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Posted by Lanse505 - Jul 15 2016 09:01 AM

Good News Everyone!
 
Once again, we’ve got some great news! Recently, we’ve decided to expand our family and bring in more great pack authors who share the same goal as us. The main goal for us is the creation of great quality packs as well as cool new experiences for the players base. In spirit of this we’ve been discussing with a few interesting parties about this. To sum it up we agreed to work together as a group to produce better packs, and today we’ve excited to announce that we’ve got 2 new groups joining our family, one is a bit larger than the other, but none the less they’ve both got an impressive track record. 
 
We’re gonna start off by introducing the smaller of the two teams joining our ranks and that in the past have developed some really breathtaking and great packs. We’re hereby excited to announce the addition of the Material Energy authors, parcel31u and samuelroy21. Their combined efforts in the Material Energy Series of Packs has proved to provide the community with some of the most impressive packs out there not only aesthetically but also mechanically. We’ve got more exciting information to come on their inclusion at a later date, but for now let’s give them a massive welcome to the community! 
 
The second group we’re announcing today is no less impressive, they go under the collective name of Collateral Damage, and together they’ve made some really creative and great packs. Under their belt they’ve got packs like Hubris, Banished, Simply Magic, Boundless Expanse, Bleeding World, New Beginning, and Mechanical Titan! This wonderful team of pack developers has proven themselves time and time again to be able to dish out some truly high-quality packs as well as some truly unique experiences. It’s our hope that together we will be able to create even more amazing packs for all of you in the community to play with! Now help me welcome the Collateral Damage team to our ever growing community and family!
 
Both the Material Energy team and the Collateral Damage crew are people we are really excited to have with us on this journey into 1.10 and above, we will all do our best to provide you all with as great of a pack experience as possible, and hopefully, we’ll be able to wow not just all of you but the greater modded MC community as a whole with what we’re gonna be creating.
 
It doesn’t stop here, we’ve also got two more announcements to make today!
 
Starting off, we’re excited to bring you the news that with the expansion of the RR Family, we’ve also been talking with a few mod authors over the last couple of months, and are pleased to announce they will be joining the team as partnered modders! With these people’s support behind us, we hope to be able to up the “wow!” factor in our packs. We’re hereby excited to announce our first 4 partnered modders: Jaredlll08, EwyBoy, MiningMark48, and Ollie. Make sure to give them all a proper welcome!
 
To explain it in simple, non-legalese, our “partnership” with these modders is as follows:
they will to help us create unique, often quite small mods for our packs, but anything they create will also be their property entirely, meaning we hold no claim to it. 
 
Our partnership is there to help us get mods we’d possibly need to improve our modpacks, in exchange for providing a prominent source of downloads for said mods. We’re also not binding any of them to our team, and they are of course free to pursue other plans, mods or teams as they please. We appreciate that they are willing to work so closely with us, and hopefully, both the pack makers and mod authors will be able to create some truly beautiful experiences together.
 
All of these mod authors have some fantastic mods under their belts, as well as some currently in-development. It is our hope that together with these modders, we’ll help provide tools not only for use in our packs, but for the community to use as well. 
 
Finally, we’re excited to announce two new packs currently in development, one spearheaded by Gideonseymour, and one being developed by Lanse505. We’re hereby excited to announce both “Fangs” and “Descent” as our two new official projects! 
We won’t be saying much more about these packs for the foreseeable future, but for now we’ll leave you with a quote to think about. 
 
“Do not fear to think even the most not-probable.” 
― Bram Stoker, Dracula
 
More Information on our Partnered Modders:
 
Collateral Damage Members:
Bluedog444
Brizzle
DrasticDemise
Erindalc
Fortanono





Posted by Lanse505 - Jul 08 2016 02:59 PM

Hello Fellow Community Members!
 
Today we are here to bring you news on an exciting development and opportunity for the pack team and in general for the community at large. Today we are excited to announce that the Resonant Rise family is expanding its arms to two new partners we’ll be working closely with under the Resonant Rise Name.
 
I want to start off by saying that with the merger all parties have agreed to work closely together to produce high-quality packs and to help further the growth of our collective communities, while still keeping our own independence as pack teams. Meaning that we will work together to help each other produce high quality packs but each team will still has their own creative freedom, free from any outside pressures or interferences. This is so Resonant Rise can still produce their own brand of high-quality kitchen-sink packs as usual while Beyond Reality (more info below) can continue to produce their brand of high quality intricate mod packs.
 
