stuff [0.1.6.14]
    • Another One Bites the Dust (AOBD) [2.4.0]
    • Artifice [1.1.4-327]
    • Automagy [0.20.1]
    • Binnie-Mods [2.0-pre7]
    • BiomesOPlenty [2.1.0.1062]
    • BluePower [0.2.892]
    • Botania [r1.5-165]
    • Buildcraft [6.4.0]
    • BuildcraftAdditions [2.0.2]
    • Calculator [1.5.99]
    • Chisel 2 [DEV-2.3.7.312a323]
    • Chisel Tones [1.0-1]
    • ChocoCraft [4.1.5]
    • CodeChickenCore [1.0.4.35]
    • Computer Craft [1.73]
    • Computronics [1.4.0]
    • Decocraft [1.11_1.7.10]
    • ElectricalAge [BETA-1.9_r46]
    • EnderIO [2.2.8.349]
    • Extra Cells [2.2.53b82]
    • Flaxbeards Steam Powered [0.27.5]
    • Fluxed Crystals [0.0.5c]
    • Forestry [3.4.0.7]
    • Fun World Generation [1.0.3]
    • Galacticraft Core [1.7-3.0.8.264]
    • Galacticraft Planets [1.7-3.0.8.264]
    • GardenStuff [1.3.2]
    • Gendustry [1.4.8.65]
    • HardcoreEnderExpansion [1.7]
    • Industrialcraft 2 [2.2.677-experimental]
    • Logistics Pipes [0.8.3.105]
    • Mekanism [7.1.2.164]
    • MekanismGenerators [7.1.2.164]
    • MekanismTools [7.1.2.164]
    • Metallurgy [4.0.8.97]
    • Minechem-1.7.10-5.0.5.387
    • MineFactoryReloaded [2.8.0RC7-71]
    • ModTweaker 2 [0.7.1]
    • More Chisels [1.0-12]
    • MicdoodleCore [1.7-3.0.8.264]
    • MoreChisels [1.0-12]
    • NetherOres [2.3.0RC4-4]
    • Old World Generation [1.0.3]
    • OpenComputers  [1.5.2.9]
    • OreDictionaryConverter [1.6.1]
    • Pam's Harvestcraft [1.7.10g]
    • Pistronics 2 [0.5.1]
    • PneumaticCraft [1.6.3-65]
    • Pressure Pipes [1.0.7.62]
    • Project E [PE1.1.0]
    • ProjectRed Base [4.5.12.64]
    • ProjectRed Compat [4.5.12.64]
    • ProjectRed Integration [4.5.12.64]
    • ProjectRed Lighting [4.5.12.64]
    • ProjectRed Mechanical_beta [4.5.12.64]
    • ProjectRed World [4.5.12.64]
    • QmunityLib [0.1.92]
    • QuiverBow [93b]
    • QuiverMob [b10]
    • Realistic World Generation [1.3.01]
    • Redstone Armory [1.1-22]
    • Redstone Arsenal [1.1.0RC2-43]
    • Redstonic [v1]
    • Refined Relocation [1.0.7f]
    • Redstone Armory [1.1-21]
    • RF Tools [2.53]
    • Sanguimancy [1.1.9Pre-21]
    • Steves Addons [0.8.3]
    • Technomancy [0.9.0]
    • Thaumcraft [4.2.3.5]
    • TheErebus [0.2a]
    • ThermalDynamics [1.0.0RC2-77]
    • ThermalExpansion [4.0.0RC2-129]
    • ThermalFoundation [1.0.0RC2-53]
    • ThermalSmeltery [1.1.1]
    • Transport Terminals [1.0c]
    • Twilight Forest [2.3.3]
    • VeinMiner [0.23.0.50]
    • Veinminer Mod Integration [0.4.2.unknown]
    • Xeno's Reliquary [1.2]
==Removed Mods/Libraries==
  • AntiqueAtlas - No real need of this with Mini-Map mods
  • Atum - in general too buggy to use
  • Flat Signs - Bibliocraft and Decocraft add more and better labeling systems
  • Flowing Flux - Other mods that just do this better
  • Finndus Fillies - in general not used often
  • ICBM - Still to early dev for public use
  • Volt Engine - ICBM is still too early to use
  • Iron Chests Minecart - Removed due to little need of it.
  • MPS - Community voted for removal
  • Numina - MPS lib file
  • Slick-Utils - MPS lib file
  • ObsidiPlates - deprecated with other mods like EnderIO
  • Progressive Automation - other mods offer everything this does, and more.
  • Small Boats - still moderately buggy and in general not used
  • Spice Of Life - community out cry for removal
  • Ruins - again not needed
==Configs==
  • Minor Clean-Up
 
