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Posted by Nero - Jan 11 2015 07:17 PM

This is a Release Candidate of Resonant Rise 3, there may still be some issues please let us know.
 
Mainline has changed and will be changing over the next few versions. Technomagi is no longer auto selected by mainline and we plan to phase out Artifice so that it will also be optional.
 
For a detail description off the Mode system, the Eras, and Modifiers go here
 
RR 3.2.2.1-RC-MAIN
 
Just a basic bug fix and the addition of two mods.
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
    • Excessive
  • Eras:
    • Primordial
    • Antiquity
    • Medieval
    • Discovery
    • Mechanized
    • Information
  • Modifiers:
    • ​Hardcore Hunger
==New/Updated Non-Optional (Eternity) Mods/Libraries==
 
  • N/A
 
==New/Updated Optional Mods/Libraries==
  • Universal:
    • Eira IRC [1.7.56]
    • Ex-Astris [1.14.1]
    • Fluxed Crystals [0.0.4a]
    • ProjectE [0.2d-dev13]
    • Open Computers [1.4.4.24]
    • Sprinkles For Vanilla [1.0.5]
    • Technomancy [0.9.0 BETA-G]
    • Thaumic Energistics [0.8.8.0B-RV2]
    • Witchery [0.22.0]
==Removed Mods/Libraries==
  • N/A
==Configs==
  • Fixed Ex Nihilio mesh recipe
  • Mekanisim, Universal cables are now set to non-fancy.
 
==Misc.==
  • Ender IO was updated back to 317, sorry for the mess up there.
  • Witchery is adding new items and mechanics.
  • Technomagi is no longer automatically selected in mainline.
==Known Issues==
  • Vanilla Biome Generation - This will almost with out fail give you a lot of large inland Mushroom biomes, we have a fix for this, but if we enable this fix it will remove various biomes from BoP and potentially ruin the Era setup that Velotican has so wonderfully crafted for us. Instead I will list the fix here:
    • In 'biomegen.cfg' edit the following line:
    • B:Ocean=true
    • to this:
    • B:Ocean=false
    • Thank You to the many many members who have stepped forward with this fix.
  • Chat Spam - You will likely see some amount of Mine Tweaker spam when you first load your instance, this should only appear ONCE on the creation of your first world. This is a known issue and we are waiting on a fix from the Dev of Mine Tweaker to allow us the creation of dynamic configs that check for mods and THEN activate the tweaks.
    • The Spam you will likely see, here.
  • Veinminer - Not all ore/tools have been added to the needed lists please continue to let us know which ones have not been added and we will continue to add them when we can.
  • Twilight Forest - Tuberous Soil is causing crashes when it is used in conjunction with ANY plant, please do not use this block. It can cause a crash at random during Twilight Forest generation.





Posted by Nero - Jan 08 2015 09:53 PM

This is our first Release Candidate of Resonant Rise 3, there may still be some issues please let us know.
 
For a detail description off the Mode system, the Eras, and Modifiers go here
 
RR 3.2.2.0-RC-MAIN
 
Just a basic bug fix and the addition of two mods.
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
    • Excessive
  • Eras:
    • Primordial
    • Antiquity
    • Medieval
    • Discovery
    • Mechanized
    • Information
  • Modifiers:
    • ​Hardcore Hunger
==New/Updated Non-Optional (Eternity) Mods/Libraries==
 
  • AsieLib [0.3.8]
  • industrialcraft 2 [2.2.660-experimental-api]
  • ttCore [0.1.0-55]
  • Waila [1.5.8a]
 
