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  • Topic: Hello All :)

    Hey guys!    Ne...

    Started by: FaLLenExiLe

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Posted by Nero - Dec 20 2014 02:30 AM

This is a experimental release of Resonant-Rise 3 expect issues.
 
For a detail description off the Mode system, the Eras, and Modifiers go here
 
RR 3.1.1.2-EXP-MAIN
 
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
  • Eras:
    • Primordial
    • Antiquity
    • Medieval
    • Discovery
    • Mechanized
==New/Updated Non-Optional (Eternity) Mods/Libraries==
  • Ender Storage [1.4.5.26] (not new just moved)
  • Eureka [2.1]
==New/Updated Optional Mods/Libraries==
  • Universal:
    • Aroma1997Core [1.0.2.13]
    • Aroma1997 Mining World [1.1.0.1]
    • Buildcraft [6.2.5]
    • Botania [r1.3-143]
    • Tinkers Contruct [1.8.0]
==Configs==
  • Project E - More balancing, Added Metallurgy and Forestry.
 
==Misc.==
  • Advanced Generatos was added Mainline.
  • Buildcraft Rolled back to the version before the CoFH hot-fix.
  • Enderstorage was made non-optional.
==Known Issues==
  • Block Lag - Has been reported by many players, even in SSP, this is being looked into. We believe a lot of this might be engineer's toolbox, but there may be others, Also I would like to point out using ALL of the mods (or nearly all) will cause SERIOUS strain on your PC please be aware with every mod activated your client is pushing ~250 mods. A partial fix to this would be to run a server on you own machine then connect to it, documented .
  • Standing Issue - Vanilla Biome Generation- This will almost with out fail give you a lot of large inland Mushroom biomes, we are still trying to find a fix for this (or figure out if this is now a feature).





Posted by Nero - Dec 16 2014 07:40 PM

This is a experimental release of Resonant-Rise 3 expect issues.
 
For a detail description off the Mode system, the Eras, and Modifiers go here
 
This is a Hotfix for 3.1.1.0-EXP-MAIN this rolls back many mods associated with CoFH API, until the latest CoFH update is sorted out.
 
RR 3.1.1.1-EXP-MAIN
 
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
  • Eras:
    • Primordial
    • Antiquity
    • Medieval
    • Discovery
    • Mechanized
==New/Updated Non-Optional (Eternity) Mods/Libraries==
  • CoFH Core [3.0.0B8-36]
  • CoFH Lib [1.0.0B7-29]
  • Thermal Foundation [1.0.0B3-8]
  • ttCore [0.1.0-48]
==New/Updated Optional Mods/Libraries==
  • Universal:
    • Ender IO [2.2.2.285]
    • Ender Zoo [1.0.5.14]
    • Extra Cells [2.1.13BNULL]
    • Generators [0.9.6.27]
    • Minefactory Reloaded [2.8.0RC5-694]
    • NetherOres [2.3.0RC3-84]
    • Redstone Armory [1.1-12]
==Removed Mods/Libraries==
  • Binnie-Mods
  • Engineer's Toolbox
  • Ex Nihilo
  • Ex Astris
  • Mariculture
  • Ztones

 

==Configs==
  • Soul Shards: Reborn - Fixed the enchantment conflict moved to 97.
 
==Misc.==
  • Binnie-Mods - removed due to instability.
  • Removed mods were moved to DEV builds, not completely removed.
==Known Issues==
  • Block Lag - Has been reported by many players, even in SSP, this is being looked into. We believe a lot of this might be engineer's toolbox, but there may be others, Also I would like to point out using ALL of the mods (or nearly all) will cause SERIOUS strain on your PC please be aware with every mod activated your client is pushing ~250 mods. A partial fix to this would be to run a server on you own machine then connect to it, documented .
  • Standing Issue - Vanilla Biome Generation- This will almost with out fail give you a lot of large inland Mushroom biomes, we are still trying to find a fix for this (or figure out if this is now a feature).





Posted by Nero - Dec 15 2014 08:20 PM

This is a experimental release of Resonant-Rise 3 expect issues.
 
