Jump to content

  • Log In with Steam Log In with Google Sign In
  • Create Account
Welcome to Resonant Rise Forums
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account

Search Articles


Latest Topics

Latest Posts

  • ApSciLiara%s's Photo

    Topic: Guess that Mod!

    EnderIO   This mod has a c...

    Posted by: ApSciLiara

  • Lanse505%s's Photo

    Topic: Guess that Mod!

    Thermal Dynamics   The mod...

    Posted by: Lanse505

  • ApSciLiara%s's Photo

    Topic: Guess that Mod!

    Thermal Expansion!   The mo...

    Posted by: ApSciLiara



Posted by Nero - Feb 09 2015 08:29 PM

This is a Release Candidate of Resonant Rise 3, there may still be some issues, so please let us know.
 
Resonant Rise 3.2.3.2-RC-MAIN 
 
This is a quick fix so I will skip the fancy formatting,
 
  • Forge [10.13.2.1291]
  • Chisel 2 [2.3.5.1e7d12f] This should fix render issues related to chisel
  • Project E [PE1.1.0] The Tablet is till quirky try not to use it, but this should fix the 
  • QuiverBow [B87] No more E.R.A. when you attempt to craft with Iron.
 
Config - Fixed Flax Beard's ores again.
 
New issue - Until I can update CodeChickenCore freely again I cannot update Project Red and in turn MrTJPCore, which will be spamming your chat with an out of date message. This can' be turned off yet as the config file doesn't exist TILL the updated core file is there. I will hopefully have a fix for this after i have sorted what mods I can and can't update without having to pull mods.
 
besides these things, the previous change log found here still applies.
 
-Nero





Posted by Nero - Feb 06 2015 06:10 AM

This is a Release Candidate of Resonant Rise 3, there may still be some issues, so please let us know.
 
Resonant Rise 3.2.3.1-RC-MAIN 
 
This is a hot fix so I will skip the fancy formatting,
 
  • Rolled back Artifice to 304, this should fix the issues people have been having with pressing "u" with NEI.
  • Made Buildcraft Addtions mainline.
 
besides these things, the previous change log found here still applies.
 
-Nero





Posted by Nero - Jan 23 2015 04:47 AM

tl;dr - if you didn't read this and are wondering why stuff broke I will not feel sorry for you. -Nero
 
This is a Release Candidate of Resonant Rise 3, there may still be some issues please let us know.
 
Mainline has changed and will be changing over the next few versions.
We are still planning to phase out Artifice so that it will also be optional.
 
Server Owners - I had to COMPLETELY wipe and rebuild the configs, back up your servers. I tried to rematch the IDs but I cannot guarantee that it stuck properly, or that I caught all the changes. Update with caution!!!
 
 
 
For some more detail on the Mode system, the Eras, and Modifiers go here
 
RR 3.2.3.0-RC-MAIN
 
Config Refresh, Mod Updates, and Bug Fixes.
 
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
    • Excessive
  • Eras:
    • Primordial
    • Antiquity
    • Medieval
    • Discovery
    • Mechanized
    • Information
    • Project Flux
  • Modifiers:
    • ​Hardcore Hunger
==New/Updated Non-Optional (Eternity) Mods/Libraries==
 
  • Apple Core [1.1.0]
  • Another One Bites the Dust [2.3.6]
  • Asie Tweaks [0.0.2]
  • Biomes o' Plenty [1057]
  • bspkrsCore [6.15]
  • Enchiridion 2 [2.0]
  • Eureka [2.2]
  • Industrialcraft 2 [2.2.667-experimental-api]
  • INpure Core [1.0.0B8-49]
  • LunatriusCore [1.1.2.21]
  • Mod Tweaker 2 [0.3.0]
  • NEI Integration [1.0.5]
  • OpenModsLib [0.6-snapshot-306]
  • ttCore [0.1.0-61]
  • Volts Engine [0.1.0b89]
  • WAILA Plugins [0.0.1-13]
  • WAWLA [1.1.1]
 