==New/Updated Optional Mods/Libraries==
  • Universal:
    • AE2 stuff [0.1.1.5]
    • Ancient Warfare 2 [2.4.83-beta]
    • BiblioCraft [v1.9.2]
    • Binnie Mods [2.0-pre3]
    • Biomes O' Plenty [2.1.0.1036]
    • Blood Magic [1.3.0a-1]
    • Botania [r1.3-149]
    • Calculator [1.5.1]
    • Carpenter's Blocks [v3.3.4.2]
    • Compact Machines [1.14]
    • Computronics [1.3.4]
    • Ender Zoo [1.0.9.18]
    • Ex-Astris [1.13]
    • Extra Cells [2.2.25b45]
    • Funky-Locomotion [beta-4]
    • Galacticraft Core [3.0.6.250]
    • Galacticraft Planets [3.0.6.250]
    • Gendustry [1.4.3.47]
    • Hunger Overhaul [beta.5]
    • industrialcraft 2 [2.2.660-experimental]
    • Mekanism [7.1.1.145]
    • Mekanism Generators [7.1.1.145]
    • Mekanism Tools [7.1.1.145]
    • Micdoodle Core [3.0.6.250]
    • Mine Chem [5.0.5.358]
    • Mine Factory Reloaded-Compat Magical Crops [1.1.1]
    • Not Enough Items [1.0.4.83-universal]
    • Open Blocks [1.3-snapshot-539]
    • Open Computers [1.4.3.313-dev-universal]
    • Open Peripheral Core [0.5.0-snapshot-179]
    • Open Peripheral Integration [0.1.0-snapshot-25]
    • Pam's HarvestCraft [1.7.10f]
    • Pneumatic Craft [1.5.2-50-universal]
    • PowerConverters [3.0.4.46]
    • Quiver Bow [b78]
    • Random Things [2.2.3]
    • Refined Relocation [1.0.7d]
    • RF Tools [2.11]
    • Steves Addons [0.6.8]
    • Tinkers' Construct [1.8.2a]
    • Thaumcraft [4.2.3.0]
    • Thaumic Tinkerer [2.5-1.7.10-439]
    • TiC Tooltips [1.2.1]
    • Tweaks--RRino [0.0.1] (Custom Blacklist Mod for Torcherino, Thanks to jaredlll08)
    • Ztones [2.2.1]
==Removed Mods/Libraries==
  • n/a
==Configs==
  • Fixed HQM configs, Edit Mode should now be off by default.
  • Fixed the Advanced Generators and Brewcraft recipe Bug, properly this time.
 
==Misc.==
  • Torcherino has been moved to optional
  • Tweaks--RRino  is a mod-addon for Torcherino that allows players/server operators to blacklist items from working with Time Torches, Thanks to the Author of Fluxed Crystals, jaredlll08, for making this mod for us.
  • Veinminer was NOT updated this time.
==Known Issues==
  • Standing Issue - Vanilla Biome Generation- This will almost with out fail give you a lot of large inland Mushroom biomes, we have a fix for this, but if we enable this fix it will remove various biomes from BoP and potentially ruin the Era setup that Velotican has so wonderfully crafted for us. Instead I will list the fix here:
    • In 'biomegen.cfg' edit the following line:
    • ​B:Ocean=true
    • to this:
    • B:Ocean=false
    • Thank You to the many many members who have stepped forward with this fix.
  • Chat Spam - You will likely see some amount of Mine Tweaker spam when you first load your instance, this should only appear ONCE on the creation of your first world. This is a known issue and we are waiting on a fix from the Dev of Mine Tweaker to allow us the creation of dynamic configs that check for mods and THEN activate the tweaks.
    • The Spam you will likely see, here.





Posted by Nero - Dec 26 2014 07:02 PM

This is a experimental release of Resonant-Rise 3 expect issues.
 
For a detail description off the Mode system, the Eras, and Modifiers go here
 
RR 3.2.1.0-EXP-MAIN
 
Long awaited Thaumcraft and CoFH API Update!
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
    • Excessive
  • Eras:
    • Primordial
    • Antiquity
    • Medieval
    • Discovery
    • Mechanized
    • Information
  • Modifiers:
    • ​Hardcore Hunger
==New/Updated Non-Optional (Eternity) Mods/Libraries==
 