Starting off, since we mentioned it above, we have the wonderful Beyond Reality Team who’ve brought you high-quality and intricate packs such as Beyond Reality and Beyond Reality: Divergence. We’ve been in close talks with their development team and both they and us have expressed interest in merging our two organizations for the purpose of producing more high-quality packs for the ATL Launcher and for the collective communities at large. 
 
The second partner we’re including in our family is a single person but nonetheless his resumé is nothing to laugh at. We are excited to announce the inclusion of Sir Gideon Seymour to our mod pack family. Gideon Seymour has made several cool packs under his time on the FTB team which he’s no longer affiliated with. He’s made packs such as Phoenix Reborn, Pathfinder, Running Red and many more. We are indeed very happy to have the likes of him joining our creative family and we hope that together we can create some truly kick-ass mod packs.
 
Together, Resonant Rise, Beyond Reality, and Gideon will be working towards the single purpose of creating more kick-ass mod packs and experiences for our community members as well as for everyone out there in general! In the future, this family might expand further, and once it does we’ll inform everyone about it, but for now this is all the news we have to give you!
 
 
That was all :)
Have a great Day/Afternoon/Evening/Night all minecrafters!
//Best Regards
The Resonant-Rise Team
 





Posted by Ryahn - Jun 04 2016 10:05 PM

Hello Resonant Rise community, we know it has been a long time since you’ve heard from us. We’re here to inform you that we haven’t abandoned you or the pack, and that we still care about Resonant Rise. Even more than that, we have big news about Resonant Rise as a whole and about what’s coming up in the future!.
 
Let’s start with our current pack, “Resonant Rise 3”. We realize we made some mistakes with RR3; some of these issues included us trying to make an “Era” system. This system was going to allow ever expanding gameplay throughout different ages. However this system was asking something from a game that it simply couldn’t handle in its current state. We wanted to take Resonant Rise in a direction that would make it stand out from other, similar sandbox mod packs, and in some ways it did. We had a great selection of mods, and everyone was free to build a somewhat custom modpack using ours as a base.
 
Unfortunately, this made the pack very difficult to manage. With the vast amount of optional mods, the amount of combinations were practically endless. Along with that however came an endless amount of possible issues players could have with the pack. That being said, there has been a new update pushed to the ATLauncher for RR3 that updates a decent amount of the mods in the pack. This is the final major release for RR3 with occasional hotfixes for this version down the line if there are any glaring issues.
 
Next up is Minecraft version 1.8.9. As some of you may have heard, we were planning to release a modpack called “Resonant Rise 3.5.” It was meant to be our sandbox mod pack for version 1.8.9. Sadly, we are scrapping this version due to the development cycle that was happening with 1.8 and eventually 1.8.9. There may be something later on for 1.8.9 but for now we’re moving on to bigger and better things with Minecraft version 1.9.X.
 
That being said, we are happy to announce the next installment in our line of Resonant Rise mod packs, “Resonant Rise 4”, for version 1.9.X. The goal of this pack is to be similar to what Resonant Rise 2 was in 1.6.4. We want this to be a kitchen-sink pack, pure, simple and high-quality fun. Because version 1.9.X is in it’s early stages, we’re still abit ways out when it comes to pushing a public version of the pack. This time around we’re making sure that it’s gonna be the greatest pack it can be from the get-go.
 
We are looking at releasing an Alpha-Release of the RR4 Pack for people to play on with a few obvious disclaimers attached. It’s an Alpha pack and thus it’s going to be unstable in it’s performance and we’ll be more then happy to accept any issues you find. This Alpha pack will also be built in the relatively new 1.9.X mod environment which means that to begin with it’s gonna be abit “Content”-Lacking, and this is to be expected as well as the mods might have some issues. If you find any issues we highly encourage you to report the issues so we can get them handled out and reported for the greater stability of the pack and for the mods.
 
This Alpha release does currently not have a release date because we want to get to a stable build of our in-dev pack before we push it for public opinions and testing. Also this time around Corjaantje and Lanse are gonna be working hard on keeping the community at large entertained and happy as well as they will work together to increase the communication between the community and the developers so we can make this one of the greatest packs for 1.9.X !
 
We know it’s been a long time since you’ve all heard from us and we do apologize but don’t worry, we have a lot of cool new things planned for Resonant Rise and we’re looking forward to working with you the community again!
 