==New/Updated Optional Mods/Libraries==
  • Client Only:
    • Armor Status HUD [1.28]
    • InGameInfoXML [2.8.1.73]
    • Status Effect HUD [1.27]
  • Server Only:
    • Forge Tick Dymanic [10.13.2.1230-0.1.2]
    • Morpheus [1.5.26]
  • Universal:
    • Applied Energistics 2 [rv2-Beta-8]
    • Artifacts [1.1.1]
    • Artifice [1.1.4-310]
    • Automagy [0.18]
    • Binnie's Mods [2.0-pre5]
    • BigReactors [0.4.1A2]
    • Blood Magic [1.7.10-1.3.0b-3]
    • Botania [r1.4-155]
    • Buildcraft [6.3.4]
    • Buildcraft Additions [1.8.4]
    • Calculator [1.5.2]
    • Chisel 2 [2.3.5.31]
    • Chisel Facades [2.10-cricket]
    • ChocoCraft [4.1.5]
    • Compact Machines [1.17]
    • Eira IRC [1.7.56]
    • Electrical Age [1.9_r45]
    • Ender IO [2.2.7.331]
    • Enhanced Portals 3 [3.0.10]
    • Ex-Astris [1.15]
    • Extra Cells [2.2.48b74]
    • FlaxBeard's Steam Power [0.27.4]
    • Galacticraft Core [3.0.8.258]
    • Galacticraft Planets [3.0.8.258]
    • GardenStuff [1.2.2]
    • HQM-The Journey [4.2.2]
    • Hydraulicraft [2.0.87]
    • Industrialcraft 2 [2.2.667-experimental]
    • Inventory Tweaks [1.58]
    • Logistics Pipes [8.3.94]
    • Magistics [0.7.6]
    • Malisis Core [0.10.5]
    • Malisis Doors [1.4.3]
    • Meteors [2.14.1]
    • Micdoodle Core [3.0.8.258]
    • Open Computers [1.4.6.30]
    • Pneumaticraft [1.5.4-56]
    • Project E [0.2d-dev14]
    • Quiver Bow [b83]
    • Quiver Mob [b8]
    • Random Things [2.2.4]
    • Recurrecnt Complex [0.9.3.1]
    • RF Tools [2.21]
    • Steve's Factory Manager [A93]
    • Steve's Addons [0.7.0]
    • Super Crafting Frame [1.7.10.2]
    • Technomancy [0.9.0Beta-I]
    • Thaumcraft [4.2.3.4]
    • Thaumcraft NEI Plugin [1.7]
    • Thaumic Energistics [0.8.9.0b-rv2]
    • The Erebus [0.2pre12]
    • TiC Tooltips [1.2.3]
==Removed Mods/Libraries==
  • TechnoMagi
  • Special Mobs
==Configs==
  • Complete config refresh, this means we have brought all configs up to mach the most recent versions, Upside this may fix some lingering issues we have been having (Mods throwing hissy fits for example)... the downside however is that there may ID changes (mostly in the way of Enchantments and Biomes.) I have done what I can to minimize this as much as possible, but there may have been some that slipped through.
    • Game Sounds - Turned off Machine sounds for Thermal Expansion
    • Adding to Microblocks Registry:
      • Chisel (thanks to @GrumpyPirate)
      • More mods will be added later, like botania and BoP.
    • Veinminer - Minor Update
    • Biomes o' Plenty - removed Phantasms till they are fixed, this should stop some crashes players have been experiencing in the nether.
    • Waila - Now gives less information (e.g. minecraft:sand will not be listed any more)
    • HQM - configs were reset to default, they would cause a crash other wise. The quests are still there.
 