  • WAILAPlugins [0.0.1-10]
  • Apple Core [1.0.2]
  • Baubles [1.0.1.10]
  • CoFH Core [3.0.0B9-40]
  • CoFH Lib [1.0.0B8-34]
  • Not Enough Items [1.0.3.74-universal]
  • Open Blocks [1.3-snapshot-529]
  • Open Mods Lib [0.6-snapshot-282]
  • Red Gear Core [2.2.0]
  • WAILA Harvestability [1.1.1]
  • Thermal Foundation [1.0.0RC1-13]
 
==New/Updated Optional Mods/Libraries==
  • Universal:
    • Ars Magica 2 [1.4.0.006]
    • Applied Energistics 2 [rv2-beta-5]
    • Artifice [1.7.10-1.1.4-311]
    • Big Reactors [0.4.1A2]
    • Botania [r1.3-148]
    • Brewcraft [1.2.3]
    • BuildCraft [6.2.6]
    • Calculator [1.5]
    • Chicken Chunks [1.3.4.16-universal]
    • Chisel 2 [2.2.1]
    • Chisel Facades [2.7-cricket]
    • Ender IO [2.2.6.317]
    • Ender Storage [1.4.5.27-universal]
    • Ender Zoo [1.0.7.16]
    • Extra Bees and Trees [2.0-pre1]
    • Extra Cells [2.2.23b43]
    • Extra Utilities [1.2.1]
    • Logistics Pipes [0.8.2.89]
    • Mine Factory Reloaded [2.8.0RC6-6]
    • Nether Ores [2.3.0RC4-7]
    • Open Peripheral Addons [0.2.0-snapshot-145]
    • Open Peripheral Core [0.5.0-snapshot-177]
    • Open Peripheral Integration [0.1.0-snapshot-22]
    • Pam's HarvestCraft [1.7.10e]
    • QuiverBow [b75]
    • Redstone Armory [1.1-15-universal]
    • Redstone Arsenal [1.1.0RC1-19]
    • Refined Relocation [1.0.7c]
    • RF Tools [2.00]
    • Simply Jetpacks [1.3.2]
    • Spice Of Life [1.2.3]
    • Thaumcraft [4.2.2.1]
    • Thaumic Energistics [0.8.7.2a-rv2]
    • Thaumic Tinkerer [2.5-1.7.10-436]
    • Thermal Expansion [4.0.0B8-23]
    • Translocator [1.1.1.14-universal]
    • witchery [0.21.2]
==Removed Mods/Libraries==
  • Ars Magica 2
  • AE2 Stuff
  • Modular Power Suit Addons
==Configs==
  • Various Cleanups in configs (players should see little to no change except what is mentioned below)
  • Ancient Warfare 2 - Building Generation has been set to false, occasionally buildings using sticky pistons will cause CTD.
  • ChickenChunks - Reduced time for orphan chunk unload to 0, this should reduce chunk scarring.
  • Infernal Mobs - Removed: Choke and Sticky
 
==Misc.==
  • PLEASE READ!!! - This is a major overhaul to the RF-API and TC4 API I cannot guarantee world stability after this update. Though your worlds SHOULD be fine you have been warned.
  • Modular Power Suits Addons - This was removed for technical reason, the biggest issue is that the mod has not updated to the new AE2 API for RV2
  • Ars Magica 2 - Until this is more stable I am pulling this from the public pack. You can still add it and we will attempt to support you as much as we can but it will have to be done under unofficial support. (please note AM2 now requires the AnimationAPI again)
  • AE2 Stuff - This mod is currently not available for RV2, and some of the additions have been incorporated into AE2, the dev is working on this.
  • We are now using a custom version of  Thaumic Tinkerer, at least until the TT devs have a complete update available. This may cause issues, so if you find any report them to us please.
  • You will also notice a return of Binnie's mods (Extra Trees/Bees/etc.) Binnie has released a updated version that now works with the new BC API as well as a few other fixes, so it should be a bit more stable now. However please add it to your instances with caution.
==Known Issues==
  • Standing Issue - Vanilla Biome Generation- This will almost with out fail give you a lot of large inland Mushroom biomes, we have a fix for this, but if we enable this fix it will remove various biomes from BoP and potentially ruin the Era setup that Velotican has so wonderfully crafted for us. Instead I will list the fix here:
    • In 'biomegen.cfg' edit the following line:
    • ​B:Ocean=true
    • to this:
    • B:Ocean=false
    • Thank You to the many many members who have stepped forward with this fix.
  • Chat Spam - You will likely see some amount of Mine Tweaker spam when you first load your instance, this should only appear ONCE on the creation of your first world. This is a known issue and we are waiting on a fix from the Dev of Mine Tweaker to allow us the creation of dynamic configs that check for mods and THEN activate the tweaks.
    • The Spam you will likely see, here.

