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Posted by Nero - Jun 28 2015 05:48 AM

I know some of you hate text walls so I will attempt to make this as short as I can. We have had to change a lot of things in the last two weeks since the last update. First and for most, we are now on the most recent recommended version of Forge WOO! (1448).

 

The second thing I would like to bring to your attention is the fact that the ATL layout has changed. I want to give a shout out to @Wolf68k from DNS Tech Pack for the tips on cleaning it up a bit, what has happened is that we now can see mods properly indented in the selection menu and being locked till the needed parent is selected. Another thing that they have helped with was adding a warning to Magical Crops, so when you select it you will see a warning about our support rules with that mod.

 

Now on to what I am sure most of you actually care about, the mods. Well we have added some mods and removed others. To go into a bit more detail NO mod has been removed form the pack as a whole this update, however a number were removed from sub packs, at the request of @KirinDave for his sunless pack and a few form the Project Flux pack by the request of the Yogscast, We did add more mods to both sub packs as well as more mods to the pack in general to give you more choice when selecting your mods.

 

Small talk about mod selection, I know I have said this before, and so have other moderators, pack devs, and support gurus, but I want to stress the fact you all need to be careful about selecting too many mods when you build your own pack out of the tool kit. Some tips try and limit your self to no more then two mods that do the same thing, one if you can manage, the more mods you add the longer your load time will take and the more strain you will induce on your machine. I know it is fun to run ALL the mods and rub it in peoples faces*... er I mean nicely tell them how you did, but think of your poor computer.

 

Remember to see the technical details here.

 

*note at no time has anyone to the best of my knowledge actually done this, please don't change this fact ;)





Posted by Nero - Jun 13 2015 12:35 AM

This is a Release Candidate of Resonant Rise 3, there may still be some issues please let us know.
 
For some more detail on the Mode system, the Eras, and Modifiers go here
 
Please see the 3.2.7.0 Addendum for the wall of text explaining what has changed in some more detail.
 
RR 3.2.7.0-RC
 
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
  • Eras: Currently offline
    • (Secret)
    • (Secret)
    • (Secret)
  • Specials:
    • Project Flux
    • Absque Sole
==New/Updated Non-Optional (Eternity) Mods/Libraries==
 
  • Forge [10.13.4.1448]