==Misc.==
  • Routers Reborn moved to mainline
==Known Issues==
  • Vanilla Biome Generation - If you decide to use Vanilla world generation instead of Biomes o' Plenty world generation, it will almost with out fail give you a lot of large inland Mushroom biomes, we have a pseudo fix for this, but if we enable this fix it will remove various biomes from BoP and potentially ruin the Era setup that Velotican has so wonderfully crafted for us. Instead I will list the fix here:
    • In 'biomegen.cfg' edit the following line:
    • ​B:Ocean=true
    • to this:
    • B:Ocean=false
    • Thank You to the many many members who have stepped forward with this fix.
  • Chat Spam - You will likely see some amount of Mine Tweaker spam when you first load your instance, this should only appear ONCE on the creation of your first world, but it has appeared every time you log into a world on some clients, (mine included). This is a known issue and we are waiting on a fix from the developer of Mine Tweaker to allow us the creation of dynamic configs that check for mods and THEN activate the tweaks. There is a way I can fix this but it will make the already cluttered mod selection list even worse as you will need to select the fixes manually. So this is the lesser of two evils as you will always have the fixes needed, even if you don't actually need them.
    • The Spam you will likely see, here.
  • Veinminer - Not all ore/tools have been added to the needed lists please continue to let us know which ones have not been added and we will continue to add them when we can.
  • Twilight Forest - Tuberous Soil is causing crashes when it is used in conjunction with ANY plant, please do not use this block. It can cause a crash at random during Twilight Forest generation.
  • HQM - The Quests in most eras are place holders at current, and the ones that are in the pack are incomplete at best. We are working on this along with other issues but it is far down our list, so please be patient with us when it comes to HQM.
  • Mekanisim - Walkie Talkies are still bug riddled. This was also the case in RR2, PLEASE use them with caution... or better yet not at all.
  • Steve's Factory Manager (SFM) - You will on occasion crash when using the factory manager block, this is due to the interface attempting to render an item/entity/block/fluid that is not supposed to render, Usually a fluid... and more to the point usually a potion. This crash only seems to affect clients, and is NOT SFM's fault. The fault actually lies more with the mod the fluid belongs to, please use the block with caution and report any crashes you get to us WITH a log. So we can attempt to find all the fluids that it is crashing with.





Posted by Nero - Jan 11 2015 07:17 PM

This is a Release Candidate of Resonant Rise 3, there may still be some issues please let us know.
 
Mainline has changed and will be changing over the next few versions. Technomagi is no longer auto selected by mainline and we plan to phase out Artifice so that it will also be optional.
 
For a detail description off the Mode system, the Eras, and Modifiers go here
 
RR 3.2.2.1-RC-MAIN
 
Just a basic bug fix and the addition of two mods.
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
    • Excessive
  • Eras:
    • Primordial
    • Antiquity
    • Medieval
    • Discovery
    • Mechanized
    • Information
  • Modifiers:
    • ​Hardcore Hunger
==New/Updated Non-Optional (Eternity) Mods/Libraries==
 
  • N/A
 
==New/Updated Optional Mods/Libraries==
  • Universal:
    • Eira IRC [1.7.56]
    • Ex-Astris [1.14.1]
    • Fluxed Crystals [0.0.4a]
    • ProjectE [0.2d-dev13]
    • Open Computers [1.4.4.24]
    • Sprinkles For Vanilla [1.0.5]
    • Technomancy [0.9.0 BETA-G]
    • Thaumic Energistics [0.8.8.0B-RV2]
    • Witchery [0.22.0]
==Removed Mods/Libraries==
  • N/A
==Configs==
  • Fixed Ex Nihilio mesh recipe
  • Mekanisim, Universal cables are now set to non-fancy.
 