For a detail description off the Mode system, the Eras, and Modifiers go here
 
RR 3.1.1.0-EXP-MAIN
 
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
    • Excessive (Removed Temporarily)
  • Eras:
    • Primordial
    • Antiquity
    • Medieval
    • Discovery
    • Mechanized (NEW)
==New/Updated Non-Optional (Eternity) Mods/Libraries==
  • CoFH Core [3.0.0B9-40]
  • CoFH Lib [1.0.0B8-34]
  • EnndsCore [2.1.1.109-B]
  • Industrial Craft 2 API [2.2.657]
  • ModTweaker [0.6-22]
  • NEI Addons [1.12.3.11]
  • NEi Integration [1.0.3]
  • Not Enough Items [1.0.3.73]
  • Project Red: Base [4.5.8.59]
  • Project Red: Compat [4.5.8.59]
  • Project Red: Integration [4.5.8.59]
  • Thermal Foundation [1.0.0RC1-13]
  • ttCore [0.1.0-47]
  • WAILA [1.5.6a]
  • WAILA Plugins 0.0.1-8
==New/Updated Optional Mods/Libraries==
  • Client:
    • Inventory Tweaks [1.59-DEV-156]
  • Universal:
    • Advanced Generators [0.9.6.27]
    • Aethercraft [1.4.5.68]
    • Alchemy++ [1.2.0.73]
    • Ancient Warfare 2 [2.3.78-Beta]
    • Automagy [0.16]
    • Blood Magic [1.3.0 Beta-6]
    • Botania [R1.3-141]
    • Buildcraft [6.2.6]
    • Buildcraft Additions [1.8.1]
    • Carpenter's Blocks [3.3.4-DEV]
    • Chisel 2 [2.1.3]
    • Chisel Facades [2.6]
    • Dr. Cyano's Wonderful Wands [1.4.2]
    • Electrical Age [1.9_R44]
    • Ender Compass [1.0]
    • Ender IO [2.2.3.306]
    • Ender Zoo [1.0.7.16]
    • Enhanced Portals [3.0.7]
    • Extra Cells [2.1.24BNULL]
    • Forbidden Magic [0.55]
    • Forestry [3.3.0.6]
    • Fossils & Archeology Revival [7.0.1]
    • Funky Locomotion [BETA-3]
    • Galacticraft Core [3.0.6.245]
    • Galacticraft Planets [3.0.6.245]
    • Greg's Lighting [1.11.1]
    • Industrial Craft 2 [2.2.657]
    • Irridium Mod [1.0.2]
    • Logistics Pipes [0.8.2.84]
    • MicDoodle Core [3.0.6.245]
    • Mine & Blade: Battlegear 2 Bullseye [1.0.6.3]
    • MineFactory Reloaded [2.8.0RC6-6]
    • NetherOres [2.3.0RC4]
    • Open Blocks [1.3-Snapshot-513]
    • Open Computers [1.4.2.275-DEV]
    • Open Peripheral Addons [0.2.0-Snapshot-139]
    • Open Peripheral Core [0.5.0-Snapshot-172]
    • Open Peripheral Integration [0.1.0-Snapshot-17]
    • Project E [Alpha 0.2c]
    • Project Red: Lighting [4.5.8.59]
    • Project Red: Mechanical Beta [4.5.8.59]
    • Project Red: World [4.5.8.59]
    • Random Things [2.2.2]
    • Redstone Armory [1.1-14]
    • Remote IO [1.8.1.884]
    • Simply Jetpacks [1.3.0]
    • Small Boats [10.13.0-14.0]
    • Soul Shards: Reborn [RC3]
    • Steves AddOns [0.6.5]
    • Steves Factory Manager [A92] (Rollback)
    • TechnoMagi [3.0.1.83-Dev]
    • Technomancy [0.9.0 Beta]
    • Thaumcraft NEI Plugin [1.6A]
    • Thaumic Energistics [0.8.7B]
    • Thaumic Tinkerer [2.5-1.7.10-432]
    • Tinkers' Mechworks [0.2.10]
    • Veinminer [0.21.2.44]
    • Ztones [2.0]
==Removed Mods/Libraries==
  • Disease Craft
  • Minecraft Resource Calculator 2 
  • Minecraft Resource Calculator 2 Add-On
  • Quarry Plus

 

==Configs==
  • All Configs -- Should now have the updater warnings turned off, there should be very few exceptions.
  • Project E - Massive balancing to EMC values, this is an ongoing project. (Thanks to Lanse505 for all the effort on this thus far.)
  • Veinminer - Correct Configs SHOULD be updated this time. (Thanks to Lanse and Sampson172 for the efforts that went in to the mod inclusions.)
 