  • CodeChickenCore [1.0.7.46]
  • CodeChickenLib [1.1.3.138]
  • Enchiridion 2 [2.0.2a]
  • NEI Addons [1.12.10.33]
  • Not ENough Items [1.0.5.111]
  • WAWLA [1.3.0]
==New/Updated Optional Mods/Libraries==
  • Client Only:
    • EiraIRC [2.8.270]
  • Server Only:
    • n/a
  • Universal:
    • Aura Cascade [486]
    • Applied Energistics [RV2-Stable-8]
    • Buildcraft [7.0.12]
    • Binnie's Mods [2.0-pre11]
    • Buildcraft Compat [7.0.8]
    • Calculator [1.7.4]
    • Enhanced Portals [3.0.12]
    • Ex-Nihilio [1.38.44]
    • Fluxed Cryustals 2 [1.0.1]
    • Grimoire Of Gaia 3 [1.1.1]
    • Headcrumbs [1.5.1]
    • Immersive Engineering [0.2.4]
    • Industrialcraft [2-2.2.736-experimental]
    • Industrialcraft [2-2.2.736-experimental-api]
    • Logistics Pipes [0.10.0.5]
    • Malisis Doors [1.8.2]
    • Open Computers [1.5.13.27]
    • Pam's Harvest the Nether [1.7.10A]
    • Project E [1.6.0]
    • RF Tools [3.11Beta1]
    • Router Reborn [1.2.0.16]
    • Scott's Tweaks [1.3.0]
    • Kore Smaple [1.3.0]
    • ttCore [0.1.1-77]
==Removed Mods/Libraries==
  • n/a
==Configs==
  • Opis/MapWriter - All configs deleted, in an attempt to help reduce "Mapwriter" related crashes.
  • Thaumic Tinkerer - Added a quick fix to KAMI armor, there was a small issue that made it nigh un-craftable due to potion metadata issues, (thanks to Lying_ for the fix.)
  • CoFH - Ore handlers were fixed and tuned for the various mods in the pack.
  • Added Some Experimental Fluxed-Crystals Seeds for testing.
  • Infernal Mobs - Tweaked the Drops of mobs, the no longer drop food, tools, or weapons. They do however now drop high end materials in Ingot/Dust/Nugget Forms depending on the mobs rarity and the materials rarity/difficulty to make. Just Thermal Foundation for the time being I plan on adding Metallurgy later. This file is universal and will work on ALL sub sets ;)
  • Ancient Warefare 2 - Compatibility with other mods added for food and targeting thanks to @Sandriell
==Misc.==
  • Infernal Mods - has been made optional as such is no longer automatically selected
  • Summer Mod Cleaning:
    • Special sub-packs have been affected - After talking with both groups of youtubers that had us build these packs there were many many changes.
      • Project Flux:
        • Removed: Electrical Age, Erebus, and Sanguimancy.
        • Added: Armoa1997 Core/Dimension, AuraCascade, Dark Menagerie, Draconic Evolution, Fluxed Crystals 2 (replaces Fluxed Crystals), Gany's Surface/Nether/End, Grimoire of Gaia 3, Hardcore Ender Expansion, Immersive Engineering, More Chisels, Statues, Ztones, and Chisel Tones.
      • Absque Sole
        • Removed: QuiverMob and Logistics Pipes.
        • Added: Blood Magic, Compact Machines, Cosmetic Armor, Dark Menagerie, Grimoire of Gaia 3, Immersive Engineering, and Refined Relocation.
==Known Issues==
  • Chat Spam - You will likely see some amount of Mine Tweaker spam when you first load your instance, this should only appear ONCE on the creation of your first world, but it has appeared every time you log into a world on some clients, (mine included). This is a known issue and we are waiting on a fix from the developer of Mine Tweaker to allow us the creation of dynamic configs that check for mods and THEN activate the tweaks. There is a way I can fix this but it will make the already cluttered mod selection list even worse as you will need to select the fixes manually. So this is the lesser of two evils as you will always have the fixes needed, even if you don't actually need them.
    • The Spam you will likely see, here.
  • Veinminer - Not all ore/tools have been added to the needed lists please continue to let us know which ones have not been added and we will continue to add them when we can.
  • Twilight Forest - Tuberous Soil is causing crashes when it is used in conjunction with ANY plant, please do not use this block. It can cause a crash at random during Twilight Forest generation.
  • HQM - The Quests in most eras are place holders at current, and the ones that are in the pack are incomplete at best. We are working on this along with other issues but it is far down our list, so please be patient with us when it comes to HQM.
  • Mekanisim - Walkie Talkies are still bug riddled. This was also the case in RR2, PLEASE use them with caution... or better yet not at all.
  • Steve's Factory Manager (SFM) - You will on occasion crash when using the factory manager block, this is due to the interface attempting to render an item/entity/block/fluid that is not supposed to render, Usually a fluid... and more to the point usually a potion. This crash only seems to affect clients, and is NOT SFM's fault. The fault actually lies more with the mod the fluid belongs to, please use the block with caution and report any crashes you get to us WITH a log. So we can attempt to find all the fluids that it is crashing with.
  • Fastcraft - We are now redistributing Fastcraft in the pack, this is a mod made by player, it is NOT on by default. If you use Fastcraft and come across a bug PLEASE disable Fastcraft and test for the bug again. If you still have the issue let us know and we will see what can be done. Also note that Fastcraft CAN be used independently of the server and client, this means you do not need it on both to join a server.





Posted by Nero - Jun 11 2015 06:09 PM

This is a Release Candidate of Resonant Rise 3, there may still be some issues please let us know.
 
For some more detail on the Mode system, the Eras, and Modifiers go here
 
This should finish
 
RR 3.2.6.8-RC
 
3.2.6.6 and 3.2.6.7 had to be deleted more on this in another post later.
 
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
  • Eras: Currently offline
    • (Secret)
    • (Secret)
    • (Secret)
  • Specials:
    • Project Flux
    • Absque Sole
==New/Updated Non-Optional (Eternity) Mods/Libraries==
 