==Misc.==
  • Ender IO was updated back to 317, sorry for the mess up there.
  • Witchery is adding new items and mechanics.
  • Technomagi is no longer automatically selected in mainline.
==Known Issues==
  • Vanilla Biome Generation - This will almost with out fail give you a lot of large inland Mushroom biomes, we have a fix for this, but if we enable this fix it will remove various biomes from BoP and potentially ruin the Era setup that Velotican has so wonderfully crafted for us. Instead I will list the fix here:
    • In 'biomegen.cfg' edit the following line:
    • B:Ocean=true
    • to this:
    • B:Ocean=false
    • Thank You to the many many members who have stepped forward with this fix.
  • Chat Spam - You will likely see some amount of Mine Tweaker spam when you first load your instance, this should only appear ONCE on the creation of your first world. This is a known issue and we are waiting on a fix from the Dev of Mine Tweaker to allow us the creation of dynamic configs that check for mods and THEN activate the tweaks.
    • The Spam you will likely see, here.
  • Veinminer - Not all ore/tools have been added to the needed lists please continue to let us know which ones have not been added and we will continue to add them when we can.
  • Twilight Forest - Tuberous Soil is causing crashes when it is used in conjunction with ANY plant, please do not use this block. It can cause a crash at random during Twilight Forest generation.





Posted by Nero - Jan 08 2015 09:53 PM

This is our first Release Candidate of Resonant Rise 3, there may still be some issues please let us know.
 
For a detail description off the Mode system, the Eras, and Modifiers go here
 
RR 3.2.2.0-RC-MAIN
 
Just a basic bug fix and the addition of two mods.
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
    • Excessive
  • Eras:
    • Primordial
    • Antiquity
    • Medieval
    • Discovery
    • Mechanized
    • Information
  • Modifiers:
    • ​Hardcore Hunger
==New/Updated Non-Optional (Eternity) Mods/Libraries==
 
  • AsieLib [0.3.8]
  • industrialcraft 2 [2.2.660-experimental-api]
  • ttCore [0.1.0-55]
  • Waila [1.5.8a]
 
==New/Updated Optional Mods/Libraries==
  • Universal:
    • AE2 stuff [0.1.1.5]
    • Ancient Warfare 2 [2.4.83-beta]
    • BiblioCraft [v1.9.2]
    • Binnie Mods [2.0-pre3]
    • Biomes O' Plenty [2.1.0.1036]
    • Blood Magic [1.3.0a-1]
    • Botania [r1.3-149]
    • Calculator [1.5.1]
    • Carpenter's Blocks [v3.3.4.2]
    • Compact Machines [1.14]
    • Computronics [1.3.4]
    • Ender Zoo [1.0.9.18]
    • Ex-Astris [1.13]
    • Extra Cells [2.2.25b45]
    • Funky-Locomotion [beta-4]
    • Galacticraft Core [3.0.6.250]
    • Galacticraft Planets [3.0.6.250]
    • Gendustry [1.4.3.47]
    • Hunger Overhaul [beta.5]
    • industrialcraft 2 [2.2.660-experimental]
    • Mekanism [7.1.1.145]
    • Mekanism Generators [7.1.1.145]
    • Mekanism Tools [7.1.1.145]
    • Micdoodle Core [3.0.6.250]
    • Mine Chem [5.0.5.358]
    • Mine Factory Reloaded-Compat Magical Crops [1.1.1]
    • Not Enough Items [1.0.4.83-universal]
    • Open Blocks [1.3-snapshot-539]
    • Open Computers [1.4.3.313-dev-universal]
    • Open Peripheral Core [0.5.0-snapshot-179]
    • Open Peripheral Integration [0.1.0-snapshot-25]
    • Pam's HarvestCraft [1.7.10f]
    • Pneumatic Craft [1.5.2-50-universal]
    • PowerConverters [3.0.4.46]
    • Quiver Bow [b78]
    • Random Things [2.2.3]
    • Refined Relocation [1.0.7d]
    • RF Tools [2.11]
    • Steves Addons [0.6.8]
    • Tinkers' Construct [1.8.2a]
    • Thaumcraft [4.2.3.0]
    • Thaumic Tinkerer [2.5-1.7.10-439]
    • TiC Tooltips [1.2.1]
    • Tweaks--RRino [0.0.1] (Custom Blacklist Mod for Torcherino, Thanks to jaredlll08)
    • Ztones [2.2.1]
==Removed Mods/Libraries==
  • n/a
==Configs==
  • Fixed HQM configs, Edit Mode should now be off by default.
  • Fixed the Advanced Generators and Brewcraft recipe Bug, properly this time.
 