==Misc.==
  • Steves's Factory was rolled back to address crashing issues.
  • Fix to the SAG mill Metal Block duping issue within Ender IO using dark matter balls (thanks to Saeldur)
  • Disease Craft Removal - The nausea
  • Minecraft Resource Calculator 2 and Addon - The mod support for these mods are lacking at this time.
  • Quarry Plus - Still produces intermitant NPEs when placed in world.
  • We are using a custom version of Magic Bees, this is due to an issue with old version of Magic Bees using an out of date Thaumcrfaft API and causing a crash. To fix this the version we are using removes Thaumium Scoop and Grafter. (Thanks to jared for this custom version)
  • Colorized and formatted the ATL launcher Options for the Resonant Rise pack.
    • Mod Groups are colorized now, this means if for an example a mod belongs to the Thaumcraft 4 group it will be purple in color. The only mods that will not be gouped in colors are stand alone mods and RISK mods, this will be explained further here.
    • All Optional Mods are now alphabetized unless the mod is a child mod, then the mod will be alphabetized under it's parent mod, again this will be explained further here.
==Known Issues==
  • Binnie's Mods - (Extra Bees/Trees, Botany, Genetics) has been very unstable as of late. This is due to lack of development since Binnie is busy IRL, when this is fixed we will start including this mod in Sandbox and Eras again.
  • Block Lag - Has been reported by many players, even in SSP, this is being looked into. We believe a lot of this might be engineer's toolbox, but there may be others, Also I would like to point out using ALL of the mods (or nearly all) will cause SERIOUS strain on your PC please be aware with every mod activated your client is pushing ~250 mods. A partial fix to this would be to run a server on you own machine then connect to it, documented .
  • Standing Issue - Vanilla Biome Generation- This will almost with out fail give you a lot of large inland Mushroom biomes, we are still trying to find a fix for this (or figure out if this is now a feature).





Posted by Nero - Dec 08 2014 07:15 AM

This is a experimental release of Resonant-Rise 3 expect issues.
 
tl;dr - Fixed Gravestones, ttCore, Thaumic Tinkerer, Galacticraft <-> Artifice issues.
 
For a detail description of the Mode system, the Eras, and Modifiers go here.
 

RR 3.1.0.2-EXP-MAIN

 
==New/Updated Optional Mods/Libraries==
  • Universal:
    • Thaumic Tinker [2.5-1.7.10-421]
 
==Removed Mods/Libraries==
  • n/a
 
==Configs==
  • Fixed Grave Stones in Eras they should now be working.
 
 
==Misc.==
  • ttCore is now non-optional (no more ttCore missing crashes)
  • had to roll back Thaumic Tinker to fix wand crashes.
  • Artifice Flowers should no longer spawn in Galacticraft dimensions (thanks to NullCascade)
  • More Blocks are now considered seal-able with Galacticraft (thanks to NullCascade)
 
==Known Issues==
  • Reports of Portals to The Erebus causing CTDs
  • Some players are noting serious block lag (even in SSP) this is being looked into. We believe a lot of this might be engineer's toolbox, but there may be others, Also I would like to point out using ALL of the mods (or nearly all) will cause SERIOUS strain on your PC please be aware with every mod activated your client is pushing ~250 mods.
  • Fossils and Archaeology Issues such as not being able to craft items, this will (hopefully) fixed with the new version of the mod.
  • Standing Issue - Vanilla Biome Generation- This will almost with out fail give you a lot of large inland Mushroom biomes, we are still trying to find a fix for this (or figure out if this is now a feature).





Posted by Nero - Dec 06 2014 04:37 PM

This is a experimental release of Resonant-Rise 3 expect issues.
 

RR 3.1.0.1-EXP-MAIN

 
tl;dr - Config Fix for HEE + Broken Recipe Crashes, lowered max y spawn of copper/tin ore bushes, made OpenBlocks Eternal with matching era configs.
 
For a detail description of the Mode system, the Eras, and Modifiers go here.
 