  • n/a

==New/Updated Optional Mods/Libraries==
  • Client Only:
    • Thaumcraft NEI Plugin [1.7a]
  • Server Only:
    • n/a
  • Universal:
    • Applieden Ergistics 2 [rv2-stable-6]
    • Binnie Mods [2.0-pre10]
    • Chisel Facades [2.11-cricket]
    • Enchiridion 2 [2.0.2]
    • Extra Utilities [1.2.6]
    • Fossils Archeology Revival [Build-7.2]
    • Industrialcraft 2 [2.2.733-experimental]
    • Industrialcraft 2 [2.2.733-experimental-api]
    • Pam's Harvest the Nether [1.7.10a]
    • Pam's HarvestCraft [1.7.10i]
==Removed Mods/Libraries==
  • n/a
==Configs==
  • CoFH - Vanilla ore gen replacer re-enabled.
==Misc.==
  • n/a
==Known Issues==
  • Vanilla Biome Generation - If you have Biomes o' Plenty installed and then you decide to use Vanilla world generation instead of Biomes o' Plenty world generation, it will almost with out fail give you a lot of large inland Mushroom biomes, we have a pseudo fix for this, but if we enable this fix it will remove various biomes from BoP and potentially ruin the Era setup that Velotican has so wonderfully crafted for us. Instead I will list the fix here:
    • In 'biomegen.cfg' edit the following line:
    • ​B:Ocean=true
    • to this:
    • B:Ocean=false
    • Thank You to the many many members who have stepped forward with this fix.
  • Chat Spam - You will likely see some amount of Mine Tweaker spam when you first load your instance, this should only appear ONCE on the creation of your first world, but it has appeared every time you log into a world on some clients, (mine included). This is a known issue and we are waiting on a fix from the developer of Mine Tweaker to allow us the creation of dynamic configs that check for mods and THEN activate the tweaks. There is a way I can fix this but it will make the already cluttered mod selection list even worse as you will need to select the fixes manually. So this is the lesser of two evils as you will always have the fixes needed, even if you don't actually need them.
    • The Spam you will likely see, here.
  • Veinminer - Not all ore/tools have been added to the needed lists please continue to let us know which ones have not been added and we will continue to add them when we can.
  • Twilight Forest - Tuberous Soil is causing crashes when it is used in conjunction with ANY plant, please do not use this block. It can cause a crash at random during Twilight Forest generation.
  • HQM - The Quests in most eras are place holders at current, and the ones that are in the pack are incomplete at best. We are working on this along with other issues but it is far down our list, so please be patient with us when it comes to HQM.
  • Mekanisim - Walkie Talkies are still bug riddled. This was also the case in RR2, PLEASE use them with caution... or better yet not at all.
  • Steve's Factory Manager (SFM) - You will on occasion crash when using the factory manager block, this is due to the interface attempting to render an item/entity/block/fluid that is not supposed to render, Usually a fluid... and more to the point usually a potion. This crash only seems to affect clients, and is NOT SFM's fault. The fault actually lies more with the mod the fluid belongs to, please use the block with caution and report any crashes you get to us WITH a log. So we can attempt to find all the fluids that it is crashing with.
  • Fastcraft - We are now redistributing Fastcraft in the pack, this is a mod made by player, it is NOT on by default. If you use Fastcraft and come across a bug PLEASE disable Fastcraft and test for the bug again. If you still have the issue let us know and we will see what can be done. Also note that Fastcraft CAN be used independently of the server and client, this means you do not need it on both to join a server.





Posted by Nero - Jun 08 2015 04:27 AM

This is a Release Candidate of Resonant Rise 3, there may still be some issues please let us know.
 
For some more detail on the Mode system, the Eras, and Modifiers go here
 
This should finish
 
RR 3.2.6.7-RC
 
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
  • Eras: Currently offline
    • (Secret)
    • (Secret)
    • (Secret)
  • Specials:
    • Project Flux
    • Absque Sole
==New/Updated Non-Optional (Eternity) Mods/Libraries==
 
  • NIE Add-ons [1.12.9.32]