==Misc.==
  • Torcherino has been moved to optional
  • Tweaks--RRino  is a mod-addon for Torcherino that allows players/server operators to blacklist items from working with Time Torches, Thanks to the Author of Fluxed Crystals, jaredlll08, for making this mod for us.
  • Veinminer was NOT updated this time.
==Known Issues==
  • Standing Issue - Vanilla Biome Generation- This will almost with out fail give you a lot of large inland Mushroom biomes, we have a fix for this, but if we enable this fix it will remove various biomes from BoP and potentially ruin the Era setup that Velotican has so wonderfully crafted for us. Instead I will list the fix here:
    • In 'biomegen.cfg' edit the following line:
    • ​B:Ocean=true
    • to this:
    • B:Ocean=false
    • Thank You to the many many members who have stepped forward with this fix.
  • Chat Spam - You will likely see some amount of Mine Tweaker spam when you first load your instance, this should only appear ONCE on the creation of your first world. This is a known issue and we are waiting on a fix from the Dev of Mine Tweaker to allow us the creation of dynamic configs that check for mods and THEN activate the tweaks.
    • The Spam you will likely see, here.





Posted by Nero - Dec 26 2014 07:02 PM

This is a experimental release of Resonant-Rise 3 expect issues.
 
For a detail description off the Mode system, the Eras, and Modifiers go here
 
RR 3.2.1.0-EXP-MAIN
 
Long awaited Thaumcraft and CoFH API Update!
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
    • Excessive
  • Eras:
    • Primordial
    • Antiquity
    • Medieval
    • Discovery
    • Mechanized
    • Information
  • Modifiers:
    • ​Hardcore Hunger
==New/Updated Non-Optional (Eternity) Mods/Libraries==
 
  • WAILAPlugins [0.0.1-10]
  • Apple Core [1.0.2]
  • Baubles [1.0.1.10]
  • CoFH Core [3.0.0B9-40]
  • CoFH Lib [1.0.0B8-34]
  • Not Enough Items [1.0.3.74-universal]
  • Open Blocks [1.3-snapshot-529]
  • Open Mods Lib [0.6-snapshot-282]
  • Red Gear Core [2.2.0]
  • WAILA Harvestability [1.1.1]
  • Thermal Foundation [1.0.0RC1-13]
 
==New/Updated Optional Mods/Libraries==
  • Universal:
    • Ars Magica 2 [1.4.0.006]
    • Applied Energistics 2 [rv2-beta-5]
    • Artifice [1.7.10-1.1.4-311]
    • Big Reactors [0.4.1A2]
    • Botania [r1.3-148]
    • Brewcraft [1.2.3]
    • BuildCraft [6.2.6]
    • Calculator [1.5]
    • Chicken Chunks [1.3.4.16-universal]
    • Chisel 2 [2.2.1]
    • Chisel Facades [2.7-cricket]
    • Ender IO [2.2.6.317]
    • Ender Storage [1.4.5.27-universal]
    • Ender Zoo [1.0.7.16]
    • Extra Bees and Trees [2.0-pre1]
    • Extra Cells [2.2.23b43]
    • Extra Utilities [1.2.1]
    • Logistics Pipes [0.8.2.89]
    • Mine Factory Reloaded [2.8.0RC6-6]
    • Nether Ores [2.3.0RC4-7]
    • Open Peripheral Addons [0.2.0-snapshot-145]
    • Open Peripheral Core [0.5.0-snapshot-177]
    • Open Peripheral Integration [0.1.0-snapshot-22]
    • Pam's HarvestCraft [1.7.10e]
    • QuiverBow [b75]
    • Redstone Armory [1.1-15-universal]
    • Redstone Arsenal [1.1.0RC1-19]
    • Refined Relocation [1.0.7c]
    • RF Tools [2.00]
    • Simply Jetpacks [1.3.2]
    • Spice Of Life [1.2.3]
    • Thaumcraft [4.2.2.1]
    • Thaumic Energistics [0.8.7.2a-rv2]
    • Thaumic Tinkerer [2.5-1.7.10-436]
    • Thermal Expansion [4.0.0B8-23]
    • Translocator [1.1.1.14-universal]
    • witchery [0.21.2]
==Removed Mods/Libraries==
  • Ars Magica 2
  • AE2 Stuff
  • Modular Power Suit Addons
==Configs==
  • Various Cleanups in configs (players should see little to no change except what is mentioned below)
  • Ancient Warfare 2 - Building Generation has been set to false, occasionally buildings using sticky pistons will cause CTD.
  • ChickenChunks - Reduced time for orphan chunk unload to 0, this should reduce chunk scarring.
  • Infernal Mobs - Removed: Choke and Sticky
 