 
==Configs==
  • Metallurgy - Disabled Copper and Bronze Tool/Weapon and Armor in the sandbox mode recipes to reduce conflicts.
  • OpenBlocks - Added Era specific configs for openblocks, these configs disable all blocks from OpenBlocks in early Eras.
  • The Erebus - Turned off Pile of bones ability to keep inventory now that OpenBlocks is in all Eras and Sandbox modes.
  • Tinkers' Construct - Dropped Copper Berry Bushes max y to from 90 to 70 should stop the bulk of the excessive bushes on the surface of the overworld. Lowered The Tin Berry Ore Bushes max y from 55 to 50.
 
 
==Misc.==
  • Moved OpenBlocks to Eternal (non-optional) to ensure a unified tombstone system.
 
==Known Issues==
  • Reports of Portals to The Erebus causing CTDs
  • Some players are noting serious block lag (even in SSP) this is being looked into. We believe a lot of this might be engineer's toolbox, but there may be others, Also I would like to point out useing ALL of the mods (or nearly all) will cause SERIOUS strain on your PC please be aware with every mod activated your client is pushing ~250 mods.
  • Fossils and Archaeology Issues such as not being able to craft items, this will (hopefully) fixed with the new version of the mod.
  • Standing Issue - Vanilla Biome Generation- This will almost with out fail give you a lot of large inland Mushroom biomes, we are still trying to find a fix for this (or figure out if this is now a feature).





Posted by Velotican - Dec 06 2014 02:02 AM

This is a major overhaul of the oregen for RR3, to bring it more in line with RR2's classic setup, after some discussion with the team.
 
There are no mod changes in this update compared to 3.0.3.0-EXP, however the changes to oregen are so huge that a world reset is recommended, but not required. If you'd like to help us test the new layout that would be super-helpful, as if no issues are raised from this point onwards, this will be the final oregen for the modpack, excluding some minor embellishments we're working on that may not yet pan out.
 
Users playing in certain Eras will notice the strongest changes to the oregen, so be prepared!
 
== UPDATED MODS ==
 
[no changes from 3.0.3.0-EXP]
 
== CONFIGS ==
 
- Era specific oregen has been implemented! Primordial and Information-style oregen are the two extremes of the scale, with ore in the between Eras closer in some ways to one or the other
- Sandbox players have their oregen synced with the as-yet unreleased Information Era; the final of the six and the Era closest to RR2 ore distribution
- Primordial players will notice that most ores can spawn anywhere!! Well, anywhere except mountains - which have their own treasures to uncover...
- Antiquity players will find that around this time, gold and lapis get weirdly easy to find
- Medieval players now have a world that is similar in many ways to the present day, yet different in many others - the people of the day haven't yet realised the value of everything beneath their feet yet
- By the Discovery period, the world has mostly settled down, but not totally





Posted by Nero - Dec 03 2014 10:02 AM

This is a experimental release of Resonant-Rise 3 expect issues.
 
tl;dr - Lots of updates, Discovery Era added, Ore Generation was Unified and Tinkered with (it acts very differently now you should consider a world reset)
 
For a detail description of the Mode system, the Eras, and Modifiers go here.
 

RR 3.0.3.0-EXP-MAIN

 
 
==Modes==
  • Temporal Compression (Sandbox):
    • Lite
    • Mainline
  • Eras:
    • Primordial
    • Antiquity
    • Medieval
    • Discovery (NEW)
  • Modifiers:
    • None Implemented Yet
 
==New/Updated Dependencies==
  • CodeChickenLib [1.1.1.106]
 
==New/Updated Non-Optional (Eternity) Mods/Libraries==
  • Asie Lib [0.3.4]
  • BdLib [1.5.1.32]
  • Biomes o' Plenty [2.1.0.1019]
  • ChickenChunks [1.3.4.14]
  • Eureka API [2.1]
  • Flatsigns [2.1.0.19]
  • Infernal Mobs [1.5.9]
  • INpure Core [1.0.0b7-19]
 