==New/Updated Optional Mods/Libraries==
  • Client Only:
    • n/a
  • Server Only:
    • n/a
  • Universal:
    • AE2 Stuff [0.3.1.33]
    • Binnie Mods [2.0-pre9]
    • Buildcraft [7.0.8]
    • Buildcraft compat [7.0.7]
    • Gendustry [1.4.12.92]
    • Technomancy [0.11.0]
    • Thermal Recycling [0.3.8.4]
==Removed Mods/Libraries==
  • n/a
==Configs==
  • Railcraft - Disabled Poor Ores
==Misc.==
  • n/a
==Known Issues==
  • Vanilla Biome Generation - If you have Biomes o' Plenty installed and then you decide to use Vanilla world generation instead of Biomes o' Plenty world generation, it will almost with out fail give you a lot of large inland Mushroom biomes, we have a pseudo fix for this, but if we enable this fix it will remove various biomes from BoP and potentially ruin the Era setup that Velotican has so wonderfully crafted for us. Instead I will list the fix here:
    • In 'biomegen.cfg' edit the following line:
    • ​B:Ocean=true
    • to this:
    • B:Ocean=false
    • Thank You to the many many members who have stepped forward with this fix.
  • Chat Spam - You will likely see some amount of Mine Tweaker spam when you first load your instance, this should only appear ONCE on the creation of your first world, but it has appeared every time you log into a world on some clients, (mine included). This is a known issue and we are waiting on a fix from the developer of Mine Tweaker to allow us the creation of dynamic configs that check for mods and THEN activate the tweaks. There is a way I can fix this but it will make the already cluttered mod selection list even worse as you will need to select the fixes manually. So this is the lesser of two evils as you will always have the fixes needed, even if you don't actually need them.
    • The Spam you will likely see, here.
  • Veinminer - Not all ore/tools have been added to the needed lists please continue to let us know which ones have not been added and we will continue to add them when we can.
  • Twilight Forest - Tuberous Soil is causing crashes when it is used in conjunction with ANY plant, please do not use this block. It can cause a crash at random during Twilight Forest generation.
  • HQM - The Quests in most eras are place holders at current, and the ones that are in the pack are incomplete at best. We are working on this along with other issues but it is far down our list, so please be patient with us when it comes to HQM.
  • Mekanisim - Walkie Talkies are still bug riddled. This was also the case in RR2, PLEASE use them with caution... or better yet not at all.
  • Steve's Factory Manager (SFM) - You will on occasion crash when using the factory manager block, this is due to the interface attempting to render an item/entity/block/fluid that is not supposed to render, Usually a fluid... and more to the point usually a potion. This crash only seems to affect clients, and is NOT SFM's fault. The fault actually lies more with the mod the fluid belongs to, please use the block with caution and report any crashes you get to us WITH a log. So we can attempt to find all the fluids that it is crashing with.
  • Fastcraft - We are now redistributing Fastcraft in the pack, this is a mod made by player, it is NOT on by default. If you use Fastcraft and come across a bug PLEASE disable Fastcraft and test for the bug again. If you still have the issue let us know and we will see what can be done. Also note that Fastcraft CAN be used independently of the server and client, this means you do not need it on both to join a server.

 





Posted by Nero - Jun 07 2015 12:38 AM

Resonant Rise 3.2.6.6-RC Hotfix for 3.2.6.5.

 

This is a really fast hotfix no fancy editing

 

This is a quick hotfix removing a mod by request of two of the other developers, sprinkles_for_vanilla has been pulled for the time being till it is fairly more stable.

 

Please read the change log for 3.2.6.5 it is very important!





Posted by Nero - Jun 05 2015 10:14 PM

tl;dr - Magical crops is not part of any sub-pack and we don't support it.
 
This is a Release Candidate of Resonant Rise 3, there may still be some issues please let us know.
 
For some more detail on the Mode system, the Eras, and Modifiers go here
 
Magical Crops - Our policy on this mod has drastically changed, we do not officially support this mod, as such it is no longer part of ANY sub-pack.
 
RR 3.2.6.5-RC
 
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
  • Eras: Currently offline
    • (Secret)
    • (Secret)
    • (Secret)
  • Specials:
    • Project Flux
    • Absque Sole
==New/Updated Non-Optional (Eternity) Mods/Libraries==
 
