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  • Ryahn%s's Photo

    Topic: Getting Excited

    If you guys want to be able to p...

    Posted by: Ryahn



Posted by Velotican - Jul 27 2014 11:15 PM

THIS IS A STABILITY HOTFIX RELEASE TO FIX THE MAJOR ISSUE IN 2.9.2.2 REGARDING POTION EFFECTS FROM ARS MAGICA CLASHING WITH EVERYTHING ELSE. 2.9.2.2 WILL BE REMOVED FROM THE LAUNCHER WITHIN 48 HOURS OF THIS RELEASE GOING LIVE, SO PLEASE UPDATE IMMEDIATELY.

TO BE SAFE BEFORE UPDATING, MAKE SURE YOU (OR YOUR PLAYERBASE) DO NOT HAVE ANY SPECIAL POTION EFFECTS (POISON, WEAKNESS, HASTE, SLOW FALL, ETC.) APPLIED TO YOU, OR YOU MAY FIND YOUR PLAYER DATA INVALID AFTER UPDATING AND HAVE TO DELETE IT TO RESTORE ACCESS TO YOUR WORLD, WHICH WOULD ALSO REMOVE YOUR INVENTORY.

IF YOU'RE NOT SURE, EMPTY YOUR INVENTORY COMPLETELY BEFORE UPDATING TO AVOID LOSING ANYTHING IMPORTANT.


== UPDATED MODS ==
Ars Magica 2 [1.2.0.022]

== CONFIGS ==
- Ars Magica 2 potion IDs moved - this will invalidate existing Ars Magica buffs on your character at the time of updating and may invalidate your player data if any were active before updating - or if you get lucky you'll just have different buffs on you after the update :p
- An ID conflict in ICBM that we missed has been fixed, adding access to the Tracker!
- Added MineTweaker script "newLauncherSupprtFrame T1Recipe.zs" to fix the recipe conflict in ICBM players reported - thanks again Alge for beating me to making these!

== MISCELLANEOUS ==
- In response to its crash-prone nature, Resonant Induction has been made entirely optional; use it with care and be aware that some features are incomplete and will crash you if you attempt to use them - if this is a deal-breaker for you, disable the relevant submod(s)

== KNOWN ISSUES ==
- If ICBM is on your client but not on the server you're playing on, you'll crash randomly
- Resonant Induction doesn't play nice with certain dusts and this can't be fixed as far as we know
- MCPC+ users should note its transformation into Cauldron and check for a new "cauldron.yml" config file to configure after updating, replacing "mcpc.yml"





Posted by Velotican - Jul 22 2014 07:40 PM

This update adds the remaining missing Voltz/UE mods to the pack, JAMI, the new Ars Magica 1.2 update and MineTweaker 3.0!

AFTER UPDATING, ANY ARS MAGICA CONTENT THAT NO LONGER EXISTS IN THE UPDATED RELEASE WILL VANISH. THIS INCLUDES YOUR ENTIRE ESSENCE NETWORK, AS THIS FEATURE HAS BEEN REDESIGNED TOTALLY. YOU WILL ALSO LOSE EVERYTHING FROM THE TRUSS MOD, AS THIS MOD HAS BEEN REMOVED.


== REMOVED MODS ==
Truss Mod

== NEW LIBS ==
AnimationAPI [1.1.2]

== NEW MODS ==
ICBM [1.4.2.386]
JAMI [1.0.13.122]
Redstone Armory [1.0-2]
Resonant Induction [0.3.1.369]
Remain in Motion [1.2.0]

== UPDATED MODS ==
Ars Magica 2 [1.2.0.021]
Extra Cells [1.6.9e]
GrowthCraft Core [2.0.6a]
Logistics Pipes [0.7.4.dev.291]
MineTweaker [3.0.6]
OpenComponents [0.2.0.46]
OpenComputers [1.3.1.516]
Refined Relocation [1.0.5e]
Sync [2.2.3]
Technomancy [0.8.1]
TiC Tooltips [1.1.8a]
Universal Electricity [3.1.0.115]
Waila Harvestability [1.0.4]