==New/Updated Optional Mods/Libraries==
  • Server Only:
    • Tick Profiler [37]
  • Client Only:
    • n/a
  • Universal:
    • Advanced Machines [59.0.2]
    • Advanced Solar Panel [3.5.1]
    • Advanced Repulsion Systems [59.0.2]
    • Alchemy Plus Plus [1.2.0.66]
    • Ancient Warfare 2 [2.3.77]
    • Another One Bites The Dust (AOBD) [2.3.5]
    • Atum [0.6.34]
    • Automagy [0.14]
    • BiblioCraft [1.9.1]
    • Big Reactors [0.4.0a]
    • Blood Magic [1.2.1b-1]
    • Botania [r1.3-139]
    • BuildCraft [6.2.0]
    • Carpenter's Blocks [3.3.3]
    • Chisel [2.1.0.0]
    • Chisel Facades [2.4]
    • Compact Machines [1.12]
    • Computer Craft [1.65]
    • Computronics [1.3.2]
    • Electrical Age Beta [1.9-r43]
    • Ender IO [2.2.2.285]
    • EnderStorage [1.4.5.26]
    • Ender Zoo [1.0.5.14]
    • ExtraCells [2.1.13bnull]
    • ExtraUtilities [1.2.0]
    • Flaxbeard's Steam Power Mod [0.27.2]
    • Forbidden Magic [0.53]
    • Forestry [3.2.0.5]
    • Galacticraft Core [3.0.6.239]
    • Galacticraft Planets [3.0.6.239]
    • Gendustry [1.4.2.46]
    • GraviSuite [2.0.3]
    • Hardcore Ender Expansion [1.6.6]
    • HydrauliCraft [2.0.78]
    • IC2 Nuclear Control 2 [2.0.8c]
    • Immbis Core [59.0.5]
    • Immibis Peripherals [59.0.2]
    • Industrial Craft 2 Experimental[2.2.654]
    • K4Lib [0.1.18]
    • Logistics Pipes [0.8.2.82]
    • Minecraft Resource Calculator 2 [0.12.0-pre7]
    • Mekanism [7.1.1.136]
    • Mekanism Generators [7.1.1.136]
    • Mekanism Tools [7.1.1.136]
    • Micdoodle Core [3.0.6.239]
    • Mine Chem [5.0.5.323]
    • Mine Factory Reloaded [2.8.0RC5-694]
    • Modular Power Suits [0.11.0.175]
    • Modular Power Suit Add-Ons [901]
    • Not Enough Items [1.0.3.71]
    • Not Enough Keys [0.1.0.55]
    • OpenBlocks [1.3-snapshot-511]
    • OpenModLib [0.6-snapshot-268]
    • OpenPeripheral Add-Ons [0.2.0-snapshot-138]
    • OpenPeripheral Core [0.5.0-snapshot-171]
    • OpenPeripheral Integration [0.1.0-snapshot-16]
    • Pneumatic Craft [1.4.3-40]
    • Power Converters [3.0.2.38]
    • Progressive Automation [1.5.6]
    • ProjectE [Alpha 0.2c]
    • Remote IO [1.7.1.B80]
    • Slick-Util [3.x]
    • ThaumcraftMobAspects [1.7.2-2A]
    • Tinkers Mechworks [0.2.8]
    • ttCore [0.1.0-40]
    • Vienminer [0.21.2.43]
    • WR-CBE [1.4.1.9]
 
==Removed Mods/Libraries==
  • n/a
 
==Configs==
  • Ore generation should be unified this time (no more extra flaxbeard copper), how ever i still want to point out Artifice ores will still appear, if your using that mod. All Artifice ores should drop as a normal ore so you should have nice clean inventories ;) .
 
 
==Misc.==
  • WARNING - As stated above the Ore Generation has been unified, however we have also changed ore behavior, vien amounts are mostly the same yet they should be more dense. Also veins generation heights should be a bit more tiered, meaning the more common materials will be higher and less common ores will be lower, with few exceptions. We are experimenting with CoFH's new ore layering system so expect this to be changed and fine tuned MANY times, through out the EXP releases, maybe even into some of the final releases.
 
==Known Issues==
  • Reports of Portals to The Erebus causing CTDs
  • Some players are noting serious block lag (even in SSP) this is being looked into. We believe a lot of this might be engineer's toolbox, but there may be others, Also I would like to point out useing ALL of the mods (or nearly all) will cause SERIOUS strain on your PC please be aware with every mod activated your client is pushing ~250 mods.
  • Fossils and Archaeology Issues such as not being able to craft items, this will (hopefully) fixed with the new version of the mod.
  • Standing Issue - Vanilla Biome Generation- This will almost with out fail give you a lot of large inland Mushroom biomes, we are still trying to find a fix for this (or figure out if this is now a feature).