tl;dr - ^^^ THIS STUFF IS IMPORTANT READ IT!!! ^^^





Posted by Nero - Dec 25 2014 04:41 AM

This is a experimental release of Resonant-Rise 3 expect issues.
 
For a detail description off the Mode system, the Eras, and Modifiers go here
 
RR 3.2.0.0-EXP-MAIN
 
Another Forge update we are now running 1277
 
This update modifies biome weights through every mode. This should give each Era a distinct feel.
 
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
    • Excessive
  • Eras:
    • Primordial
    • Antiquity
    • Medieval
    • Discovery
    • Mechanized
    • Information (NEW)
  • Modifiers:
    • ​Hardcore Hunger
==New/Updated Non-Optional (Eternity) Mods/Libraries==
  • Forge [10.13.2.1277]
==New/Updated Optional Mods/Libraries==
  • Universal:
    • NotEnoughResources [0.1.0.79]
    • Pam's Harvestcraft [1.7.10e]
    • QuiverBow [B75]
    • Refined Relocation [1.0.7b]
    • Tinkers' Construct [1.8.1]
    • Translocator [1.1.1.14]
    • Witchery [0.21.0]
==Configs==
  • Minor Cleanup in configs (players should see little to no change)
 
==Misc.==
  • Finalized and working biome generation for Eternal (SandBox) and the Eras (Thanks Velotican)
  • Tweak recipe for Adv Generators no longer clashes with brewcraft
  • Tweaks to HarvestCraft dictionaried many crops, fixed several recipe overwrites.
==Known Issues==
  • Standing Issue - Vanilla Biome Generation- This will almost with out fail give you a lot of large inland Mushroom biomes, we have a fix for this, but if we enable this fix it will remove various biomes from BoP and potentially ruin the Era setup that Velotican has so wonderfully crafted for us. Instead I will list the fix here:
    • In 'biomegen.cfg' edit the following line:
    • B:Ocean=true
    • to this:
    • B:Ocean=false
    • Thank You to the many many members who have stepped forward with this fix.
  • Chat Spam - You will likely see some amount of MineTweaker spam when you first load your instance, this should only appear ONCE on the creation of your first world. This is a known issue and we are waiting on a fix from the Dev of MineTweaker to allow us the creation of dynamic configs that check for mods and THEN activate the tweaks.
    • The Spam you will likely see, here.





Posted by Nero - Dec 22 2014 12:52 PM

This is a experimental release of Resonant-Rise 3 expect issues.
 
For a detail description off the Mode system, the Eras, and Modifiers go here
 
RR 3.1.2.0-EXP-MAIN
 
IMPORTANT - We updated Forge from 1231 to 1272 - World resets shouldn't be required.
 
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
    • Excessive (NEW)
  • Eras:
    • Primordial
    • Antiquity
    • Medieval
    • Discovery
    • Mechanized
  • Modifier:
    • Hunger (NEW)
==New/Updated Non-Optional (Eternity) Mods/Libraries==
 