== CONFIGS ==
- MineTweaker scripts have been correctly migrated to the v3 format and are now found in the scripts folder instead of their old location
- Maximum brush sizes for Charlotte's Utilities world drawing utilities have been made more generous
- The HQM quest module has been updated - repeatedly!
- Resonant Induction Atomic age configs have been brought in line with the old Atomic Science settings, meaning the new version obeys power mode settings now
- Recipe conflicts caused by the presence of new mods have and are being corrected as they're found

== MISCELLANEOUS ==
- The Truss Mod has been removed as the only time we ever heard about people using it at all was when it crashed someone and corrupted their worlds on basic setups; that being the case you probably won't notice it being gone!
- Remain in Motion, previously Yogs-only, has been added to Mainline as compensation for frame fans!
- We're now using OpenComputers 1.3 - double-check your existing setups are still working as intended!
- Ars Magica 1.2 redesigns the Essence system - after updating your old setup will be gone!
- Blocks and items that no longer exist in this version of Ars Magica will be deleted when you load the world
- Introducing Minetweaker 3! Please report any broken scripts you find in our configs

== KNOWN ISSUES ==
- Resonant Induction doesn't play nice with certain dusts and this can't be fixed as far as we know
- MCPC+ users should note its transformation into Cauldron and check for a new "cauldron.yml" config file to configure after updating, replacing "mcpc.yml"





Posted by Velotican - Jul 03 2014 01:50 AM

This is likely to (but not guaranteed to be) the last 2.8 release - attention will now shift to polishing up 2.9 for release use.


ATTENTION MCPC+/CAULDRON SERVER OWNERS: the build we ship with the pack has been updated to the latest working version, 1.965.21.83.

For everyone else: bugfixes.

== UPDATED MODS ==
Big Reactors [0.3.4A2]
Forbidden Magic [pr0.35a]
Galacticraft [2.0.14.1084]
Logistics Pipes [0.7.4.dev.271]
Mobius Core [1.2.2]
OpenComputers [1.2.13.381]
Refined Relocation [1.0.5c]
Simply Jetpacks [0.3.1.1]
TiC Tooltips [1.1.8]
Waila Harvestability [1.0.3]

== MISCELLANEOUS ==
- Simply Jetpacks' Armored Jetpacks now lose some energy when you take damage, MPS-style
- The reported issue with permissions with OpenComputers on specific server setups should now be resolved in this update
- If you missed it last time, we now have a repaired HQM quest module!
- Some major mod updates have been deferred to the future 2.9 releases due to the heavy changes.

== KNOWN ISSUES ==
- If any MineTweaker script can't run, it breaks all of them - make sure you disable scripts on your server that aren't applicable to your setup to get the fixes for everything else - NOTE THAT YOU CAN EDIT MINETWEAKER SCRIPTS AND APPLY THE CHANGES *WITHOUT RESTARTING YOUR SERVER* - you just have to run the "/minetweaker reload" command when you're done making changes
- MCPC+ users should note its transformation into Cauldron and check for a new "cauldron.yml" config file to configure after updating, replacing "mcpc.yml"





Posted by Velotican - Jun 24 2014 07:40 PM

Bugfixes.