Posted by Ryahn - Dec 02 2014 04:11 AM

Hello Fellow Pack Players!

Some of you may not know me much or have only seen me as being more of a forum admin. I have been working quietly behind the scenes with Velo and Nero as a pack dev. Besides this point, I have some sad news, we will be having to remove Forestry, MagicBees and Binnie's Mods from the EXP build and future updates.

More Here





Posted by Nero - Nov 25 2014 10:57 PM

This is a experimental release of Resonant-Rise 3 expect issues.
 
For a detail description off the Mode system, the Eras, and Modifiers go here
 
RR 3.0.2.0-EXP-MAIN
 
==Modes==
 
  • Sandbox:
    • Lite
    • Mainline
  • Eras:
    • Primordial
    • Antiquity
    • Medieval
  • Modifiers:
    • None Implemented Yet
 
 
 
==New Dependencies==
  • Forge Multi-Parts [1.1.0.314]
 
==New Non-Optional (Eternity) Mods/Libraries==
 
==New Optional Mods/Libraries==
 
  • Server Only:
  • Client Only:
  • Universal:
    • Industrial Craft 2 API [2.2.654]
==Removed Mods/Libraries==
  • Industrial Craft 2 [2.2.650]

 

==Configs==
 
==Misc.==
  • This update is to remove a few straggler mods that were not supposed to come out with the public release, so there will not be many bug fixes in this update. Next update you should see more fixes.
  • Removed "Mine & Blade" from mainline as it was causing errors with tools and crafting grids between Botania and Mekanisim.
  • Industrial Craft 2 API - added this to bypass an occasional issue with Mechanism throwing crashes while allowing us to not require the entire IC2 suite.
  • Artifice Ores - This is NOT a bug this is intentional, while the ores don't "seem" unified it allows ores to blend with various rock types that artifice offers.
 
==Known Issues==
  • Flaxbeard's Copper is showing up in worlds, this issue should be addressed next update.
  • Reports of Portals to The Erubus casueing CTDs
  • Some players are noting serious block lag (even in SSP) this is being looked into.
  • Fossils and Archaeology Issues such as not being able to craft items, this will (hopefully) fixed with the new version of the mod.





Posted by Velotican - Nov 25 2014 01:28 AM

THIS RELEASE IS NOT AND WILL NOT EVER BE COMPATIBLE WITH WORLDS MADE WITH RESONANT RISE 2 PACKS, INCLUDING YOGSCAST COMPLETE. YOU MUST START A NEW WORLD WITH THIS UPDATE!
 
We've said as much ever since May, so if you're still surprised by that now... well then. :V
 
For a detail description off the Mode system, the Eras and Modifiers go here
 
==First Resonant Rise 3 EXP Release==
 
RR 3.0.1.0-EXP-MAIN
 
==New Modes==
 
  • Sandbox:
    • Lite
    • Mainline
  • Eras:
    • Primordial
    • Antiquity
    • Medieval
  • Modifiers:
    • None Implemented Yet
 
 
 
==NewDependencies==
  • Babules [1.0.1.8]
  • CodeChickenLib [1.1.1.105]
  • Commons-Codec [1.9]
  • Commons-Compress [1.8.1]
  • Forge Multi-Part [1.1.0.314]
  • MrTJPCore [1.0.2.4]
  • RedgearCore [2.1.5]
 