Thanks,
Resonant Rise Dev Team





Posted by Nero - May 27 2016 11:53 PM

This will be the final build of Resonant Rise 3.
 
We will continue making small config and emergency fixes beyond this, however consider this the finial full build for RR3.
 
Something to keep in mind:
We are using an experimental alpha of AE2Stuff, a mod by BDew, It is likely there may be cross-mod issues please use it carefully.
 
RR 3.4.0.0
 
​​==Non-Optional Core Mods (Lite)==
 
  • AE2 Stuff (0.5.1.61)
  • AppleCore (1.3.0)
  • Automagy (0.28.2)
  • BiblioCraft (1.11.5)
  • BigTrees (0.2)
  • Botania (r1.8-249)
  • BrandonsCore (1.0.0.12)
  • CoFHCore (3.1.2-325)
  • CoFHLib (1.1.1-181)
  • Compact Storage (2.1.0-lts.21)
  • Dynamic Dynamos (0.2.1)
  • Ender IO (2.3.0.424-Beta)
  • Ender IO Addons (2.3.0.424-0.10.7.50_beta)
  • Extra Cells 2 (2.3.10b190)
  • Extra TiC (1.4.6)
  • Forbidden Magic (0.574)
  • Gany's End (1.11.3)
  • Gany's Surface (1.12.8)
  • Growthcraft (2.5.2-Complete)
  • Guide-API (1.0.1-29)
  • IvToolkit (1.2.1)
  • JABBA (1.2.1a)
  • OpenBlocks (1.5.1)
  • OpenModsLib (0.9.1)
  • ProjectRed (4.7.0pre12.95-Base)
  • ProjectRed (4.7.0pre12.95-Compat)
  • ProjectRed (4.7.0pre12.95-Integration)
  • ProjectRed (4.7.0pre12.95-Lighting)
  • ProjectRed (4.7.0pre12.95-Mechanical)
  • ProjectRed (4.7.0pre12.95-World)
  • Recurrent Complex (0.9.7.1)
  • SonarCore (1.1.1)
  • Technomancy (0.12.4)
  • Thaumic Energistics (1.0.0.3)
  • Thermal Dynamics (1.2.0-171)
  • Thermal Foundation (1.2.4-114)
  • Thermal Smeltery (1.3.1.4)
  • TMechworks (1.1.2.16)
  • Waterhooks (1.2.1)
  • WAWLA (1.0.5.120)
==Mainline Updates==
  • Agricraft (1.5.0)
  • Buildcraft (7.1.16)
  • Calculator (1.9.8)
  • Draconic Evolution (1.0.2a)
  • Ender Zoo (1.0.15.32)
  • Forestry (4.2.11.59)
  • Immersive Engineering (0.7.5)
  • Immersive Integration (0.6.8)
  • Logistics Pipes (0.9.3.122)
  • Quiver Bow (b101d)
  • Railcraft (9.12.2.0)

==Optionals Updates==

  • Ancient Warfare (2.4.115-Beta)

==Client Only==

  • n/a

==Server Only==

  • n/a

==Removed Mods/Libraries==
  • Not Enough Resources
==Configs==
  • no major config changes made.
==Misc.==
  • This is the final Major build of Resonant Rise 3, if required there will be changes to configs and only mod updates as they are needed.
==Known Issues==
  • Veinminer/Ender IO - Not all ore/tools have been added to the needed lists please continue to let us know which ones have not been added and we will continue to add them when we can.
  • Fastcraft - We are now redistributing Fastcraft in the pack, this is a mod made by player, it is NOT on by default. If you use Fastcraft and come across a bug PLEASE disable Fastcraft and test for the bug again. If you still have the issue let us know and we will see what can be done. Also note that Fastcraft CAN be used independently of the server and client, this means you do not need it on both to join a server.





Posted by Ryahn - Mar 15 2016 04:16 PM

NodeCraft Logo

 

 

If you guys are looking for a great host and great prices, visit NodeCraft

 

You can read more about the company here

 

The staff, even though small, is probably one of the most efficient team I have seen in a long time.

You can meet them here

 

They provide great support and have a custom control panel with ease in mind. 

 

Managing your Minecraft server shouldn't be difficult. Rather than settling for 3rd party software, we've developed our own custom control panel. The days of having multiple separated logins is a thing of the past.

Read More

 

Spoiler
Spoiler

 

Spoiler

 

Spoiler

 

I also forgot to mention that they get the latest builds of Resonant Rise before any other hosting company does.