==Misc.==
  • PLEASE READ!!! - This is a major overhaul to the RF-API and TC4 API I cannot guarantee world stability after this update. Though your worlds SHOULD be fine you have been warned.
  • Modular Power Suits Addons - This was removed for technical reason, the biggest issue is that the mod has not updated to the new AE2 API for RV2
  • Ars Magica 2 - Until this is more stable I am pulling this from the public pack. You can still add it and we will attempt to support you as much as we can but it will have to be done under unofficial support. (please note AM2 now requires the AnimationAPI again)
  • AE2 Stuff - This mod is currently not available for RV2, and some of the additions have been incorporated into AE2, the dev is working on this.
  • We are now using a custom version of  Thaumic Tinkerer, at least until the TT devs have a complete update available. This may cause issues, so if you find any report them to us please.
  • You will also notice a return of Binnie's mods (Extra Trees/Bees/etc.) Binnie has released a updated version that now works with the new BC API as well as a few other fixes, so it should be a bit more stable now. However please add it to your instances with caution.
==Known Issues==
  • Standing Issue - Vanilla Biome Generation- This will almost with out fail give you a lot of large inland Mushroom biomes, we have a fix for this, but if we enable this fix it will remove various biomes from BoP and potentially ruin the Era setup that Velotican has so wonderfully crafted for us. Instead I will list the fix here:
    • In 'biomegen.cfg' edit the following line:
    • ​B:Ocean=true
    • to this:
    • B:Ocean=false
    • Thank You to the many many members who have stepped forward with this fix.
  • Chat Spam - You will likely see some amount of Mine Tweaker spam when you first load your instance, this should only appear ONCE on the creation of your first world. This is a known issue and we are waiting on a fix from the Dev of Mine Tweaker to allow us the creation of dynamic configs that check for mods and THEN activate the tweaks.
    • The Spam you will likely see, here.

tl;dr - ^^^ THIS STUFF IS IMPORTANT READ IT!!! ^^^





Posted by Nero - Dec 25 2014 04:41 AM

This is a experimental release of Resonant-Rise 3 expect issues.
 
For a detail description off the Mode system, the Eras, and Modifiers go here
 
RR 3.2.0.0-EXP-MAIN
 
Another Forge update we are now running 1277
 
This update modifies biome weights through every mode. This should give each Era a distinct feel.
 
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
    • Excessive
  • Eras:
    • Primordial
    • Antiquity
    • Medieval
    • Discovery
    • Mechanized
    • Information (NEW)
  • Modifiers:
    • ​Hardcore Hunger
==New/Updated Non-Optional (Eternity) Mods/Libraries==
  • Forge [10.13.2.1277]
==New/Updated Optional Mods/Libraries==
  • Universal:
    • NotEnoughResources [0.1.0.79]
    • Pam's Harvestcraft [1.7.10e]
    • QuiverBow [B75]
    • Refined Relocation [1.0.7b]
    • Tinkers' Construct [1.8.1]
    • Translocator [1.1.1.14]
    • Witchery [0.21.0]
==Configs==
  • Minor Cleanup in configs (players should see little to no change)
 