  • Forge [10.3.2.1272]
  • Industrialcraft-2 API [2.2.658-experimental]
  • Jabba [1.2.0a]
  • NotEnoughKeys [1.0.0b29]
  • NotEnoughResources [0.1.0.77]
  • OpenEye [0.6-snapshot-141]
  • OpenModsLib [0.6-snapshot-270]
  • WAILAPlugins [0.0.1-10]
==New/Updated Optional Mods/Libraries==
  • Universal:
    • Automagy [0.17.1]
    • BloodMagic [1.3.0-1]
    • Botania [r1.3-145]
    • compactmachines [1.13]
    • ExtraCells [2.1.29bnull]
    • Forbidden Magic-1.7.10-0.551]
    • HardcoreEnderExpansion  [v1.6.7]
    • industrialcraft 2 [2.2.658-experimental]
    • ModularPowersuits [0.11.0.176]
    • Numina [0.4.0.100]
    • OpenBlocks [1.3-snapshot-515]
    • OpenPeripheralAddons [0.2.0-snapshot-141]
    • OpenPeripheralCore [0.5.0-snapshot-174]
    • OpenPeripheralIntegration [0.1.0-snapshot-18]
    • PneumaticCraft [1.4.4-47-universal]
    • thaumicenergistics [0.8.7.2b-rv1]
    • ttCore [0.1.0-49]
    • Ztones [2.1]
==Removed Mods/Libraries==
  • Alchemy Plus Plus
  • Eureka
  • Buildcraft Additions
==Configs==
  • HEE - Update Notifier removed
 
==Misc.==
  • MineTweaker - Calculator Mod and OpenComputers no longer conflict
  • MineTweaker - Ancient Warfare 2's Iron Bushings no longer conflict with Brewcraft's Iron Ring
  • ATLauncher - Changed the color groupings in ATL to be less harsh
  • Mode - Excessive, though not actually new, the last releases were accidental, so we decided to just leave it out officially this time ;)
  • Modifier - Hardcore Hunger, this switch will activate three mods (Pam's Harvestcraft, Hunger Overhaul, and Spice of Life) as well as some slightly harder configs.
==Known Issues==
  • Standing Issue - Vanilla Biome Generation- This will almost with out fail give you a lot of large inland Mushroom biomes, we are still trying to find a fix for this (or figure out if this is now a feature).





Posted by Nero - Dec 20 2014 02:30 AM

This is a experimental release of Resonant-Rise 3 expect issues.
 
For a detail description off the Mode system, the Eras, and Modifiers go here
 
RR 3.1.1.2-EXP-MAIN
 
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
  • Eras:
    • Primordial
    • Antiquity
    • Medieval
    • Discovery
    • Mechanized
==New/Updated Non-Optional (Eternity) Mods/Libraries==
  • Ender Storage [1.4.5.26] (not new just moved)
  • Eureka [2.1]
==New/Updated Optional Mods/Libraries==
  • Universal:
    • Aroma1997Core [1.0.2.13]
    • Aroma1997 Mining World [1.1.0.1]
    • Buildcraft [6.2.5]
    • Botania [r1.3-143]
    • Tinkers Contruct [1.8.0]
==Configs==
  • Project E - More balancing, Added Metallurgy and Forestry.
 
==Misc.==
  • Advanced Generatos was added Mainline.
  • Buildcraft Rolled back to the version before the CoFH hot-fix.
  • Enderstorage was made non-optional.
==Known Issues==
  • Block Lag - Has been reported by many players, even in SSP, this is being looked into. We believe a lot of this might be engineer's toolbox, but there may be others, Also I would like to point out using ALL of the mods (or nearly all) will cause SERIOUS strain on your PC please be aware with every mod activated your client is pushing ~250 mods. A partial fix to this would be to run a server on you own machine then connect to it, documented .
  • Standing Issue - Vanilla Biome Generation- This will almost with out fail give you a lot of large inland Mushroom biomes, we are still trying to find a fix for this (or figure out if this is now a feature).





Posted by Nero - Dec 16 2014 07:40 PM

This is a experimental release of Resonant-Rise 3 expect issues.
 
For a detail description off the Mode system, the Eras, and Modifiers go here
 
This is a Hotfix for 3.1.1.0-EXP-MAIN this rolls back many mods associated with CoFH API, until the latest CoFH update is sorted out.
 