== UPDATED MODS ==
Carpenter's Blocks [2.1.2]
Ex Nihilo [1.29e]
JABBA [1.1.4]
Modular Forcefield System [3.6.3.91]
OpenBlocks [1.2.9]
OpenComputers [1.2.13.379]
OpenEye [0.6]
OpenModsLib [0.5.1]
OpenPeripheral Addons [0.1.5]
OpenPeripheral Core [0.4.1]
Refined Relocation [1.0.5a]
Resonant Engine [1.2.0.349]
Technomancy [0.5.1]
TiC Tooltips [1.1.7]
Universal Electricity [3.1.0.114]
Waila Harvestability [1.0.2]
Witchery [0.19.2]

== CONFIGS ==
- DartCraft time torches have been nerfed in several ways to minimise the chance of them killing your world - unfortunately this also makes them borderline useless :(

== MISCELLANEOUS ==
- If you have any hope of migrating your existing world to a future 1.7.* version of the modpack, you'll need at least this version of Carpenter's Blocks

== KNOWN ISSUES ==
- If any MineTweaker script can't run, it breaks all of them - make sure you disable scripts on your server that aren't applicable to your setup to get the fixes for everything else - NOTE THAT YOU CAN EDIT MINETWEAKER SCRIPTS AND APPLY THE CHANGES *WITHOUT RESTARTING YOUR SERVER* - you just have to run the "/minetweaker reload" command when you're done making changes
- MCPC+ users should note its transformation into Cauldron and check for a new "cauldron.yml" config file to configure after updating, replacing "mcpc.yml"
- There are problems with some HQM quests - we're thinking over how we're going to approach the HQM features from now on and it'll be fixed after we make that decision final most likely; sorry for the wait!





Posted by Velotican - Jun 16 2014 11:50 PM

This particular patch is identical in the stable and experimental branches, barring mods not available in stable yet.

This is about as close to a direct bugfix-only patch as you can get so long as Witchery keeps updating with new content.


== UPDATED LIBS ==
Forge Multipart [1.0.1.268]

== UPDATED MODS ==
Blood Magic [1.0.1g]
DartCraft [0.2.20v2]
Extra Cells [1.6.9d]
Logistics Pipes [0.7.4.dev.247]
Modular Forcefield System [3.6.3.90]
OpenComponents [0.1.2.43]
Witchery [0.19.1]

== CONFIGS ==
- The potion effect IDs for UE mods have been moved - this doesn't affect the stable branch (yet)
- MineTweaker scripts have been updated to disable the crafting of Ender Blocks until they stop crashing servers - avoid using this block until further notice

== KNOWN ISSUES ==
- If any MineTweaker script can't run, it breaks all of them - make sure you disable scripts on your server that aren't applicable to your setup to get the fixes for everything else - NOTE THAT YOU CAN EDIT MINETWEAKER SCRIPTS AND APPLY THE CHANGES *WITHOUT RESTARTING YOUR SERVER* - you just have to run the "/minetweaker reload" command when you're done making changes
- MCPC+ users should note its transformation into Cauldron and check for a new "cauldron.yml" config file to configure after updating, replacing "mcpc.yml"
- There are problems with some HQM quests - we're thinking over how we're going to approach the HQM features from now on and it'll be fixed after we make that decision final most likely; sorry for the wait!





Posted by Velotican - Jun 10 2014 01:15 AM

Witchery has a new dimension and boss fight!

Also, bugfixes!


== UPDATED MODS ==
BDLib [1.2.3.48]
ExtraTiC [0.8.3]
Gendustry [1.1.3.78]
Logistics Pipes [0.7.4.dev.241]
Mekanism [6.0.5.46]
Modular Forcefield System [3.6.3.88]
Resonant Engine [1.2.0.348]
Sync [2.2.2]
Universal Electricity [3.1.0.108]
Witchery [0.19.0]

== CONFIGS ==
- This update and the new 2.9 prototype were prepared simultaneously and have the same configs
- The new Torment Dimension from Witchery is assigned to dimension -38 by default

== MISCELLANEOUS ==
- Witchery 0.19 adds a new dimension, boss fight and a ton of extra tweaks and fixes!
- Resonant Engine is no longer optional

== KNOWN ISSUES ==
- If any MineTweaker script can't run, it breaks all of them - make sure you disable scripts on your server that aren't applicable to your setup to get the fixes for everything else - NOTE THAT YOU CAN EDIT MINETWEAKER SCRIPTS AND APPLY THE CHANGES *WITHOUT RESTARTING YOUR SERVER* - you just have to run the "/minetweaker reload" command when you're done making changes
- MCPC+ users should note its transformation into Cauldron and check for a new "cauldron.yml" config file to configure after updating, replacing "mcpc.yml"
- There are problems with some HQM quests - we're thinking over how we're going to approach the HQM features from now on and it'll be fixed after we make that decision final most likely; sorry for the wait!