  • n/a
==New/Updated Optional Mods/Libraries==
  • Client Only:
    • EiraIRC [2.8.254]
  • Server Only:
    • n/a
  • Universal:
    • Applied Energistics 2 [RV2-Stable-5]
    • Aura Cascade [452]
    • Automagy [0.24.2]
    • bdlib [1.8.1.87]
    • Buildcraft [7.0.6]
    • Buildcraft Additions [2.1.4]
    • Buildcraft Compat [7.0.5]
    • Blood Magic [1.3.3-4]
    • Botania [r1.6-191]
    • Calculator [1.7.3]
    • Forestry [3.5.7.16]
    • Fluxed Crystals [1.0.2]
    • Garden Stuff [1.6.3]
    • Guide-API [1.0.1-20]
    • Logistics Pipes [0.10.0.1]
    • Mekanism [8.1.4.232]
    • Pam's HarvestCraft [1.3.0]
    • Project E [1.5.0]
    • RFTools [2.93]
    • Thermal Recycling [0.3.6.3]
==Removed Mods/Libraries==
  • n/a
==Configs==
  • Cleaned up the scripts to help reduce, NOT ELIMINATE, the chat spam at world load.
  • Removed all Crop support of magical crops.
==Misc.==
  • Buildcraft 7.x update!
    • Forestry, Logistics Pipes, Builcraft Compat, Builcraft Additions have all been updated to BC7 editions.
    • Ender IO redstone conduits - these DO NOT auto connect to BC based blocks you will need to force wrench insulated conduits to attach.
  • Project Flux - Buildcraft Compat was added to the list, not sure why it wasn't there earlier.
  • Fluxed Crystals - All recipes should now be working. All the crystal infusions should be working as well, thanks entirely to the removal of Magical Crops, the Magical Crops Dev has been informed of this issue, Thanks to @Jaredlll08 for all of this.
  • Thermal Recycling - This version should help with the NPEs that some server owners were mentioning.
  • Magical Crops - Everything I had said last update ignore that and only pay attention to this one thing: WE DO NOT SUPPORT THIS MOD! If you use this mod and get crashes, recipe issues, non-working items, etc. with this mod in your custom build of the pack the ONLY support you can get is from unofficial.
==Known Issues==
  • Vanilla Biome Generation - If you have Biomes o' Plenty installed and then you decide to use Vanilla world generation instead of Biomes o' Plenty world generation, it will almost with out fail give you a lot of large inland Mushroom biomes, we have a pseudo fix for this, but if we enable this fix it will remove various biomes from BoP and potentially ruin the Era setup that Velotican has so wonderfully crafted for us. Instead I will list the fix here:
    • In 'biomegen.cfg' edit the following line:
    • ​B:Ocean=true
    • to this:
    • B:Ocean=false
    • Thank You to the many many members who have stepped forward with this fix.
  • Chat Spam - You will likely see some amount of Mine Tweaker spam when you first load your instance, this should only appear ONCE on the creation of your first world, but it has appeared every time you log into a world on some clients, (mine included). This is a known issue and we are waiting on a fix from the developer of Mine Tweaker to allow us the creation of dynamic configs that check for mods and THEN activate the tweaks. There is a way I can fix this but it will make the already cluttered mod selection list even worse as you will need to select the fixes manually. So this is the lesser of two evils as you will always have the fixes needed, even if you don't actually need them.
    • The Spam you will likely see, here.
  • Veinminer - Not all ore/tools have been added to the needed lists please continue to let us know which ones have not been added and we will continue to add them when we can.
  • Twilight Forest - Tuberous Soil is causing crashes when it is used in conjunction with ANY plant, please do not use this block. It can cause a crash at random during Twilight Forest generation.
  • HQM - The Quests in most eras are place holders at current, and the ones that are in the pack are incomplete at best. We are working on this along with other issues but it is far down our list, so please be patient with us when it comes to HQM.
  • Mekanisim - Walkie Talkies are still bug riddled. This was also the case in RR2, PLEASE use them with caution... or better yet not at all.
  • Steve's Factory Manager (SFM) - You will on occasion crash when using the factory manager block, this is due to the interface attempting to render an item/entity/block/fluid that is not supposed to render, Usually a fluid... and more to the point usually a potion. This crash only seems to affect clients, and is NOT SFM's fault. The fault actually lies more with the mod the fluid belongs to, please use the block with caution and report any crashes you get to us WITH a log. So we can attempt to find all the fluids that it is crashing with.
  • Fastcraft - We are now redistributing Fastcraft in the pack, this is a mod made by player, it is NOT on by default. If you use Fastcraft and come across a bug PLEASE disable Fastcraft and test for the bug again. If you still have the issue let us know and we will see what can be done. Also note that Fastcraft CAN be used independently of the server and client, this means you do not need it on both to join a server.
  •  





Posted by Nero - May 20 2015 07:11 PM

I wanted to post this reminder to Server owner/operators. The current Lite and Mainline sub-packs, here after referred to as Old Lite and Old Mainline, will no longer be available when we release public version 3.2.6.4 at this time we will drop the "new" from New Lite and New Mainline making them the go to sandbox packs in RR. They are lighter and faster then the old versions, which is good for all of us.

 

If you still want to use Old Lite or Old Mainline I would suggest using a ATL share code to allow your users to continue playing on the same server setup, we will link to share codes on the site after we phase them out.

 

-Nero





Posted by Nero - May 20 2015 06:53 PM

This is a Release Candidate of Resonant Rise 3, there may still be some issues please let us know.
 
For some more detail on the Mode system, the Eras, and Modifiers go here
 
Magical Crops users BEFORE you update please note that you will loose ALL of your magical crops progress with this update, the new system removes the old items and blocks and uses a new system and a new style of ore, this means you will need to use mining worlds or new chunks to get the ore.
 