 

If you have any questions, feel free to ask them here, #rr on irc.esper.net or contacting them on their website.

 

Order a server here and get 15% off your first month





Posted by Ryahn - Feb 01 2016 04:59 AM

Hello ladies or gents,
 
With all the recent events, I will be moving us from IPB (what you are looking at) to Discourse LINK. Its a much more modern system and has a ton of potential. We have a lot in store and hopefully it will pay off. During this process, you may see me rant and rave about something in IRC. You have been warned ^_^.
 
Now with things underway, I am in need of the follow skills. I just people with one or more of them.

  • Ruby and Ruby on Rails
  • Javascript - Ember.js Framework
  • PHP - Possibly custom project and tying into things
  • Apache & Linux (Ubuntu)
  • Postresql - Need a master
Please reply here, PM me or get me on IRC. I use a BNC client on IRC, so I may be in the channel but I am not always there. Just leave me a message and I will get back to you. But best method is forum PM or replying here.
New Staff







NamePositionSkills
RyahnProject Lead, OwnerTrick of the trades but master of none
GodNero (Nero)Lead Developer
mister_fix_itPack Developer
Lanse (Panda)Pack Developer
kirindaveFounder & Father of Resonant Rise
macservSite Admin
Nmap (Cyro)SysAdminLinux, Information & Security, System Administration





Posted by Ryahn - Jan 29 2016 04:19 AM

As all of you may have noticed, you got an email sent from our forums with a bitcoin address. It is true that someone who was not authorized to have access, did get access to send the email. Now I did make a post stating it seemed bots caused it but I still then did not have the full story of what happened. The day after, I was able to find out that someone did use a vulnerability on the forums to exploit a SQLi vulnerability. I did reach out to IPB about this issue and they had a fix available but I had not updated to it. This was the start of the issue. On top of this, our database was dumped.

 

With the database dump, usernames and email addresses were compromised. Passwords are still safe, as they were hashed with MD5 and salted twice. One of the two required salt keys to perform a collision attack on the MD5 hashes, was stored on the host server. The host server was NOT compromised, but rather the MySQL server.  Therefore your passwords are still safe.

 

At this point, I have contacted a security analyst to help determine what happened, where it happened and to apply a fix. So far the analyst has given our site and physical server a clean bill of health. This means that there is no longer a point of unknown entry to the site. The analyst was able to obtain our database dump and determined the passwords were not able to be decrypted. In the next couple of days, I will have a full report to post from the analyst. 





Posted by Nero - Jan 23 2016 09:03 AM

This is a Release Candidate of Resonant Rise 3.3, there may still be issues please inform us of any you find.
 
For some more detail on the Mode system, the Eras, and Modifiers go here
 
Something to keep in mind:
We are using an experimental alpha of AE2Stuff, a mod by BDew, It is likely there may be cross-mod issues please use it carefully.
 
RR 3.3.0.1-RC
 
​​==Non-Optional Core Mods (Lite)==
 
  • LibSandstone (1.0.0)
  • Java7Checker (2.0)
  • Xeno's Reliquary (1.2.257)
==Mainline Updates==
  • n/a

==Optionals Updates==

  • n/a

==Client Only==

  • n/a

==Server Only==

  • n/a

==Removed Mods/Libraries==
  • ChatFlow - The reason the mod was added, was fixed two days before release, and was missed during second check phase. This has been fixed now, and should have little to no affect on clients/servers.
==Configs==
  • Project: Red - Extra ores have been turned off, worlds DO NOT need to be reset.
  • Ender IO config - Added more tools to the farming stations "hoe" tool list, now most if not all hoes should now work with the stations.
==Misc.==
  • ReCubed - was moved to optionals, larger public servers reported issues with the mod getting overloaded from player count. Note: IF your a server owner who wishes to continue using ReCubed, ALL clients must use it as well.
  • Calculator/Calculator Assembly Fix - Moved to Mainline.
  • Xeno's Reliquary - Updated and moved to Mainline.
  • Veinminer - Downgraded to 0.27.1 hopefully help with a awkward crash reported by @xXXStrykerXXx
==Known Issues==
  • Veinminer/Ender IO - Not all ore/tools have been added to the needed lists please continue to let us know which ones have not been added and we will continue to add them when we can.
  • Fastcraft - We are now redistributing Fastcraft in the pack, this is a mod made by player, it is NOT on by default. If you use Fastcraft and come across a bug PLEASE disable Fastcraft and test for the bug again. If you still have the issue let us know and we will see what can be done. Also note that Fastcraft CAN be used independently of the server and client, this means you do not need it on both to join a server.