Posted by Velotican - Jun 04 2014 03:25 AM

A NUMBER OF MODS MOVED THEIR CONFIGS IN THIS UPDATE JUST TO ANNOY YOU AND ME. ( ;D )
BE CAREFUL WHEN UPDATING.


Enhanced Portals 3 has cleaned up its config, with the unfortunate side-effect of changing certain block and item names to something unrecognisable. There *should* be no damage to your existing portals as mercifully they were sensibly named before, but be prepared for unpleasant surprises. Certain items and blocks from this mod appear to have been redesigned and their old versions may vanish after updating.

DartCraft now has Fairy Fountains! Retrogen for this feature is enabled so you get them in your world - disable it if it's causing problems.

The new Force biomes are *not* enabled, to avoid it warping your world seed. You're welcome! (If it's like any other biome, it'll start showing up as a Mystcraft page from now on in newly generated areas.)


== UPDATED MODS ==
Advanced Genetics [1.4.3]
DartCraft [0.2.19v4]
Emasher Resource [1.2.3.5]
EnderIO [1.0.6.376]
Engineer's Toolbox [1.1.8.4]
Enhanced Portals [3.0.0b-final2]
Galacticraft [2.0.13.1063]
GasCraft [2.0.4.4]
Hardcore Ender Expansion [1.6.1]
Logistics Pipes [0.7.4.dev.217]
Mad Science [1.00.165]
Magic Bees [2.1.13]
Mariculture [1.2.2f]
Mekanism [6.0.4.44]
Minechem [5.0.5-RC1]
Modular Forcefield System [3.6.2.70]
OpenComponents [0.1.1.40]
OpenComputers [1.2.12.376]
Particle Physics [1.0.1.20]
Resonant Engine* [1.2.0.343]
Simply Jetpacks [0.3.0.0]
Technomancy [0.5.0a4]
Universal Electricity [3.1.0.102]

== CONFIGS ==
- Retrogen for Fairy Fountains in DartCraft enabled - it's not confirmed to be working though; I had no time to test, unfortunately
- The new Force biomes are disabled to avoid world seed warping - this limits these biomes to Mystcraft worlds only
- The alternate recipe for Copper Canisters in Galacticraft has been enabled, and the Minetweaker fix we used to use for the Mariculture Vat has been disabled due to redundancy

== MISCELLANEOUS ==
- We now have a Java 7 checker (thanks chylex) - the pack will now crash with a useful error message if you're using Java 6 or earlier!
- Calclavia Core is now known as Resonant Engine!

- MCPC+ is now known as Cauldron (although it still calls itself MCPC+ in some places)
- Enhanced Portals 3 has a new config with redesigned content which may cause some losses
- Simply Jetpacks has a new set of configs which may cause some minor losses - but not to your jetpacks!

- All HQM quests provided with the pack can now be properly completed!

== KNOWN ISSUES ==
- If any MineTweaker script can't run, it breaks all of them - make sure you disable scripts on your server that aren't applicable to your setup to get the fixes for everything else - NOTE THAT YOU CAN EDIT MINETWEAKER SCRIPTS AND APPLY THE CHANGES *WITHOUT RESTARTING YOUR SERVER* - you just have to run the "/minetweaker reload" command when you're done making changes
- MCPC+ users should note its transformation into Cauldron and check for a new "cauldron.yml" config file to configure after updating, replacing "mcpc.yml"





Posted by Velotican - May 28 2014 01:15 AM

We're now beginning the discussion of what do for version 3 of the modpack. This is going to take a while and we're never getting rid of version 2 just like we never got rid of version 1 either, so don't worry there.