RR 3.2.6.4-RC
 
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
  • Eras: Currently offline
    • (Secret)
    • (Secret)
    • (Secret)
  • Specials:
    • Project Flux
    • Absque Sole
==New/Updated Non-Optional (Eternity) Mods/Libraries==
 
  • AOBD [2.6.3]
  • bdlib [1.8.0.86]
  • Industrialcraft [2-2.2.727-experimental-api]
  • MrTJPCore [1.0.8.16]
  • NEI Add-Ons [1.12.8.29]
  • sprinkles_for_vanilla [1.2.3]
==New/Updated Optional Mods/Libraries==
  • Client Only:
    • n/a
  • Server Only:
    • n/a
  • Universal:
    • Advanced Generators [0.9.13.72]
    • AE2Stuff [0.3.0.30]
    • Ancient Warfare [2.4.104-beta]
    • Applied Energistics 2 [rv2-stable-3]
    • AsieLib [0.4.1]
    • Automagy [0.24]
    • Blood Magic [1.3.3-2]
    • Botania [r1.6-190]
    • Buildcraft [6.4.16]
    • Buildcraft Additions [2.1.2]
    • Calculator [1.7.2]
    • Compact Machines [1.19b]
    • Computronics [1.5.1]
    • Decocraft [2.0.2]
    • Eira IRC [2.8.239]
    • Ex-Astris [1.16-36]
    • Ex-Nihilo [1.38-40]
    • Extra Cells [2.2.70b119]
    • Extra TiC [1.4.5]
    • Extra Utilities [1.2.5]
    • Ganys Surface [1.11.1]
    • Gendustry [1.4.11.89]
    • Hardcore Ender Expansion [1.8.1]
    • Headcrumbs [1.5.1]
    • Industrialcraft [2-2.2.727-experimental]
    • Magical Crops [4.0.0_PUBLIC_BETA_3]
    • Malisis Core [0.12.2]
    • Malisis Doors [1.8.1]
    • ekanisim [8.1.3.231]
    • Open Computers [1.5.12.26]
    • Pneumatic Craft [1.7.0-74-universal]
    • Pressure Pipes [1.2.0.101]
    • Project: Red [4.6.2.82]
    • Project E [PE1.4.7]
    • RF Tools [2.93]
    • Steves Addons [0.10.12]
    • Technomancy [0.10.I]
    • Thaumic Energistics [0.8.10.5]
    • Thermal Recycling [0.3.4.2]
==Removed Mods/Libraries==
  • Torcherino - This mod is outdated and no longer supported.
  • Tweaks--RRino - dependant on Torcherino mod.
==Configs==
  • ttCore - Increased Crop compatability on sub-pack selections Mainline and Project Flux. Absque Sole and Lite do not need additional support yet.
==Misc.==
  • Botania - variants of granite, diorite, and andesite are now interchangeable with chisel versions, this is not yet added to the sandbox packs. (Thanks to @iarspider)
  • Immibis Core - fixed dependencies issue with Adv. Repulsion Systems and Adv. Machines.
  • Magical Crops - I finally cobbled a working setup allowing us to update to version 4 beta 3. Here are some key points to think about when using it:
    • This means a whole new system to play with, but the same net result growing your ore.
    • This version seems to have done a moderately decent job balancing the mod as well as adding some new difficulties.
    • The issue is EVERYTHING has been renamed ID wise and as such ALL of your original work will be deleted upon loading an updated world. You do not NEED to reset your worlds but the needed ore will not be generated till you load new chunks.
    • We have not messed with the configs this time around as we have not spent nearly enough time to play test and tweak it for better interaction with the various mods in RR, but we have tested it enough to know it works with all of the sub-packs.
    • One final caveat:
      • IF you attempt to load ALL the mods with Magical Crops you will soft crash on world generation.
      • I still have not found all the offending mods that create this issue, IF you make a support ticket with Magical Crops + 85% of all mods or more and you get this issue it is HIGHLY likely it will be deleted and you will be ignored on this particular issue.