==Misc.==
  • Finalized and working biome generation for Eternal (SandBox) and the Eras (Thanks Velotican)
  • Tweak recipe for Adv Generators no longer clashes with brewcraft
  • Tweaks to HarvestCraft dictionaried many crops, fixed several recipe overwrites.
==Known Issues==
  • Standing Issue - Vanilla Biome Generation- This will almost with out fail give you a lot of large inland Mushroom biomes, we have a fix for this, but if we enable this fix it will remove various biomes from BoP and potentially ruin the Era setup that Velotican has so wonderfully crafted for us. Instead I will list the fix here:
    • In 'biomegen.cfg' edit the following line:
    • B:Ocean=true
    • to this:
    • B:Ocean=false
    • Thank You to the many many members who have stepped forward with this fix.
  • Chat Spam - You will likely see some amount of MineTweaker spam when you first load your instance, this should only appear ONCE on the creation of your first world. This is a known issue and we are waiting on a fix from the Dev of MineTweaker to allow us the creation of dynamic configs that check for mods and THEN activate the tweaks.
    • The Spam you will likely see, here.





Posted by Nero - Dec 22 2014 12:52 PM

This is a experimental release of Resonant-Rise 3 expect issues.
 
For a detail description off the Mode system, the Eras, and Modifiers go here
 
RR 3.1.2.0-EXP-MAIN
 
IMPORTANT - We updated Forge from 1231 to 1272 - World resets shouldn't be required.
 
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
    • Excessive (NEW)
  • Eras:
    • Primordial
    • Antiquity
    • Medieval
    • Discovery
    • Mechanized
  • Modifier:
    • Hunger (NEW)
==New/Updated Non-Optional (Eternity) Mods/Libraries==
 
  • Forge [10.3.2.1272]
  • Industrialcraft-2 API [2.2.658-experimental]
  • Jabba [1.2.0a]
  • NotEnoughKeys [1.0.0b29]
  • NotEnoughResources [0.1.0.77]
  • OpenEye [0.6-snapshot-141]
  • OpenModsLib [0.6-snapshot-270]
  • WAILAPlugins [0.0.1-10]
==New/Updated Optional Mods/Libraries==
  • Universal:
    • Automagy [0.17.1]
    • BloodMagic [1.3.0-1]
    • Botania [r1.3-145]
    • compactmachines [1.13]
    • ExtraCells [2.1.29bnull]
    • Forbidden Magic-1.7.10-0.551]
    • HardcoreEnderExpansion  [v1.6.7]
    • industrialcraft 2 [2.2.658-experimental]
    • ModularPowersuits [0.11.0.176]
    • Numina [0.4.0.100]
    • OpenBlocks [1.3-snapshot-515]
    • OpenPeripheralAddons [0.2.0-snapshot-141]
    • OpenPeripheralCore [0.5.0-snapshot-174]
    • OpenPeripheralIntegration [0.1.0-snapshot-18]
    • PneumaticCraft [1.4.4-47-universal]
    • thaumicenergistics [0.8.7.2b-rv1]
    • ttCore [0.1.0-49]
    • Ztones [2.1]
==Removed Mods/Libraries==
  • Alchemy Plus Plus
  • Eureka
  • Buildcraft Additions
==Configs==
  • HEE - Update Notifier removed
 
==Misc.==
  • MineTweaker - Calculator Mod and OpenComputers no longer conflict
  • MineTweaker - Ancient Warfare 2's Iron Bushings no longer conflict with Brewcraft's Iron Ring
  • ATLauncher - Changed the color groupings in ATL to be less harsh
  • Mode - Excessive, though not actually new, the last releases were accidental, so we decided to just leave it out officially this time ;)
  • Modifier - Hardcore Hunger, this switch will activate three mods (Pam's Harvestcraft, Hunger Overhaul, and Spice of Life) as well as some slightly harder configs.
==Known Issues==
  • Standing Issue - Vanilla Biome Generation- This will almost with out fail give you a lot of large inland Mushroom biomes, we are still trying to find a fix for this (or figure out if this is now a feature).