RR 3.1.1.1-EXP-MAIN
 
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
  • Eras:
    • Primordial
    • Antiquity
    • Medieval
    • Discovery
    • Mechanized
==New/Updated Non-Optional (Eternity) Mods/Libraries==
  • CoFH Core [3.0.0B8-36]
  • CoFH Lib [1.0.0B7-29]
  • Thermal Foundation [1.0.0B3-8]
  • ttCore [0.1.0-48]
==New/Updated Optional Mods/Libraries==
  • Universal:
    • Ender IO [2.2.2.285]
    • Ender Zoo [1.0.5.14]
    • Extra Cells [2.1.13BNULL]
    • Generators [0.9.6.27]
    • Minefactory Reloaded [2.8.0RC5-694]
    • NetherOres [2.3.0RC3-84]
    • Redstone Armory [1.1-12]
==Removed Mods/Libraries==
  • Binnie-Mods
  • Engineer's Toolbox
  • Ex Nihilo
  • Ex Astris
  • Mariculture
  • Ztones

 

==Configs==
  • Soul Shards: Reborn - Fixed the enchantment conflict moved to 97.
 
==Misc.==
  • Binnie-Mods - removed due to instability.
  • Removed mods were moved to DEV builds, not completely removed.
==Known Issues==
  • Block Lag - Has been reported by many players, even in SSP, this is being looked into. We believe a lot of this might be engineer's toolbox, but there may be others, Also I would like to point out using ALL of the mods (or nearly all) will cause SERIOUS strain on your PC please be aware with every mod activated your client is pushing ~250 mods. A partial fix to this would be to run a server on you own machine then connect to it, documented .
  • Standing Issue - Vanilla Biome Generation- This will almost with out fail give you a lot of large inland Mushroom biomes, we are still trying to find a fix for this (or figure out if this is now a feature).





Posted by Nero - Dec 15 2014 08:20 PM

This is a experimental release of Resonant-Rise 3 expect issues.
 