==Misc.==
  • Moved to Optional:
    • AutoPackager
    • Biomes o' Plenty
    • Metallurgy and Core
    • ALL of Project Red is now optional.
==Known Issues==
  • Vanilla Biome Generation - If you have Biomes o' Plenty installed and then you decide to use Vanilla world generation instead of Biomes o' Plenty world generation, it will almost with out fail give you a lot of large inland Mushroom biomes, we have a pseudo fix for this, but if we enable this fix it will remove various biomes from BoP and potentially ruin the Era setup that Velotican has so wonderfully crafted for us. Instead I will list the fix here:
    • In 'biomegen.cfg' edit the following line:
    • ​B:Ocean=true
    • to this:
    • B:Ocean=false
    • Thank You to the many many members who have stepped forward with this fix.
  • Chat Spam - You will likely see some amount of Mine Tweaker spam when you first load your instance, this should only appear ONCE on the creation of your first world, but it has appeared every time you log into a world on some clients, (mine included). This is a known issue and we are waiting on a fix from the developer of Mine Tweaker to allow us the creation of dynamic configs that check for mods and THEN activate the tweaks. There is a way I can fix this but it will make the already cluttered mod selection list even worse as you will need to select the fixes manually. So this is the lesser of two evils as you will always have the fixes needed, even if you don't actually need them.
    • The Spam you will likely see, here.
  • Veinminer - Not all ore/tools have been added to the needed lists please continue to let us know which ones have not been added and we will continue to add them when we can.
  • Twilight Forest - Tuberous Soil is causing crashes when it is used in conjunction with ANY plant, please do not use this block. It can cause a crash at random during Twilight Forest generation.
  • HQM - The Quests in most eras are place holders at current, and the ones that are in the pack are incomplete at best. We are working on this along with other issues but it is far down our list, so please be patient with us when it comes to HQM.
  • Mekanisim - Walkie Talkies are still bug riddled. This was also the case in RR2, PLEASE use them with caution... or better yet not at all.
  • Steve's Factory Manager (SFM) - You will on occasion crash when using the factory manager block, this is due to the interface attempting to render an item/entity/block/fluid that is not supposed to render, Usually a fluid... and more to the point usually a potion. This crash only seems to affect clients, and is NOT SFM's fault. The fault actually lies more with the mod the fluid belongs to, please use the block with caution and report any crashes you get to us WITH a log. So we can attempt to find all the fluids that it is crashing with.





Posted by Nero - Feb 09 2015 08:29 PM

This is a Release Candidate of Resonant Rise 3, there may still be some issues, so please let us know.
 
Resonant Rise 3.2.3.2-RC-MAIN 
 
This is a quick fix so I will skip the fancy formatting,
 
  • Forge [10.13.2.1291]
  • Chisel 2 [2.3.5.1e7d12f] This should fix render issues related to chisel
  • Project E [PE1.1.0] The Tablet is till quirky try not to use it, but this should fix the 
  • QuiverBow [B87] No more E.R.A. when you attempt to craft with Iron.
 
Config - Fixed Flax Beard's ores again.
 
New issue - Until I can update CodeChickenCore freely again I cannot update Project Red and in turn MrTJPCore, which will be spamming your chat with an out of date message. This can' be turned off yet as the config file doesn't exist TILL the updated core file is there. I will hopefully have a fix for this after i have sorted what mods I can and can't update without having to pull mods.
 
besides these things, the previous change log found here still applies.
 
-Nero