==New Non-Optional (Eternity) Mods/Libraries==
  • Apple Core [1.0.1]
  • Asie Lib [0.3.2]
  • Backpacks [2.0.1]
  • BdLib [1.5.1.32]
  • Biomes o' Plenty [2.1.0.993]
  • Code Chicken Core [1.0.4.29]
  • Chicken Chunks [1.3.4.14]
  • CoFH Core [3.0.0B8-36]
  • CoFH Lib [1.0.0B7-29]
  • Enchiridion [1.2b]
  • Ennds Core [1.7.0.100-b]
  • FlatSigns [2.0.0.17]
  • Finndus Fillies [2.1.0.12]
  • GrowthCraft [Apples] [2.1.0]
  • GrowthCraft [Bamboo] [2.1.0]
  • GrowthCraft [Bees] [2.1.0]
  • GrowthCraft [Cellar] [2.1.0a]
  • GrowthCraft [Core] [2.1.0a]
  • GrowthCraft [Fishtrap] [2.1.0a]
  • GrowthCraft [Grapes] [2.1.0]
  • GrowthCraft [Hops] [2.1.0]
  • GrowthCraft [Rice] [2.1.0]
  • HQM The Journey [4.2.1]
  • Industrial Craft 2 API [2.2.2.654-Experimental]
  • Infernal Mobs [1.7.10]
  • INpure Core [1.0.0B6-13]
  • Iron Chests [6.0.49.737]
  • Iron Chest Mine Carts [1.0.0]
  • Jabba [1.1.4]
  • Java 7 Checker [1.1]
  • Mantle [0.3.2]
  • Metallugry [4.0.6.80]
  • Metallurgy Core [4.0.3.18]
  • Mine Tweaker [3.0.9C]
  • Mod Tweaker [0.6.0]
  • Natura [2.2.0.1]
  • NEI Addons [1.12.2.9]
  • NEI Integration [1.0.0]
  • NEI Plugins [1.1.0.11-Unofficial] - This will be phased out later
  • NEM Version Checker [1.0]
  • Not Enough Items [1.0.3.62]
  • Not Enough Keys [1.0.0b21]
  • Nether Ores [2.3.0RC3-84]
  • Obsidi Plates [3.0.0.18]
  • OpenEye [0.6]
  • Open Mods Lib [0.6-snapshot-246]
  • Project Red: Base [4.5.3.54]
  • Project Red: Compat [4.5.3.54]
  • Project Red: World [4.5.3.54]
  • Ruins [1.7.10]
  • Thermal Foundation [1.0.0B3-8]
  • Torcherino [RC2]
  • Waila [1.5.3a]
  • Waila Harvestability [1.1.0]
 