      • I have been fighting with this since the developer dropped the mod on curse a while back and have yet to find the exact cause, and as such i have not been able to give them a decent report about it
      • That said IF you think you have found the offending mod(s) you can PM myself, one of the other devs, or make a thread here on the forum where we can discuss your findings and get community input on the issue.
==Known Issues==
  • Vanilla Biome Generation - If you have Biomes o' Plenty installed and then you decide to use Vanilla world generation instead of Biomes o' Plenty world generation, it will almost with out fail give you a lot of large inland Mushroom biomes, we have a pseudo fix for this, but if we enable this fix it will remove various biomes from BoP and potentially ruin the Era setup that Velotican has so wonderfully crafted for us. Instead I will list the fix here:
    • In 'biomegen.cfg' edit the following line:
    • ​B:Ocean=true
    • to this:
    • B:Ocean=false
    • Thank You to the many many members who have stepped forward with this fix.
  • Chat Spam - You will likely see some amount of Mine Tweaker spam when you first load your instance, this should only appear ONCE on the creation of your first world, but it has appeared every time you log into a world on some clients, (mine included). This is a known issue and we are waiting on a fix from the developer of Mine Tweaker to allow us the creation of dynamic configs that check for mods and THEN activate the tweaks. There is a way I can fix this but it will make the already cluttered mod selection list even worse as you will need to select the fixes manually. So this is the lesser of two evils as you will always have the fixes needed, even if you don't actually need them.
    • The Spam you will likely see, here.
  • Veinminer - Not all ore/tools have been added to the needed lists please continue to let us know which ones have not been added and we will continue to add them when we can.
  • Twilight Forest - Tuberous Soil is causing crashes when it is used in conjunction with ANY plant, please do not use this block. It can cause a crash at random during Twilight Forest generation.
  • HQM - The Quests in most eras are place holders at current, and the ones that are in the pack are incomplete at best. We are working on this along with other issues but it is far down our list, so please be patient with us when it comes to HQM.
  • Mekanisim - Walkie Talkies are still bug riddled. This was also the case in RR2, PLEASE use them with caution... or better yet not at all.
  • Steve's Factory Manager (SFM) - You will on occasion crash when using the factory manager block, this is due to the interface attempting to render an item/entity/block/fluid that is not supposed to render, Usually a fluid... and more to the point usually a potion. This crash only seems to affect clients, and is NOT SFM's fault. The fault actually lies more with the mod the fluid belongs to, please use the block with caution and report any crashes you get to us WITH a log. So we can attempt to find all the fluids that it is crashing with.
  • Fastcraft - We are now redistributing Fastcraft in the pack, this is a mod made by player, it is NOT on by default. If you use Fastcraft and come across a bug PLEASE disable Fastcraft and test for the bug again. If you still have the issue let us know and we will see what can be done. Also note that Fastcraft CAN be used independently of the server and client, this means you do not need it on both to join a server.