For a detail description off the Mode system, the Eras, and Modifiers go here
 
RR 3.1.1.0-EXP-MAIN
 
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
    • Excessive (Removed Temporarily)
  • Eras:
    • Primordial
    • Antiquity
    • Medieval
    • Discovery
    • Mechanized (NEW)
==New/Updated Non-Optional (Eternity) Mods/Libraries==
  • CoFH Core [3.0.0B9-40]
  • CoFH Lib [1.0.0B8-34]
  • EnndsCore [2.1.1.109-B]
  • Industrial Craft 2 API [2.2.657]
  • ModTweaker [0.6-22]
  • NEI Addons [1.12.3.11]
  • NEi Integration [1.0.3]
  • Not Enough Items [1.0.3.73]
  • Project Red: Base [4.5.8.59]
  • Project Red: Compat [4.5.8.59]
  • Project Red: Integration [4.5.8.59]
  • Thermal Foundation [1.0.0RC1-13]
  • ttCore [0.1.0-47]
  • WAILA [1.5.6a]
  • WAILA Plugins 0.0.1-8
==New/Updated Optional Mods/Libraries==
  • Client:
    • Inventory Tweaks [1.59-DEV-156]
  • Universal:
    • Advanced Generators [0.9.6.27]
    • Aethercraft [1.4.5.68]
    • Alchemy++ [1.2.0.73]
    • Ancient Warfare 2 [2.3.78-Beta]
    • Automagy [0.16]
    • Blood Magic [1.3.0 Beta-6]
    • Botania [R1.3-141]
    • Buildcraft [6.2.6]
    • Buildcraft Additions [1.8.1]
    • Carpenter's Blocks [3.3.4-DEV]
    • Chisel 2 [2.1.3]
    • Chisel Facades [2.6]
    • Dr. Cyano's Wonderful Wands [1.4.2]
    • Electrical Age [1.9_R44]
    • Ender Compass [1.0]
    • Ender IO [2.2.3.306]
    • Ender Zoo [1.0.7.16]
    • Enhanced Portals [3.0.7]
    • Extra Cells [2.1.24BNULL]
    • Forbidden Magic [0.55]
    • Forestry [3.3.0.6]
    • Fossils & Archeology Revival [7.0.1]
    • Funky Locomotion [BETA-3]
    • Galacticraft Core [3.0.6.245]
    • Galacticraft Planets [3.0.6.245]
    • Greg's Lighting [1.11.1]
    • Industrial Craft 2 [2.2.657]
    • Irridium Mod [1.0.2]
    • Logistics Pipes [0.8.2.84]
    • MicDoodle Core [3.0.6.245]
    • Mine & Blade: Battlegear 2 Bullseye [1.0.6.3]
    • MineFactory Reloaded [2.8.0RC6-6]
    • NetherOres [2.3.0RC4]
    • Open Blocks [1.3-Snapshot-513]
    • Open Computers [1.4.2.275-DEV]
    • Open Peripheral Addons [0.2.0-Snapshot-139]
    • Open Peripheral Core [0.5.0-Snapshot-172]
    • Open Peripheral Integration [0.1.0-Snapshot-17]
    • Project E [Alpha 0.2c]
    • Project Red: Lighting [4.5.8.59]
    • Project Red: Mechanical Beta [4.5.8.59]
    • Project Red: World [4.5.8.59]
    • Random Things [2.2.2]
    • Redstone Armory [1.1-14]
    • Remote IO [1.8.1.884]
    • Simply Jetpacks [1.3.0]
    • Small Boats [10.13.0-14.0]
    • Soul Shards: Reborn [RC3]
    • Steves AddOns [0.6.5]
    • Steves Factory Manager [A92] (Rollback)
    • TechnoMagi [3.0.1.83-Dev]
    • Technomancy [0.9.0 Beta]
    • Thaumcraft NEI Plugin [1.6A]
    • Thaumic Energistics [0.8.7B]
    • Thaumic Tinkerer [2.5-1.7.10-432]
    • Tinkers' Mechworks [0.2.10]
    • Veinminer [0.21.2.44]
    • Ztones [2.0]
==Removed Mods/Libraries==
  • Disease Craft
  • Minecraft Resource Calculator 2 
  • Minecraft Resource Calculator 2 Add-On
  • Quarry Plus

 

==Configs==
  • All Configs -- Should now have the updater warnings turned off, there should be very few exceptions.
  • Project E - Massive balancing to EMC values, this is an ongoing project. (Thanks to Lanse505 for all the effort on this thus far.)
  • Veinminer - Correct Configs SHOULD be updated this time. (Thanks to Lanse and Sampson172 for the efforts that went in to the mod inclusions.)
 
==Misc.==
  • Steves's Factory was rolled back to address crashing issues.
  • Fix to the SAG mill Metal Block duping issue within Ender IO using dark matter balls (thanks to Saeldur)
  • Disease Craft Removal - The nausea
  • Minecraft Resource Calculator 2 and Addon - The mod support for these mods are lacking at this time.
  • Quarry Plus - Still produces intermitant NPEs when placed in world.
  • We are using a custom version of Magic Bees, this is due to an issue with old version of Magic Bees using an out of date Thaumcrfaft API and causing a crash. To fix this the version we are using removes Thaumium Scoop and Grafter. (Thanks to jared for this custom version)
  • Colorized and formatted the ATL launcher Options for the Resonant Rise pack.
    • Mod Groups are colorized now, this means if for an example a mod belongs to the Thaumcraft 4 group it will be purple in color. The only mods that will not be gouped in colors are stand alone mods and RISK mods, this will be explained further here.
    • All Optional Mods are now alphabetized unless the mod is a child mod, then the mod will be alphabetized under it's parent mod, again this will be explained further here.
==Known Issues==
  • Binnie's Mods - (Extra Bees/Trees, Botany, Genetics) has been very unstable as of late. This is due to lack of development since Binnie is busy IRL, when this is fixed we will start including this mod in Sandbox and Eras again.
  • Block Lag - Has been reported by many players, even in SSP, this is being looked into. We believe a lot of this might be engineer's toolbox, but there may be others, Also I would like to point out using ALL of the mods (or nearly all) will cause SERIOUS strain on your PC please be aware with every mod activated your client is pushing ~250 mods. A partial fix to this would be to run a server on you own machine then connect to it, documented .
  • Standing Issue - Vanilla Biome Generation- This will almost with out fail give you a lot of large inland Mushroom biomes, we are still trying to find a fix for this (or figure out if this is now a feature).