Posted by Nero - Dec 20 2014 02:30 AM

This is a experimental release of Resonant-Rise 3 expect issues.
 
For a detail description off the Mode system, the Eras, and Modifiers go here
 
RR 3.1.1.2-EXP-MAIN
 
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
  • Eras:
    • Primordial
    • Antiquity
    • Medieval
    • Discovery
    • Mechanized
==New/Updated Non-Optional (Eternity) Mods/Libraries==
  • Ender Storage [1.4.5.26] (not new just moved)
  • Eureka [2.1]
==New/Updated Optional Mods/Libraries==
  • Universal:
    • Aroma1997Core [1.0.2.13]
    • Aroma1997 Mining World [1.1.0.1]
    • Buildcraft [6.2.5]
    • Botania [r1.3-143]
    • Tinkers Contruct [1.8.0]
==Configs==
  • Project E - More balancing, Added Metallurgy and Forestry.
 
==Misc.==
  • Advanced Generatos was added Mainline.
  • Buildcraft Rolled back to the version before the CoFH hot-fix.
  • Enderstorage was made non-optional.
==Known Issues==
  • Block Lag - Has been reported by many players, even in SSP, this is being looked into. We believe a lot of this might be engineer's toolbox, but there may be others, Also I would like to point out using ALL of the mods (or nearly all) will cause SERIOUS strain on your PC please be aware with every mod activated your client is pushing ~250 mods. A partial fix to this would be to run a server on you own machine then connect to it, documented .
  • Standing Issue - Vanilla Biome Generation- This will almost with out fail give you a lot of large inland Mushroom biomes, we are still trying to find a fix for this (or figure out if this is now a feature).





Posted by Nero - Dec 16 2014 07:40 PM

This is a experimental release of Resonant-Rise 3 expect issues.
 
For a detail description off the Mode system, the Eras, and Modifiers go here
 
This is a Hotfix for 3.1.1.0-EXP-MAIN this rolls back many mods associated with CoFH API, until the latest CoFH update is sorted out.
 
RR 3.1.1.1-EXP-MAIN
 
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
  • Eras:
    • Primordial
    • Antiquity
    • Medieval
    • Discovery
    • Mechanized
==New/Updated Non-Optional (Eternity) Mods/Libraries==
  • CoFH Core [3.0.0B8-36]
  • CoFH Lib [1.0.0B7-29]
  • Thermal Foundation [1.0.0B3-8]
  • ttCore [0.1.0-48]
==New/Updated Optional Mods/Libraries==
  • Universal:
    • Ender IO [2.2.2.285]
    • Ender Zoo [1.0.5.14]
    • Extra Cells [2.1.13BNULL]
    • Generators [0.9.6.27]
    • Minefactory Reloaded [2.8.0RC5-694]
    • NetherOres [2.3.0RC3-84]
    • Redstone Armory [1.1-12]
==Removed Mods/Libraries==
  • Binnie-Mods
  • Engineer's Toolbox
  • Ex Nihilo
  • Ex Astris
  • Mariculture
  • Ztones

 

==Configs==
  • Soul Shards: Reborn - Fixed the enchantment conflict moved to 97.
 
==Misc.==
  • Binnie-Mods - removed due to instability.
  • Removed mods were moved to DEV builds, not completely removed.
==Known Issues==
  • Block Lag - Has been reported by many players, even in SSP, this is being looked into. We believe a lot of this might be engineer's toolbox, but there may be others, Also I would like to point out using ALL of the mods (or nearly all) will cause SERIOUS strain on your PC please be aware with every mod activated your client is pushing ~250 mods. A partial fix to this would be to run a server on you own machine then connect to it, documented .
  • Standing Issue - Vanilla Biome Generation- This will almost with out fail give you a lot of large inland Mushroom biomes, we are still trying to find a fix for this (or figure out if this is now a feature).