Posted by Nero - May 13 2015 06:14 PM

This is a Release Candidate of Resonant Rise 3, there may still be some issues please let us know.
 
For some more detail on the Mode system, the Eras, and Modifiers go here
 
RR 3.2.6.3-RC
 
==Modes==
 
  • Sandbox:
    • Lite (New and Original)
    • Mainline (New and Original)
  • Eras: Currently offline
    • (Secret)
    • (Secret)
    • (Secret)
  • Specials:
    • Project Flux
    • Absque Sole
==New/Updated Non-Optional (Eternity) Mods/Libraries==
 
  • AOBD [2.6.2]
  • AsieLib [0.4.0]
  • BDLib [1.7.2.81]
  • Guide-API [1.0.0-16]
  • NEI Addons [1.12.8.30]
  • sprinkles_for_vanillia [1.2.2]
==New/Updated Optional Mods/Libraries==
  • Client Only:
    • n/a
  • Server Only:
    • n/a
  • Universal:
    • Advanced Generators [0.9.13.68]
    • AE2Stuff [0.3.0.27]
    • AuraCascade [369]
    • Botania [r1.6-189]
    • Buildcraft [6.4.15]
    • Computronics [1.5.0]
    • Draconic-Evolution [1.0.1c]
    • Ender IO [2.2.8.381]
    • Extra TiC [1.4.3]
    • Fluxed Crystals [1.0.1]
    • Forestry [3.5.6.15]
    • Funky Locomotion [Beta-5b]
    • GardenStuff [1.6.2]
    • Gendustry [1.4.11.85]
    • HungerOverhaul [1.0.0]
    • IguanaTinkerTweaks [2.1.5]
    • Industrialcraft 2 [2.2.720-experimental]
    • Industrialcraft 2 [2.2.720-experimental-api]
    • k4lib [0.1.35]
    • Logistics Pipes [0.8.3.119]
    • OpenBlocks [1.4.3]
    • OpenModsLib [0.7.3]
    • OpenPeripheralAddons [0.3.1]
    • OpenPeripheralCore [1.1.1]
    • OpenPeripheralIntegration [0.2.2]
    • PneumaticCraft [1.6.9-73]
    • Pressure Pipes [1.1.2.96]
    • Tinkers' Construct [1.8.5]
    • Technomancy [0.10.i]
==Removed Mods/Libraries==
  • Growthcraft - Forge updates have rended this mod unusable till the mod developer it to work with the new fluid registry
  • Brewcraft - Forge updates have rended this mod unusable till the mod developer it to work with the new fluid registry
  • RedGearCore - Dependancy of Brewcraft.
==Configs==
  • Railcraft: Blocks.cfg - Turned off Residual Heat
  • Forge Multi-Part: added mod support (Thanks to @Lanse505)
    • Forestry
    • Witchery
    • ZTones
  • Added More Support To Inpure Core (Thanks to @EmberQuill)
  • Adjusted Copper Berry bushes to appear at the same level as Tin Berry bushes this should reduce bushes spawning above ground, finally <_< .
==Misc.==
  • Fluxed Crystals has returned to the pack, with the Developer telling us that it is fixed for use with servers again.
==Known Issues==
  • Vanilla Biome Generation - If you have Biomes o' Plenty installed and then you decide to use Vanilla world generation instead of Biomes o' Plenty world generation, it will almost with out fail give you a lot of large inland Mushroom biomes, we have a pseudo fix for this, but if we enable this fix it will remove various biomes from BoP and potentially ruin the Era setup that Velotican has so wonderfully crafted for us. Instead I will list the fix here:
    • In 'biomegen.cfg' edit the following line:
    • ​B:Ocean=true
    • to this:
    • B:Ocean=false
    • Thank You to the many many members who have stepped forward with this fix.
  • Chat Spam - You will likely see some amount of Mine Tweaker spam when you first load your instance, this should only appear ONCE on the creation of your first world, but it has appeared every time you log into a world on some clients, (mine included). This is a known issue and we are waiting on a fix from the developer of Mine Tweaker to allow us the creation of dynamic configs that check for mods and THEN activate the tweaks. There is a way I can fix this but it will make the already cluttered mod selection list even worse as you will need to select the fixes manually. So this is the lesser of two evils as you will always have the fixes needed, even if you don't actually need them.
    • The Spam you will likely see, here.
  • Veinminer - Not all ore/tools have been added to the needed lists please continue to let us know which ones have not been added and we will continue to add them when we can.
  • Twilight Forest - Tuberous Soil is causing crashes when it is used in conjunction with ANY plant, please do not use this block. It can cause a crash at random during Twilight Forest generation.
  • HQM - The Quests in most eras are place holders at current, and the ones that are in the pack are incomplete at best. We are working on this along with other issues but it is far down our list, so please be patient with us when it comes to HQM.
  • Mekanisim - Walkie Talkies are still bug riddled. This was also the case in RR2, PLEASE use them with caution... or better yet not at all.
  • Steve's Factory Manager (SFM) - You will on occasion crash when using the factory manager block, this is due to the interface attempting to render an item/entity/block/fluid that is not supposed to render, Usually a fluid... and more to the point usually a potion. This crash only seems to affect clients, and is NOT SFM's fault. The fault actually lies more with the mod the fluid belongs to, please use the block with caution and report any crashes you get to us WITH a log. So we can attempt to find all the fluids that it is crashing with.
  • Fastcraft - We are now redistributing Fastcraft in the pack, this is a mod made by player, it is NOT on by default. If you use Fastcraft and come across a bug PLEASE disable Fastcraft and test for the bug again. If you still have the issue let us know and we will see what can be done. Also note that Fastcraft CAN be used independently of the server and client, this means you do not need it on both to join a server.





Posted by Nero - May 10 2015 08:44 PM

Resonant Rise 3.2.6.2-RC Hotfix - no fancy formatting on this one.

 

Updated:

Thermal Recycling [0.3.4.1]

 

Misc:

Added Deletion code to the XML to remove non standard files and folders added by RR, e.g. scripts, configs that are not in the config folder, etc. What this shouldn't affect is save games, files added by the user after install, and Minecraft settings. We have set this things to be deleted from the instances to facilitate working, or at least more consistently working, upgrades/re-installs. This was only added a few hours ago but seems to be working as intended in test environments, please report any weirdness. (Thanks to @RyanTheAllmighty and Blazedd of NodeCraft.)

 

-Nero