This got so big I had to split it into three posts:
Part 1: Resonant Rise 3.0 ETA
Part 2: Looking back on 2.X
Part 3: The new RR 3.0 Design Model





Posted by Velotican - May 25 2014 07:40 PM

Minechem has split into two mods: Minechem and Particle Physics. As a consequence of this, Particle Emitter inventories will be reset after updating, so you will probably want to empty yours first.

Other than that: bugfixes! (You know the drill by now.)


== UPDATED MODS ==
Blood Magic [1.0.1e]
Carpenter's Blocks [2.1.0]
Charlotte's Utilities [0.7.0]
EnderIO [1.0.5.0]
Ex Aliquo [0.11.2]
Extra Cells [1.6.9c]
Logistics Pipes [0.7.4.dev.216]
Mariculture [1.2.2d]
Mekanism [6.0.4.43]
Minechem [5.0.5-Dev5]
Modular Powersuits [0.10.0-118]
Numina [0.3.0.80]
OpenBlocks [1.2.8]
OpenComputers [1.2.11.375]
OpenEye [0.5]
OpenModsLib [0.5]
OpenPeripheralAddons [0.1.4]
OpenPeripheralCore [0.4.0]
Particle Physics [1.0.1.13]*
Simply Jetpacks [0.2.0.1]
Universal Electricity [3.1.0.97]
Witchery [0.18.4]

== CONFIGS ==
- The first version of the tutorial quest content is complete, although disabled in Mainline
- Mariculture continues to use the old settings for generating coral

== MISCELLANEOUS ==
- Minechem and Particle Physics are now two separate mods, although PP (hurr hurr) is still dependent on Minechem being installed
- After a long wait, Modular Powersuits has been successfully updated!
- Simply Jetpacks now lets you craft Armored Jetpacks
- With OpenMods going stable again, we've switched back to the latest stable versions of these mods

== KNOWN ISSUES ==
- If any MineTweaker script can't run, it breaks all of them - make sure you disable scripts on your server that aren't applicable to your setup to get the fixes for everything else - NOTE THAT YOU CAN EDIT MINETWEAKER SCRIPTS AND APPLY THE CHANGES WITHOUT RESTARTING YOUR SERVER - you just have to run the "/minetweaker reload" command when you're done making changes





Posted by Velotican - May 18 2014 03:00 PM

We only support certain versions of Java officially, and those versions are:

Java 7 Update 55 (or newer)
Java 8 Update 5 (or newer)

Our support staff have been instructed to disregard all support tickets and reports from older versions of Java - they probably just directed you to this thread. (Hi!)

If you are using the Mac version of ATLauncher, it will lock you to Java 6 in nearly all cases, therefore we don't support this version of the launcher. If you are having trouble launching the packs, please use the Linux version of the launcher before submitting support tickets.

If you are using a newer version of Java, we will still ask you to confirm that the bug also occurs on our officially supported Java versions, as these are the versions of Java we build and test the pack against. Newer versions are as likely to cause fresh problems as they are to cause improvements, so use them at your own risk.

If you are currently a Java 6 user, please update to Java 7 before attempting to use the modpack. If you are a Mac user, installing the development kit for Java (the JDK) is the most reliable way to get it working.

You can download the latest Java 7 JDK here: http://www.oracle.co...ds-1880260.html

One final note: if you think you were directed to this policy thread in error, you probably weren't - if you have multiple versions of Java installed, you need to tell ATLauncher to use the right one before it'll work. You can avoid this by just having one version installed, but this may affect your browser's Java compatibility as it too will need a specific version of Java.


The latest versions of Java at the time this policy was last updated are:

Java 7 Update 55
Java 8 Update 5

You should use the latest version of Java whenever you can.


Last updated 18 May 2014