Posted by Nero - Dec 08 2014 07:15 AM

This is a experimental release of Resonant-Rise 3 expect issues.
 
tl;dr - Fixed Gravestones, ttCore, Thaumic Tinkerer, Galacticraft <-> Artifice issues.
 
For a detail description of the Mode system, the Eras, and Modifiers go here.
 

RR 3.1.0.2-EXP-MAIN

 
==New/Updated Optional Mods/Libraries==
  • Universal:
    • Thaumic Tinker [2.5-1.7.10-421]
 
==Removed Mods/Libraries==
  • n/a
 
==Configs==
  • Fixed Grave Stones in Eras they should now be working.
 
 
==Misc.==
  • ttCore is now non-optional (no more ttCore missing crashes)
  • had to roll back Thaumic Tinker to fix wand crashes.
  • Artifice Flowers should no longer spawn in Galacticraft dimensions (thanks to NullCascade)
  • More Blocks are now considered seal-able with Galacticraft (thanks to NullCascade)
 
==Known Issues==
  • Reports of Portals to The Erebus causing CTDs
  • Some players are noting serious block lag (even in SSP) this is being looked into. We believe a lot of this might be engineer's toolbox, but there may be others, Also I would like to point out using ALL of the mods (or nearly all) will cause SERIOUS strain on your PC please be aware with every mod activated your client is pushing ~250 mods.
  • Fossils and Archaeology Issues such as not being able to craft items, this will (hopefully) fixed with the new version of the mod.
  • Standing Issue - Vanilla Biome Generation- This will almost with out fail give you a lot of large inland Mushroom biomes, we are still trying to find a fix for this (or figure out if this is now a feature).





Posted by Nero - Dec 06 2014 04:37 PM

This is a experimental release of Resonant-Rise 3 expect issues.
 

RR 3.1.0.1-EXP-MAIN

 
tl;dr - Config Fix for HEE + Broken Recipe Crashes, lowered max y spawn of copper/tin ore bushes, made OpenBlocks Eternal with matching era configs.
 
For a detail description of the Mode system, the Eras, and Modifiers go here.
 
 
==Configs==
  • Metallurgy - Disabled Copper and Bronze Tool/Weapon and Armor in the sandbox mode recipes to reduce conflicts.
  • OpenBlocks - Added Era specific configs for openblocks, these configs disable all blocks from OpenBlocks in early Eras.
  • The Erebus - Turned off Pile of bones ability to keep inventory now that OpenBlocks is in all Eras and Sandbox modes.
  • Tinkers' Construct - Dropped Copper Berry Bushes max y to from 90 to 70 should stop the bulk of the excessive bushes on the surface of the overworld. Lowered The Tin Berry Ore Bushes max y from 55 to 50.
 
 
==Misc.==
  • Moved OpenBlocks to Eternal (non-optional) to ensure a unified tombstone system.
 
==Known Issues==
  • Reports of Portals to The Erebus causing CTDs
  • Some players are noting serious block lag (even in SSP) this is being looked into. We believe a lot of this might be engineer's toolbox, but there may be others, Also I would like to point out useing ALL of the mods (or nearly all) will cause SERIOUS strain on your PC please be aware with every mod activated your client is pushing ~250 mods.
  • Fossils and Archaeology Issues such as not being able to craft items, this will (hopefully) fixed with the new version of the mod.
  • Standing Issue - Vanilla Biome Generation- This will almost with out fail give you a lot of large inland Mushroom biomes, we are still trying to find a fix for this (or figure out if this is now a feature).