==New Optional Mods/Libraries==
 
  • Server Only:
    • Morpheus [1.5.24]
  • Client Only:
    • Damage Indicators [3.2.0]
    • Inventory Tweaks [1.59-dev-155]
    • Minecraft Rsource Calculator 2 [0.12.0-pre6]
    • Minecraft Rsource Calculator 2 Add-On [0.5.3]
    • Mouse Tweaks [2.4.4]
    • Thaumic NEI Plugin [1.6]
    • Voxel Map [1.2.3]
  • Universal:
    • Alchemy Plus Plus [1.2.0.52]
    • Another One Bites The Dust [2.3.1]
    • Amtique Atlas [4.0.1a]
    • Applied Energistics 2 [rv1-stable-1]
    • Archimedes' Ships [1.7.1]
    • Ars Magica 2 [1.4.0.005]
    • Artifacts [1.0.6]
    • Automagy [12.2]
    • Balkon's Weapon Mod [1.14.3]
    • BiblioCraft [1.9.0]
    • BiblioWoods Biomes O' Plenty Edition [1.9]
    • BiblioWoods Forestry Edition [1.7]
    • BiblioWoods Natura Edition [1.5]
    • Big Reactors [0.4.0rc11]
    • Big Trees [172b]
    • Binne Mods [2.0-Dev4] - Extra Bees/Trees/Botany/Genetics
    • Blood Magic [1.2.0b]
    • Botania [r1.3-135]
    • Brewcraft [1.2.2]
    • Buildcraft [6.1.8]
    • Calculator [1.4]
    • Carpenter's Blocks [3.3.1]
    • Chisel [2.0.0.3]
    • Chisel Facades [2.3]
    • ChocoCraft [4.13]
    • Compact Machines [1.10]
    • ComputerCraft [1.65]
    • Computronics [1.2.0]
    • CraftHeraldry [1.1.3]
    • Decocraft [1.10]
    • Dense Ores [1.4.2]
    • Dimensional Anchors [59.0.2]
    • DiseaseCraft [1.1.1]
    • Dr. Cyano's Wonderful Wands & Wizarding Armor [1.4.1]
    • EiraIRC [1.7.48]
    • Enchanting Plus [3.0.2-d]
    • Ender IO [2.2.0.272]
    • Ender Zoo [1.0.1.4]
    • Ender Storage [1.4.5.23]
    • Enhahnced Portals 3 [3.0.7]
    • Engineers Toolbox [1.2.0.1]
    • Ex Astris [1.12]
    • Ex Nihilo [1.37]
    • Extra Cells [2.1.12bnull]
    • Extra TiC [1.0.3]
    • Extra utilities [1.1.0k]
    • Falling Meteors [2.13.1]
    • Flaxbeard's Steam Power Mod [0.27.1]
    • Forbidden Magic [0.53]
    • Forestry [3.1.1.267-Unstable]
    • Fossils & Archeology Revival [7.0]
    • Funky Locomotion [Beta 2]
    • Galacticraft Core [3.0.6.232]
    • Galacticraft Planets [3.0.6.232]
    • GardenStuff [1.2.1]
    • Gendustry [1.4.0.41]
    • Greg's Lighting [1.11.0]
    • Hardcore Ender Expansion [1.6.4]
    • Hopper Ducts [1.3.2]
    • Immibis Core [59.0.3]
    • Immibis Peripherals [59.0.1]
    • Lava Monsters [2.2.1]
    • Logistical Pipes [0.8.2.82]
    • Magic Bees [2.1.22
    • Magical Crops [0.1]
    • Mariculture [1.2.3d]
    • Mekanisim [7.1.1.125]
    • Mekanisim Generators [7.1.1.125]
    • Mekanisim Tools [7.1.1.125]
    • MicDoodle8 Core [3.0.6.232]
    • Mine & Blade Battlegear 2 - Warcry [1.0.6.2]
    • MineChem [5.0.5.302]
    • Mine Factory Reloaded [2.8.0RC4-676]
    • MachineMuse's Modular Powersuits [0.11.0.175]
    • Mobius Core [1.2.3]
    • Modular Powersuits Add-Ons [901]
    • Numina [0.4.0.99]
    • Open Blocks [1.3-snapshot-481]
    • Open Components [0.2.0.20]
    • Open Computers [1.4.0.191-dev]
    • Opis [1.2.3]
    • PneumaticCraft [1.3.1.36]
    • Poor Ore [1.3.1]
    • Primitive Mobs [1.0c]
    • Project Blue [1.1.2]
    • Project Red: Integration [4.5.3.54]
    • Project Red: Lighting [4.5.3.54]
    • Project Red: Mechanical [4.5.3.54]
    • Quarry Plus [RC4]
    • Quiver Bow [b73]
    • Quiver Mob [b5]
    • Random Things [2.2.0]
    • Redstone Armory [1.1.0pre4]
    • Resstone Arsenal [1.1.0RC1-19]
    • Resdstone Paste [1.6.2]
    • Refined Relocation [1.0.6g]
    • Remote IO [1.6.3.B63]
    • Sanguimancy [1.1.7-2]
    • Simply Jetpacks [1.2.0]
    • Slick-Util [n/a]
    • Small Boats [10.13.0-13.0]
    • Soul Shards: Reborn [Alpha-1.2]
    • Special Mobs [3.0.3]
    • Statues [2.1.4]
    • Steve's Carts [2.0.0.b18]
    • Steve's Factory Manager [A93]
    • Steve's Workshop [0.5.1]
    • Super Crafting Frame [1.7.10.1]
    • Technomany [0.8.1]
    • Thaumcraft 4 [4.2.1.4]
    • Thaumic Energistics [0.7.3b]
    • Thaumic Tinkerer [2.5-1.7.10-399]
    • Thermal Expansion [4.0.0B6-16]
    • The Erebus [0.2pre11c]
    • TiC Tooltips [1.1.11b]
    • Tinkers' Construct [1.7.1c]
    • Tinkers' Mechworks [0.2.8]
    • Translocator [1.1.1.13]
    • Tubes [2.0.5]
    • The Twilight Forest [2.3.2]
    • VeinMiner [0.21.0]
    • Witchery [0.20.6]
    • WR-CBE [1.4.1.8]
 
==Configs==
  • Unification of Ore Generation as well as some balancing of the ore amounts
  • Specific Biomes o' Plenty generation per era (on going)
  • Custom Ruin Generation.
 
==Misc.==
  • First public release of Resonant-Rise 3 - this is Experimental expect bugs and issues, please report them when you find them.
 
==Known Issues==
  • Vanilla Biome Generation - This will almost with out fail give you a lot of large inland Mushroom biomes, we are still trying to find a fix for this.
  • Sanguimancy - This mod in testing has given us intermittent issues when switching into creative mode, causing crashes.