Posted by Nero - Jan 23 2016 09:03 AM

This is a Release Candidate of Resonant Rise 3.3, there may still be issues please inform us of any you find.
 
For some more detail on the Mode system, the Eras, and Modifiers go here
 
Something to keep in mind:
We are using an experimental alpha of AE2Stuff, a mod by BDew, It is likely there may be cross-mod issues please use it carefully.
 
RR 3.3.0.1-RC
 
​​==Non-Optional Core Mods (Lite)==
 
  • LibSandstone (1.0.0)
  • Java7Checker (2.0)
  • Xeno's Reliquary (1.2.257)
==Mainline Updates==
  • n/a

==Optionals Updates==

  • n/a

==Client Only==

  • n/a

==Server Only==

  • n/a

==Removed Mods/Libraries==
  • ChatFlow - The reason the mod was added, was fixed two days before release, and was missed during second check phase. This has been fixed now, and should have little to no affect on clients/servers.
==Configs==
  • Project: Red - Extra ores have been turned off, worlds DO NOT need to be reset.
  • Ender IO config - Added more tools to the farming stations "hoe" tool list, now most if not all hoes should now work with the stations.
==Misc.==
  • ReCubed - was moved to optionals, larger public servers reported issues with the mod getting overloaded from player count. Note: IF your a server owner who wishes to continue using ReCubed, ALL clients must use it as well.
  • Calculator/Calculator Assembly Fix - Moved to Mainline.
  • Xeno's Reliquary - Updated and moved to Mainline.
  • Veinminer - Downgraded to 0.27.1 hopefully help with a awkward crash reported by @xXXStrykerXXx
==Known Issues==
  • Veinminer/Ender IO - Not all ore/tools have been added to the needed lists please continue to let us know which ones have not been added and we will continue to add them when we can.
  • Fastcraft - We are now redistributing Fastcraft in the pack, this is a mod made by player, it is NOT on by default. If you use Fastcraft and come across a bug PLEASE disable Fastcraft and test for the bug again. If you still have the issue let us know and we will see what can be done. Also note that Fastcraft CAN be used independently of the server and client, this means you do not need it on both to join a server.





Posted by Nero - Jan 23 2016 09:03 AM

This is a Release Candidate of Resonant Rise 3.3, there may still be issues please inform us of any you find.
 
For some more detail on the Mode system, the Eras, and Modifiers go here
 
Something to keep in mind:
We are using an experimental alpha of AE2Stuff, a mod by BDew, It is likely there may be cross-mod issues please use it carefully.
 
RR 3.3.0.1-RC
 
​​==Non-Optional Core Mods (Lite)==
 
  • LibSandstone (1.0.0)
  • Java7Checker (2.0)
  • Xeno's Reliquary (1.2.257)
==Mainline Updates==
  • n/a

==Optionals Updates==

  • n/a

==Client Only==

  • n/a

==Server Only==

  • n/a

==Removed Mods/Libraries==
  • ChatFlow - The reason the mod was added, was fixed two days before release, and was missed during second check phase. This has been fixed now, and should have little to no affect on clients/servers.
==Configs==
  • Project: Red - Extra ores have been turned off, worlds DO NOT need to be reset.
  • Ender IO config - Added more tools to the farming stations "hoe" tool list, now most if not all hoes should now work with the stations.
==Misc.==
  • ReCubed - was moved to optionals, larger public servers reported issues with the mod getting overloaded from player count. Note: IF your a server owner who wishes to continue using ReCubed, ALL clients must use it as well.
  • Calculator/Calculator Assembly Fix - Moved to Mainline.
  • Xeno's Reliquary - Updated and moved to Mainline.
  • Veinminer - Downgraded to 0.27.1 hopefully help with a awkward crash reported by @xXXStrykerXXx
==Known Issues==
  • Veinminer/Ender IO - Not all ore/tools have been added to the needed lists please continue to let us know which ones have not been added and we will continue to add them when we can.
  • Fastcraft - We are now redistributing Fastcraft in the pack, this is a mod made by player, it is NOT on by default. If you use Fastcraft and come across a bug PLEASE disable Fastcraft and test for the bug again. If you still have the issue let us know and we will see what can be done. Also note that Fastcraft CAN be used independently of the server and client, this means you do not need it on both to join a server.